2018-10-31 11:03:04 +01:00
[Definition]
titleIds = 0005000010101F00,0005000010102000,0005000010102100
name = Shadow Resolution
path = "Nintendo Land/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
2019-11-17 08:56:07 +01:00
version = 4
2018-10-31 11:03:04 +01:00
[Preset]
2020-01-09 00:06:10 +01:00
name = Medium (100%, Default)
2018-10-31 11:03:04 +01:00
$shadowRes = 1
[Preset]
2020-01-09 00:06:10 +01:00
name = Low (50%)
2018-10-31 11:03:04 +01:00
$shadowRes = 0.5
[Preset]
2020-01-09 00:06:10 +01:00
name = High (200%)
2018-10-31 11:03:04 +01:00
$shadowRes = 2
[Preset]
2020-01-09 00:06:10 +01:00
name = Ultra (300%)
$shadowRes = 3
2018-10-31 11:03:04 +01:00
[Preset]
2020-01-09 00:06:10 +01:00
name = Extreme (400%, Unstable)
$shadowRes = 4
2018-10-31 11:03:04 +01:00
[TextureRedefine] # Shadows
width = 2048
height = 2048
formats = 0x5
overwriteWidth = $shadowRes * 2048
overwriteHeight = $shadowRes * 2048
[TextureRedefine] # Performance Shadows
width = 896
height = 864
formats = 0x5
overwriteWidth = $shadowRes * 896
overwriteHeight = $shadowRes * 864
[TextureRedefine] # Performance Shadows
width = 856
height = 856
formats = 0x5
overwriteWidth = $shadowRes * 856
overwriteHeight = $shadowRes * 856