mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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Add credits and normalize resolution presets
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
This commit is contained in:
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@ -2,7 +2,7 @@
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Contrasty
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path = "Bayonetta 2/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
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version = 3
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[Preset]
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@ -91,4 +91,4 @@ $exposure = 1.01
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$vibrance = 0.15
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.15
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$sharp_mix = 0.15
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@ -2,7 +2,7 @@
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Shadow Resolution
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path = "Bayonetta 2/Graphics/Shadow Resolution"
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
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version = 4
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[Preset]
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@ -2,7 +2,7 @@
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titleIds = 000500001014DB00,0005000010157E00,0005000010157F00
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name = Contrasty
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path = "Bayonetta/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
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version = 3
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[Preset]
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@ -113,4 +113,4 @@ $exposure = 1.01
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$vibrance = 0.15
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.15
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$sharp_mix = 0.15
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@ -16,7 +16,6 @@
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
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// shader cb0e6e8cbec4502a
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// DoF blur effect - Battle, Camera, Scope
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TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
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@ -30,10 +29,7 @@ uniform vec4 uf_fragCoordScale;
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#else
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uniform vec2 uf_fragCoordScale;
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#endif
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const float resScale = 0;
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const int radius = int(2*resScale);
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const int radius = int(0);
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void main() {
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vec2 center = (passParameterSem3.xy + passParameterSem3.zw) / 2;
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vec2 step = passParameterSem3.xw - passParameterSem3.zy;
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@ -2,5 +2,5 @@
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "No Depth of Field"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field"
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description = Disables depth of field.
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description = Disables depth of field, may possibly improve performance. Made by BSoD Gaming.
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version = 4
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@ -2,22 +2,22 @@
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Anti-Aliasing
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path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing"
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description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings.
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description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the rules.txt of this pack for info about the individual settings. Made by Skalfate.
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version = 4
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[Preset]
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name = Alternative FXAA (Nvidia's implementation)
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name = Alternative FXAA (NVIDIA's implementation)
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$preset:int = 2
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# Customize these 3 values
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$subPix:int = 1.0
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$edgeThreshold:int = 0.125
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$edgeThresholdMin:int = 0.0156
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# Unrelated for Nvidia FXAA
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$inventorySharper:int = 0.0
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$inventoryBlurrier:int = 0.0
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$worldSharper:int = 0.0
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$worldBlurrier:int = 0.0
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# Not used for NVIDIA's FXAA, do not touch.
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$inventorySharper:int = 0.0 # Ignore
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$inventoryBlurrier:int = 0.0 # Ignore
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$worldSharper:int = 0.0 # Ignore
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$worldBlurrier:int = 0.0 # Ignore
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[Preset]
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name = Enable Native AA
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@ -28,7 +28,7 @@ $inventoryBlurrier:int = 0.0
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$worldSharper:int = 0.0
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$worldBlurrier:int = 0.0
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# Not used for Native AA
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# Not used for Native AA, do not touch.
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$subPix:int = 0.75 # Ignore
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$edgeThreshold:int = 0.166 # Ignore
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$edgeThresholdMin:int = 0.0312 # Ignore
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@ -39,13 +39,13 @@ name = Disable Native AA
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$preset:int = 0
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# Disables all anti-aliasing, doesn't have any customizations
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$inventorySharper:int = 0.0
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$inventoryBlurrier:int = 0.0
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$worldSharper:int = 0.0
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$worldBlurrier:int = 0.0
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$subPix:int = 0.75
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$edgeThreshold:int = 0.166
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$edgeThresholdMin:int = 0.0312
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$inventorySharper:int = 0.0 # Ignore
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$inventoryBlurrier:int = 0.0 # Ignore
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$worldSharper:int = 0.0 # Ignore
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$worldBlurrier:int = 0.0 # Ignore
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$subPix:int = 0.75 # Ignore
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$edgeThreshold:int = 0.166 # Ignore
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$edgeThresholdMin:int = 0.0312 # Ignore
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# Adjust native AA implmentation - Only applies to Enabled preset
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@ -67,7 +67,7 @@ $edgeThresholdMin:int = 0.0312
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# 0.333 - too little (faster)
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# 0.250 - low quality
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# 0.166 - default
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# 0.125 - high quality
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# 0.125 - high quality
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# 0.063 - overkill (slower)
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# EdgeThresholdMin:
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@ -2,39 +2,39 @@
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Clarity"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/Clarity"
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description = Select the visual look of the game that you'll like with these hand-made presets that adjusts saturation, vibrance, colors and more. You can select a preset. Selecting "User-Defined" requires making your own preset. check the "BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt" file in your graphicPacks folder to create one.
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description = Select the visual look of the game that you'll like with these hand-made presets that adjusts saturation, vibrance, colors and more. You can select a preset. Selecting "User-Defined" requires making your own preset. check the "BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt" file in your graphicPacks folder to create one. Made by Jamie and preset creators (names are listed).
