2017-10-19 01:53:28 +02:00
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[Definition]
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2018-10-31 11:03:04 +01:00
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titleIds = 0005000010135700,000500001012B100,0005000010128F00
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name = Resolution
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path = "Sonic Lost World/Graphics/Resolution"
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2020-01-11 02:06:51 +01:00
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description = Changes the resolution of the game. Made by Slashiee.
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2020-01-01 19:47:11 +01:00
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version = 4
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2017-10-19 01:53:28 +02:00
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2018-10-31 11:03:04 +01:00
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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2018-02-25 06:24:11 +01:00
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2019-01-07 00:09:34 +01:00
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# Performance
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2018-02-25 06:24:11 +01:00
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2018-10-31 11:03:04 +01:00
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 320x180
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$width = 320
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$height = 180
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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2019-01-07 00:09:34 +01:00
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# Common HD Resolutions
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2018-10-31 11:03:04 +01:00
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2018-12-01 06:35:12 +01:00
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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2018-10-31 11:03:04 +01:00
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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2020-01-19 02:40:11 +01:00
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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2019-01-07 00:09:34 +01:00
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# Common Ultrawide Resolutions
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2018-10-31 11:03:04 +01:00
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[Preset]
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2019-01-07 00:09:34 +01:00
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name = 2560x1080 (Ultrawide)
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2018-10-31 11:03:04 +01:00
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2019-01-07 00:09:34 +01:00
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name = 3440x1440 (Ultrawide)
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2018-10-31 11:03:04 +01:00
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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2019-01-07 00:09:34 +01:00
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# Common 16:10 Resolutions
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2018-10-31 11:03:04 +01:00
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 1920x1200 (16:10)
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2018-10-31 11:03:04 +01:00
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$width = 1920
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2018-11-16 05:32:19 +01:00
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$height = 1200
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Resolution
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2018-02-25 06:24:11 +01:00
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width = 1280
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height = 720
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2018-10-31 11:03:04 +01:00
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tileModesExcluded = 0x001
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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2017-10-19 01:53:28 +02:00
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2018-10-31 11:03:04 +01:00
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[TextureRedefine] # Depth of Field Pass
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width = 640
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height = 368
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine] # Depth of Field Pass
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2017-10-19 01:53:28 +02:00
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width = 640
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height = 360
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2018-10-31 11:03:04 +01:00
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tileModesExcluded = 0x001
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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2017-10-19 01:53:28 +02:00
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2018-10-31 11:03:04 +01:00
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[TextureRedefine] # Depth of Field Pass
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width = 320
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height = 192
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine] # Depth of Field Pass
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2017-10-19 01:53:28 +02:00
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width = 320
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height = 180
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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2017-10-19 01:53:28 +02:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 213
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height = 120
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overwriteWidth = ($width / $gameWidth) * 213
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overwriteHeight = ($height / $gameHeight) * 120
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[TextureRedefine] # Bloom Pass
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width = 160
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height = 96
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 96
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[TextureRedefine] # Bloom Pass
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2017-10-19 01:53:28 +02:00
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width = 160
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height = 90
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 90
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2017-10-19 01:53:28 +02:00
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2018-10-31 11:03:04 +01:00
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[TextureRedefine] # Gamepad Resolution
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width = 864
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2017-10-19 01:53:28 +02:00
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height = 480
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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2019-02-07 07:07:08 +01:00
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[TextureRedefine] # Gamepad Resolution
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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