cemu_graphic_packs/Resolutions/TokyoMirage_Resolution/TMS_Readme.md

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### Tokyo mirage sessions FE #
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### Graphic options
3840x4320 vert x2 SSAA - Runs the game at double vertical res balancing look and performance when super sampling. Aspect is still 16:9 so run full screen scaling in stretched and bilinear when activating this option.
By default game scales GUI and pillar boxes video.
Example:
```
[Preset]
name = 2560x2160 ("21:9")
$width = 2560
$height = 2160 <- double vertical res
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0) <- UI aspect 21:9 scale
$UIAspectY = 1.0
$GameAspect = (2560.0 / 1080.0) <- 3d aspect 21:9 scale
```
Known issues Cemu 15:11.x
Shadows are broken
Touchpad seonsor aspect doesnt scale ie 21:9 graphics still has 16:9 sensor size
Portraits are missing due to gfx pack scaling similar values in-game