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version = 4
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[Preset]
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name = Serfrost Preset (Default)
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name = Serfrost's Preset (Default)
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$preset:int = 10
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[Preset]
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name = Serfrost Preset (Dim Display)
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name = Serfrost's Preset (Dim Display)
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$preset:int = 9
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[Preset]
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name = Serfrost Preset (Bright Display)
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name = Serfrost's Preset (Bright Display)
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$preset:int = 8
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[Preset]
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name = Bruz Preset
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name = Bruz's Preset
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$preset:int = 1
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[Preset]
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name = CellHunter Preset
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name = CellHunter's Preset
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$preset:int = 7
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[Preset]
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name = Jamie Preset
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name = Jamie's Preset
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$preset:int = 3
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[Preset]
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name = BSoD Gaming Preset
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name = BSoD Gaming's Preset
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$preset:int = 2
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[Preset]
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name = The Complaining Gamer Preset
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name = The Complaining Gamer's Preset
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$preset:int = 5
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[Preset]
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@ -50,11 +50,11 @@ name = Filmic Preset
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$preset:int = 6
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[Preset]
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name = Survival of the Wild Preset (Warmer)
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name = Silentverge's Survival of the Wild Preset (Warmer)
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$preset:int = 12
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[Preset]
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name = Survival of the Wild Preset (Colder)
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name = Silentverge's Survival of the Wild Preset (Colder)
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$preset:int = 13
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[Preset]
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@ -2,5 +2,5 @@
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titleIds = 0005000010150300,0005000010152A00,0005000010152B00
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name = Anti-Aliasing
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path = "Dr. Luigi/Graphics/Anti-Aliasing (WIP)"
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description = Re-enables the game's anti-aliasing and scales it up to the current resolution.
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description = Re-enables the game's anti-aliasing and scales it up to the current resolution. Made by Slashiee.
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version = 3
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@ -2,7 +2,7 @@
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = Contrasty
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path = "Hyrule Warriors/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
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version = 3
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[Preset]
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titleIds = 0005000010190300,00050000101E5300,00050000101E5400
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name = No HUD
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path = "Mario & Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD"
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description = Removes the HUD of the game.
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description = Removes the HUD of the game. Made by Slashiee.
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version = 3
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[Preset]
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@ -1,8 +1,8 @@
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[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = Contrasty
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path = "Mario Kart 8/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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path = "Mario Kart 8/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
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version = 4
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[Preset]
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@ -1,8 +1,8 @@
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[Definition]
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titleIds = 0005000010110900,0005000010110A00,0005000010110B00
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name = Contrasty
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path = "Ninja Gaiden 3: Razors Edge/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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path = "Ninja Gaiden 3: Razors Edge/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
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version = 3
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[Preset]
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@ -91,4 +91,4 @@ $exposure = 1.01
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$vibrance = 0.15
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.25
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$sharp_mix = 0.25
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titleIds = 00050000101DF400,00050002101DF401,00050000101DF500
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name = Shadow Resolution
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path = "Pokken Tournament/Graphics/Shadow Resolution"
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
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version = 4
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[Preset]
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titleIds = 0005000010175B00,0005000010177800,0005000010191F00
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name = Shadow Resolution
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path = "Sonic Boom: Rise of Lyric/Graphics/Shadow Resolution"
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
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version = 4
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[Preset]
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titleIds = 00050000101F4D00,00050000101FB100
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name = Shadow Resolution
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path = "Skylanders Imaginators/Graphics/Shadow Resolution"
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Crementif.
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version = 4
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[Preset]
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titleIds = 000500001017C600,0005000010181F00
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name = Shadow Resolution
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path = "Skylanders Trap Team/Graphics/Shadow Resolution"
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Crementif.
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version = 4
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[Preset]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = Bloom Adjustment
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path = "Splatoon/Enhancements/Bloom Adjustment"
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description = Allows you to adjust how strong the bloom is. Full amount is the default intensity of bloom.
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description = Allows you to adjust how strong the bloom is. Full amount is the default intensity of bloom. Made by Slashiee.
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version = 4
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[Preset]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = No Vignette
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path = "Splatoon/Enhancements/No Vignette"
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description = Removes the game's vignette.
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description = Removes the game's vignette. Made by Slashiee.
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version = 4
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = Shadow Resolution
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path = "Splatoon/Graphics/Shadow Resolution"
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee.
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version = 4
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[Preset]
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[Definition]
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titleIds = 0005000010145D00,0005000010145C00,0005000010106100
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name = Contrasty
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path = "Super Mario 3D World/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution.
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path = "Super Mario 3D World/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution. Made by getdls.
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version = 4
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[Preset]
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@ -113,4 +113,4 @@ $exposure = 1.01
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$vibrance = 0.15
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.1
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$sharp_mix = 0.1
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = Contrasty
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path = "Super Smash Bros. for Wii U/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
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version = 3
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[Preset]
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@ -113,4 +113,4 @@ $exposure = 1.01
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$vibrance = 0.15
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.1
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$sharp_mix = 0.1
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = No Boxing Ring Screen
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path = "Super Smash Bros. for Wii U/Enhancements/No Boxing Ring Screen"
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description = Disables the screen in the Boxing Ring stage. Can be used for aesthetic or performance reasons.
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description = Disables the screen in the Boxing Ring stage. Can be used for aesthetic or performance reasons. Made by Slashiee.
