cemu_graphic_packs/Quality/BreathOfTheWild_1800p/rules.txt

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1800p (3K)"
version = 2
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[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
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tileModesExcluded = 0x001
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overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 3200
overwriteHeight = 1802
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 3200
overwriteHeight = 1520
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] #half-res1, soft pass toon shader,
width = 640
height = 360
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tileModesExcluded = 0x001
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overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1600
overwriteHeight = 725
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1600
overwriteHeight = 720
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[TextureRedefine] #half-res4
width = 640
height = 361
overwriteWidth = 1600
overwriteHeight = 901
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[TextureRedefine] #q-res1 Main bloom pass, AO
width = 320
height = 180
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 800
overwriteHeight = 450
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 800
#overwriteHeight = 362
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 800
#overwriteHeight = 360
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 200
overwriteHeight = 112
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 200
overwriteHeight = 110
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 100
overwriteHeight = 55
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 1800
overwriteHeight = 900
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080