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version = 4
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[TextureRedefine]
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[Definition]
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titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
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name = AA Removal
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path = "Tokyo Mirage Sessions FE/Enhancements/AA Removal"
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description = Removes AA, no performance gain. Used for clean look or injecting external AA.
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path = "Tokyo Mirage Sessions FE/Enhancements/AA Removal"
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description = Removes AA, no performance gain. Used for clean look or injecting external AA. Made by getdls.
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version = 3
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[Definition]
|
||||
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
|
||||
name = Video pan n scan
|
||||
path = "Tokyo Mirage Sessions FE/Graphics/Video pan n scan"
|
||||
description = 21:9 Video, cuts of sides instead of pillarboxing
|
||||
name = Video pan n scan
|
||||
path = "Tokyo Mirage Sessions FE/Graphics/Video pan n scan"
|
||||
description = 21:9 Video, cuts of sides instead of pillar-boxing. Made by getdls.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = 21:9 Pan n scan (Cut top, bottom)
|
||||
$UIAspectX = 1.0
|
||||
$UIAspectY = (2560.0 / 1080.0) / (1280.0/720.0)
|
||||
$UIAspectY = (2560.0 / 1080.0) / (1280.0/720.0)
|
||||
|
||||
[Preset]
|
||||
name = 16:10 Pan n scan (Cut sides)
|
||||
|
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
|
||||
name = Adjust CutScene Blur Pack
|
||||
path = "Tokyo Mirage Sessions FE/Graphics/Adjust Blur"
|
||||
description = Changes the in-game cut-scenes blur.
|
||||
name = Adjust Cutscene Blur
|
||||
path = "Tokyo Mirage Sessions FE/Graphics/Adjust Cutscene Blur"
|
||||
description = Changes the in-game cut-scenes blur. Made by getdls.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
|
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
|
||||
name = Contrasty
|
||||
path = "Tokyo Mirage Sessions FE/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
|
||||
path = "Tokyo Mirage Sessions FE/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
@ -91,4 +91,4 @@ $exposure = 1.01
|
||||
$vibrance = 0.15
|
||||
$crushContrast = 0.00
|
||||
$bleach = 0.85
|
||||
$sharp_mix = 0.1
|
||||
$sharp_mix = 0.1
|
||||
|
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
|
||||
name = Negative texture LOD bias
|
||||
path = "Tokyo Mirage Sessions FE/Enhancements/Negative Texture LOD"
|
||||
description = Texture LOD override, possible shimmer but sharper textures
|
||||
path = "Tokyo Mirage Sessions FE/Enhancements/Negative Texture LOD"
|
||||
description = Texture LOD override, possible shimmer but sharper textures. Made by getdls.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -33,8 +33,6 @@ $LOD = -8
|
||||
name = LOD -16 (Sharpest)
|
||||
$LOD = -16
|
||||
|
||||
|
||||
[TextureRedefine]
|
||||
formats = 0x01a,0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435
|
||||
overwriteRelativeLodBias = $LOD
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
name = Optimized Bicubic spline resampler
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Bicubic Sharpen Filters"
|
||||
description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively.
|
||||
description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively. Made by NAVras and getdls.
|
||||
version = 3
|
||||
|
||||
[OutputShader]
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
name = Contrasty
|
||||
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
@ -72,7 +72,7 @@ $bleach = 0.85
|
||||
$sharp_mix = 0.05
|
||||
|
||||
[Preset] # Colourful midway between original and cold
|
||||
name = Warm / Colorful
|
||||
name = Warm / Colorful
|
||||
$redShadows = 0.96
|
||||
$greenShadows = 0.97
|
||||
$blueSadows = 1.01
|
||||
@ -94,7 +94,7 @@ $bleach = 0.85
|
||||
$sharp_mix = 0.05
|
||||
|
||||
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
|
||||
name = Cold
|
||||
name = Cold
|
||||
$redShadows = 0.99 #0.99
|
||||
$greenShadows = 1.0 # 1.0
|
||||
$blueSadows = 1.0 #1.0 #1.01
|
||||
@ -115,7 +115,7 @@ $crushContrast = 0.0
|
||||
$bleach = 0.875
|
||||
$sharp_mix = 0.00
|
||||
|
||||
[Preset] #Warm colour palette, light and shadows interplay, caves are dark.
|
||||
[Preset] #Warm colour palette, light and shadows interplay, caves are dark.
|
||||
name = Warm contrast crush
|
||||
$redShadows = 1.0 #1.02 #0.99
|
||||
$greenShadows = 1.0 #1.05 # 1.0
|
||||
@ -182,7 +182,7 @@ $bleach = 0.875
|
||||
$sharp_mix = 0.00
|
||||
|
||||
|
||||
[Preset] # jff
|
||||
[Preset] # jff
|
||||
name = Skyward Swordish
|
||||
$redShadows = 0.95
|
||||
$greenShadows = 0.95
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
name = Resolution
|
||||
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX"
|
||||
description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia.
|
||||
description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia. Made by getdls.
|
||||
version = 3
|
||||
|
||||
|
||||
@ -51,7 +51,7 @@ $internalRes = 1
|
||||
$presetPass:int = 2
|
||||
$enableBlur:int = 1
|
||||
|
||||
[Preset] #
|
||||
[Preset] #
|
||||
name = Disable extra blur, keep other tweaks active
|
||||
$dither = 0.2
|
||||
$scaleShader = 1.0
|
||||
@ -72,13 +72,13 @@ $enableBlur:int = 0
|
||||
[TextureRedefine] #Double shadow res
|
||||
width = 384
|
||||
height = 384
|
||||
###formatsExcluded =
|
||||
###formatsExcluded =
|
||||
overwriteWidth = 768
|
||||
overwriteHeight = 768
|
||||
|
||||
## 1a -> 1f
|
||||
|
||||
#De-banding
|
||||
#De-banding
|
||||
[TextureRedefine]
|
||||
width = 1920
|
||||
height = 1088
|
||||
@ -145,7 +145,7 @@ height = 272
|
||||
formats = 0x01a
|
||||
overwriteFormat = 0x01f
|
||||
|
||||
[TextureRedefine] # x8
|
||||
[TextureRedefine] # x8
|
||||
width = 480
|
||||
height = 270
|
||||
formats = 0x01a
|
||||
@ -217,7 +217,7 @@ overwriteFormat = 0x01f
|
||||
#formats = 0x01a
|
||||
#overwriteFormat = 0x01f
|
||||
|
||||
## 7->f
|
||||
## 7->f
|
||||
[TextureRedefine] #viewport
|
||||
width = 960
|
||||
height = 544
|
||||
@ -307,7 +307,7 @@ height = 720
|
||||
formats = 0x001
|
||||
overwriteFormat = 0x005
|
||||
|
||||
#[TextureRedefine] #
|
||||
#[TextureRedefine] #
|
||||
#width = 1024
|
||||
#height = 1024
|
||||
#formats = 0x001
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
name = Level of detail
|
||||
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Negative Texture LOD"
|
||||
description = Sharper textures at risk of shimmering when set too high
|
||||
description = Sharper textures at risk of shimmering when set too high. Made by getdls.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -45,16 +45,16 @@ $0x035 = +2
|
||||
$0x01a = 0
|
||||
|
||||
[TextureRedefine]
|
||||
formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
|
||||
overwriteRelativeLodBias = $0x031
|
||||
formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
|
||||
overwriteRelativeLodBias = $0x031
|
||||
|
||||
[TextureRedefine]#Per format, possible to have separate scaling if needed
|
||||
formats = 0x033
|
||||
overwriteRelativeLodBias = $0x033
|
||||
formats = 0x033
|
||||
overwriteRelativeLodBias = $0x033
|
||||
|
||||
[TextureRedefine]
|
||||
formats = 0x034
|
||||
overwriteRelativeLodBias = $0x034
|
||||
overwriteRelativeLodBias = $0x034
|
||||
|
||||
[TextureRedefine]
|
||||
formats = 0x035
|
||||
@ -62,4 +62,4 @@ overwriteRelativeLodBias = $0x035
|
||||
|
||||
[TextureRedefine]
|
||||
formats = 0x01a
|
||||
overwriteRelativeLodBias = $0x01a
|
||||
overwriteRelativeLodBias = $0x01a
|
||||
|
@ -1,6 +1,6 @@
|
||||
[Definition]
|
||||
titleIds = 5000010173E00,5000010174000,5000010174100,5000010176100,5000010176000,5000010176200,5000010176D00,5000010176C00,5000010176E00,500001017A000,500001017A100,500001017BA00,500001017A200,500001017BB00,500001017BC00,5000010180100,500001017A400,500001017A300,5000010156700,5000010156600,5000010156800,5000010156A00,5000010156900,5000010156B00,5000010156E00,5000010156C00,5000010156F00,5000010157100,5000010157000,5000010157200,5000010157400,5000010157300,5000010157500,500001015D800,500001015D700,500001015D900,500001015DB00,500001015DA00,500001015DC00,500001015DE00,500001015DD00,500001015DF00,500001015E000,500001015E400,500001015E300,500001015E500,500001015E100,500001015E200,500001016CF00,5000010169700,500001016D000,500001016D100,5000010169800,500001016D200,5000010169A00,5000010169900,5000010169B00,5000010169D00,5000010169C00,5000010169E00,500001016A000,5000010169F00,500001016A100,500001016F200,500001016F100,5000010170900,500001016F400,500001016F300,5000010172C00,500001016F600,500001016F500,5000010172D00,500001016F800,500001016F700,5000010172E00,500001016FA00,500001016F900,5000010172F00,5000010173600,5000010173500,5000010173700,5000010173900,5000010173800,5000010173F00,5000010173B00,5000010173A00,5000010173C00
|
||||
name = Undarken
|
||||
path = Virtual Console/GBA/Enhancements/Undarken
|
||||
description = Undarkens the emulator output.
|
||||
path = Virtual Console/GBA/Enhancements/Undarken
|
||||
description = Undarkens the emulator output. Made by Zalnor.
|
||||
version = 3
|
||||
|
@ -1,6 +1,6 @@
|
||||
[Definition]
|
||||
titleIds = 50000101FEA00,50000101FE900,5000010199200,5000010199100,5000010199300,5000010199500,5000010199400,5000010199700,5000010199600,5000010199800,5000010199B00,5000010199A00,5000010199C00,50000101A0E00,50000101A0D00,50000101A1000,50000101A5900,50000101A5800,50000101A5B00,50000101A5A00,50000101AC400,50000101AC600,50000101AC500,50000101B4600,50000101B4500,50000101B4800,50000101B4700,50000101BAF00,50000101BAE00,50000101BB000,50000101BB200,50000101BB100,50000101C5D00,50000101C5C00,50000101C5E00,50000101DA800,50000101DA700,50000101DA900,50000101E6500,50000101E6400,50000101E6700,50000101E6600,50000101EBB00,50000101FE800,50000101FE700
|
||||
name = Undarken
|
||||
path = Virtual Console/N64/Enhancements/Undarken
|
||||
description = Undarkens the emulator output.
|
||||
path = Virtual Console/N64/Enhancements/Undarken
|
||||
description = Undarkens the emulator output. Made by Zalnor.
|
||||
version = 3
|
||||
|
@ -1,6 +1,6 @@
|
||||
[Definition]
|
||||
titleIds = 500001012A100,500001012DF00,500001012DE00,500001012E000,500001012E100,500001012E300,500001012E200,500001012E400,500001012E700,500001012E600,500001012E800,500001012F400,500001012F300,500001012F500,500001012F700,500001012F600,500001012F800,5000010106D00,5000010106C00,5000010106E00,5000010107000,5000010106F00,5000010107100,5000010107500,5000010107200,5000010107600,5000010107800,5000010107700,5000010107900,5000010107C00,5000010107B00,5000010107D00,5000010107F00,5000010107E00,5000010108000,5000010108200,5000010108100,5000010108300,5000010108500,5000010108400,5000010108600,5000010108800,5000010108700,5000010108900,5000010108B00,5000010108A00,5000010108C00,5000010113F00,5000010113E00,5000010114000,5000010114200,5000010114100,5000010114300,5000010114500,5000010114400,5000010114600,5000010114800,5000010114700,5000010114900,5000010114A00,5000010119200,5000010119100,5000010119300,500001011A900,5000010119400,500001011AA00,500001011AE00,5000010119500,5000010119700,5000010119800,500001011AC00,500001011AB00,500001011AD00,5000010129800,5000010129700,5000010129900,5000010129A00,5000010129C00,5000010129B00,5000010129D00,5000010129F00,5000010129E00,500001012A000
|
||||
name = Undarken
|
||||
path = Virtual Console/NES/Enhancements/Undarken
|
||||
description = Undarkens the emulator output.
|
||||
path = Virtual Console/NES/Enhancements/Undarken
|
||||
description = Undarkens the emulator output. Made by Zalnor.
|
||||
version = 3
|
||||
|
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010143400,0005000010143600,0005000010143500
|
||||
name = Contrasty
|
||||
path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty v1.1"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
|
||||
path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty v1.1"
|
||||
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. Made by getdls.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
@ -28,11 +28,11 @@ $bleach = 1.0
|
||||
$sharp_mix = 0.0
|
||||
|
||||
$skyboxRed = 1.0
|
||||
$skyboxGreen = 1.05
|
||||
$skyboxGreen = 1.05
|
||||
$skyboxBlue = 0.9
|
||||
$skyboxMix = 1.05
|
||||
$AO = 1.0
|
||||
$beach = 1.0
|
||||
$beach = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Less sky bloom
|
||||
@ -57,11 +57,11 @@ $bleach = 1.0
|
||||
$sharp_mix = 0.0
|
||||
|
||||
$skyboxRed = 1.0
|
||||
$skyboxGreen = 1.05
|
||||
$skyboxGreen = 1.05
|
||||
$skyboxBlue = 0.9
|
||||
$skyboxMix = 0.775
|
||||
$AO = 1.0
|
||||
$beach = 1.0
|
||||
$beach = 1.0
|
||||
|
||||
[Preset]
|
||||
name = High Contrasty
|
||||
@ -86,11 +86,11 @@ $bleach = 0.85
|
||||
$sharp_mix = 0.1
|
||||
|
||||
$skyboxRed = 1.0
|
||||
$skyboxGreen = 1.0
|
||||
$skyboxGreen = 1.0
|
||||
$skyboxBlue = 1.0
|
||||
$skyboxMix = 1.15
|
||||
$AO = 1.0
|
||||
$beach = 1.0
|
||||
$beach = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Colourful
|
||||
@ -115,11 +115,11 @@ $bleach = 0.85
|
||||
$sharp_mix = 0.0
|
||||
|
||||
$skyboxRed = 1.0
|
||||
$skyboxGreen = 1.0
|
||||
$skyboxGreen = 1.0
|
||||
$skyboxBlue = 1.0
|
||||
$skyboxMix = 0.9
|
||||
$AO = 1.0
|
||||
$beach = 1.0
|
||||
$beach = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Gamecube style
|
||||
@ -144,11 +144,11 @@ $bleach = 0.85
|
||||
$sharp_mix = 0.0
|
||||
|
||||
$skyboxRed = 1.1
|
||||
$skyboxGreen = 0.95
|
||||
$skyboxGreen = 0.95
|
||||
$skyboxBlue = 1.1
|
||||
$skyboxMix = 0.75
|
||||
$AO = 0.5
|
||||
$beach = 0.85
|
||||
$beach = 0.85
|
||||
|
||||
[Preset]
|
||||
name = Gangnam style
|
||||
@ -173,8 +173,8 @@ $bleach = 0.85
|
||||
$sharp_mix = 0.9
|
||||
|
||||
$skyboxRed = 1.5
|
||||
$skyboxGreen = 0.95
|
||||
$skyboxGreen = 0.95
|
||||
$skyboxBlue = 1.1
|
||||
$skyboxMix = 1.5
|
||||
$AO = 1.5
|
||||
$beach = 1.1
|
||||
$beach = 1.1
|
||||
|
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||
name = Contrasty
|
||||
path = "Xenoblade Chronicles X/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colours and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings.
|
||||
path = "Xenoblade Chronicles X/Enhancements/Contrasty"
|
||||
description = This pack tweaks the colours and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. Made by getdls.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -113,4 +113,4 @@ $exposure = 1.0
|
||||
$vibrance = 0.0
|
||||
$crushContrast = 0.0
|
||||
$bleach = 1.0
|
||||
$sharp_mix = 0.0
|
||||
$sharp_mix = 0.0
|
||||
|
@ -1,12 +1,12 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||
name = Fancy GFX # I would have called this RTX on, but Nvidia has trademarked it ;)
|
||||
path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
|
||||
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
|
||||
path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
|
||||
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. Made by getdls.
|
||||
version = 4
|
||||
|
||||
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
|
||||
#[TextureRedefine]
|
||||
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
|
||||
#[TextureRedefine]
|
||||
#width = 1280
|
||||
#height = 720
|
||||
#formats = 0x816
|
||||
@ -84,7 +84,7 @@ height = 192
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x820
|
||||
|
||||
[TextureRedefine] # Bloom, DOF
|
||||
[TextureRedefine] # Bloom, DOF
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x816
|
||||
@ -96,7 +96,7 @@ height = 192
|
||||
formats = 0x001
|
||||
overwriteFormat = 0x005
|
||||
|
||||
[TextureRedefine] # Bloom, DOF
|
||||
[TextureRedefine] # Bloom, DOF
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x001
|
||||
@ -108,7 +108,7 @@ height = 192
|
||||
formats = 0x01a
|
||||
overwriteFormat = 0x01f
|
||||
|
||||
[TextureRedefine] # Bloom, DOF
|
||||
[TextureRedefine] # Bloom, DOF
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x01a
|
||||
@ -120,7 +120,7 @@ height = 144
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x820
|
||||
|
||||
[TextureRedefine] # Bloom 2nd
|
||||
[TextureRedefine] # Bloom 2nd
|
||||
width = 160
|
||||
height = 96
|
||||
formats = 0x816
|
||||
@ -145,7 +145,7 @@ formats = 0x816
|
||||
overwriteFormat = 0x820
|
||||
|
||||
[Preset]
|
||||
name = 1080 -> 1440
|
||||
name = 1080 -> 1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
@ -156,7 +156,7 @@ $scaleShader = (1440.0/1080.0)
|
||||
$scaleBlur = 0.5
|
||||
|
||||
[Preset]
|
||||
name = 1440 -> 2880
|
||||
name = 1440 -> 2880
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
|
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
name = Optimized Bicubic B-spline resampler
|
||||
titleIds =
|
||||
titleIds =
|
||||
path = "Filters/Bicubic (4 taps)"
|
||||
description = Cemu's Bicubic. Because it's B-spline so it was optimized down to 4 taps.
|
||||
description = Cemu's Bicubic. Because it's B-spline so it was optimized down to 4 taps. Created by NAVras.
|
||||
version = 3
|
||||
|
||||
[OutputShader]
|
||||
|
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
name = Optimized Bicubic spline resampler
|
||||
titleIds =
|
||||
titleIds =
|
||||
path = "Filters/Bicubic"
|
||||
description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively.
|
||||
description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively. Created by NAVras.
|
||||
version = 3
|
||||
|
||||
[OutputShader]
|
||||
|
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
name = Jinc windowed-jinc with anti-ringing
|
||||
titleIds =
|
||||
titleIds =
|
||||
path = "Filters/Jinc"
|
||||
description = This is an approximation of Jinc. If B=1.0, it's a lanczos filter.
|
||||
description = This is an approximation of Jinc. If B=1.0, it's a lanczos filter. Created by NAVras.
|
||||
version = 3
|
||||
|
||||
[OutputShader] # need texels
|
||||
@ -40,7 +40,7 @@ $SINC = 0.825
|
||||
$Anti_Ringing = 0.8
|
||||
|
||||
# $Window_Sinc == A; $SINC == B.
|
||||
# Increase A to get more blur. Decrease it to get a sharper picture.
|
||||
# Increase A to get more blur. Decrease it to get a sharper picture.
|
||||
# B = 0.825 to get rid of dithering. Increase B to get a fine sharpness, though dithering returns.
|
||||
|
||||
# $Anti_Ringing reduces overshoot.
|
||||
|
@ -1,11 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010136c00,0005000010137c00,0005000010154500,000500001016d300,000500001016df00
|
||||
path = "Batman: Arkham Origins/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
[Control]
|
||||
#Give boost to performance
|
||||
vsyncFrequency = 120
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -1,4 +1,4 @@
|
||||
Since this work isn't wholy mine anymore I feel it needs a readme.
|
||||
Thanks to the contributors Crementif and EpigramX and as always Rajkosto for the input early on and for making it possible to begin with. Also thanks to the Cemu dev team for creating such a fun emulator. They recently added a debugger to aid in projects like this and I can't wait to try it out.
|
||||
Since this work isn't wholly mine anymore I feel it needs a readme.
|
||||
Thanks to the contributors Crementif and epigramx and as always rajkosto for the input early on and for making it possible to begin with. Also thanks to the Cemu dev team for creating such a fun emulator. They recently added a debugger to aid in projects like this and I can't wait to try it out.
|
||||
|
||||
Credits for the Arrow fix go to EpigramX and the initial porting of it to fps++ by Crementif. It's always nice to see people contribute to make something better. I fully welcome others messing around with this and have added comments to all the original code in hope that it is easier to understand. But I suck at comments as much as I suck at code. If you have questions about patching feel free to ask me on discord. I would like to avoid situations where a whole bunch of lines are copy pasted into fps++, where 90% of them don't do anything,claiming it fixes things it doesnt. And fragmenting the user base with regards to which fps++ they should use.
|
||||
Credits for the arrow fix go to epigramx and the initial porting of it to FPS++ by Crementif. It's always nice to see people contribute to make something better. I fully welcome others messing around with this and have added comments to all the original code in hope that it is easier to understand. But I suck at comments as much as I suck at code. If you have questions about patching feel free to ask me on Discord. I would like to avoid situations where a whole bunch of lines are copy pasted into FPS++, where 90% of them don't do anything, claiming it fixes things it doesn't. And fragmenting the user base with regards to which FPS++ they should use.
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Dynamic Gamespeed
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required)"
|
||||
description = DON'T USE STATIC FPS WITH FPS++! Don't forget to set the FPS limit if you want to exceed 30 FPS. Lowering the amount of averaged frames, how more reactive the gamespeed becomes to your FPS.
|
||||
description = DON'T USE STATIC FPS WITH FPS++! Don't forget to set the FPS limit if you want to exceed 30 FPS. Lowering the amount of averaged frames, how more reactive the gamespeed becomes to your FPS. Made by Xalphenos, Crementif, and epigramx.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -27,4 +27,4 @@ $amount_of_FPS_averaged = 4
|
||||
|
||||
[Preset]
|
||||
name = 3 Frames Averaged
|
||||
$amount_of_FPS_averaged = 3
|
||||
$amount_of_FPS_averaged = 3
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 00050000101ECF00,00050000101F4A00
|
||||
name = 60FPS
|
||||
path = "Buddy & Me/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 0005000010177200,0005000010180B00
|
||||
name = 60FPS
|
||||
path = "Citizens of Earth/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 000500001010AD00,0005000010110F00
|
||||
name = 60FPS
|
||||
path = "Darksiders II/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,11 +2,9 @@
|
||||
titleIds = 00050000101FA600,00050000101F9700
|
||||
name = Uncapped Framerate
|
||||
path = "Darksiders Warmastered Edition/Mods/Uncapped Framerate"
|
||||
description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core.
|
||||
description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
||||
[Preset]
|
||||
name = 60FPS (ideal for 240/120/60Hz displays)
|
||||
$targetFPS:int = 60
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 000500001012BA00,000500001012B200
|
||||
name = 60FPS
|
||||
path = "Deus Ex: Human Revolution/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 00050000101D0300,00050000101D0600,000500001014D200,00050000101D3F00
|
||||
name = 60FPS
|
||||
path = "Fatal Frame - Project Zero: Maiden of Black Water/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 000500001012B800,000500001012B900,0005000010116600
|
||||
name = 60FPS
|
||||
path = "Fist of the North Star: Ken's Rage 2/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 000500001016AD00,000500001016A400
|
||||
name = 60FPS
|
||||
path = "Lego Batman 3: Beyond Gotham/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -1,8 +1,6 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010194200,0005000010195D00
|
||||
name = 60FPS
|
||||
path = "Lego Dimensions/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
path = "LEGO Dimensions/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 00050000101CDF00,00050000101A6200,00050000101A5C00
|
||||
name = 60FPS
|
||||
path = "Lego Jurassic World/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 0005000010132B00,0005000010132400
|
||||
name = 60FPS
|
||||
path = "Lego Marvel Super Heroes/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 00050000101BEF00,00050000101BE900
|
||||
name = 60FPS
|
||||
path = "Lego Marvel's Avengers/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 000500001014DE00,000500001014E000
|
||||
name = 60FPS
|
||||
path = "The LEGO Movie Videogame/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 00050000101DAB00,00050000101DAA00
|
||||
name = 60FPS
|
||||
path = "LEGO Star Wars: The Force Awakens/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 000500001016A700,0005000010168D00
|
||||
name = 60FPS
|
||||
path = "LEGO The Hobbit/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,10 +2,8 @@
|
||||
titleIds = 00050000101A4800,00050000101B9900,000500001018D900
|
||||
name = 60FPS
|
||||
path = "Lost Reavers/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
[Control]
|
||||
vsyncFrequency = 120
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 0005000010190300,00050000101E5300,00050000101E5400
|
||||
name = 60FPS
|
||||
path = "Mario & Sonic at the Rio 2016 Olympic Games/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by Slashiee and theboy181.
|
||||
version = 4
|
||||
|
||||
# Original Town patch made by Slashiee, full game patch made by theboy181
|
||||
|
@ -2,5 +2,5 @@
|
||||
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
|
||||
name = Removes all the HUD elements
|
||||
path = "Mario Kart 8/Mods/No HUD"
|
||||
description = Disables any HUD while racing. Breaks many of the menu's so don't use this if you just want to play the game.
|
||||
version = 4
|
||||
description = Disables any HUD while racing. Breaks many of the menu's so don't use this if you just want to play the game. Made by Crementif.
|
||||
version = 4
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 00050000101DB000,00050000101DBB00
|
||||
name = 60FPS
|
||||
path = "Oddworld: New 'n' Tasty/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 000500001011C500,0005000010136900,0005000010136A00,0005000010136B00
|
||||
name = 60FPS
|
||||
path = "Disney Planes/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 000500001010B300,0005000010111F00
|
||||
name = 60FPS
|
||||
path = "Sonic & All-Stars Racing Transformed/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 000500001012CF00,000500001012B400,0005000010113100
|
||||
name = 60FPS
|
||||
path = "Resident Evil Revelations/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
|
||||
name = Uncapped Framerate
|
||||
path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate"
|
||||
description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core.
|
||||
description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. Made by Slashiee.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 00050000101A7F00,00050000101ACC00
|
||||
name = 60FPS
|
||||
path = "Shiftlings/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 0005000010184900,00050000101D8900
|
||||
name = 60FPS
|
||||
path = "Slender: The Arrival/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00
|
||||
name = 60FPS Two-Player Race
|
||||
path = "Sonic Lost World/Mods/60FPS 2P Race"
|
||||
description = Patches out the 30FPS lock from the two-player race mode
|
||||
description = Patches out the 30FPS lock from the two-player race mode. Made by Slashiee.
|
||||
version = 4
|
||||
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00
|
||||
name = No Music
|
||||
path = "Sonic Lost World/Mods/No Music"
|
||||
description = Disables music playback
|
||||
description = Disables music playback. Made by Slashiee.
|
||||
version = 4
|
||||
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = No HUD
|
||||
path = "Splatoon/Mods/No HUD"
|
||||
description = Removes the HUD from the game.
|
||||
description = Removes the HUD from the game. Made by Xalphenos and Slashiee.
|
||||
version = 4
|
||||
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Map Swap
|
||||
path = "Splatoon/Mods/Map Swap"
|
||||
description = Read patches.txt for more information.
|
||||
description = Read patches.txt for more information. Made by Slashiee.
|
||||
version = 4
|
||||
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Octohax
|
||||
path = "Splatoon/Mods/Octohax"
|
||||
description = Replaces the female inkling with the octoling.
|
||||
description = Replaces the female Inkling with the Octoling. Made by Slashiee.
|
||||
version = 4
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
||||
name = Squid Sister Swap
|
||||
path = "Splatoon/Mods/Squid Sister Swap"
|
||||
description = Allows you to swap the Squid Sisters.
|
||||
description = Allows you to swap the Squid Sisters. Made by Slashiee.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -18,4 +18,4 @@ $marieLetter = 66
|
||||
[Preset]
|
||||
name = Swapped
|
||||
$callieLetter = 66
|
||||
$marieLetter = 65
|
||||
$marieLetter = 65
|
||||
|
@ -2,5 +2,5 @@
|
||||
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
|
||||
name = 60FPS
|
||||
path = "Tokyo Mirage Sessions FE/Mods/Static 60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by getdls.
|
||||
version = 4
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
name = Distant Fog
|
||||
path = "The Legend of Zelda: Twilight Princess HD/Mods/Distant Fog"
|
||||
description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects
|
||||
description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects. Made by getdls.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -26,7 +26,6 @@ $nearExp = 0.0039
|
||||
$bloomExp = 0.0039
|
||||
$distExp = 0.0039
|
||||
|
||||
|
||||
[Preset]
|
||||
name = Low exposure
|
||||
$distanceFog = 21.0
|
||||
@ -39,4 +38,4 @@ name = Lowest exposure
|
||||
$distanceFog = 22.0
|
||||
$nearExp = 0.003
|
||||
$bloomExp = 0.00325
|
||||
$distExp = 0.00325
|
||||
$distExp = 0.00325
|
||||
|
@ -2,7 +2,5 @@
|
||||
titleIds = 0005000010110200,000500001010EA00,0005000010112B00
|
||||
name = 60FPS
|
||||
path = "Warriors Orochi 3 Hyper/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
@ -74,5 +74,5 @@
|
||||
- **Force weather**: Force selected weather. Just select a preset and unload/reload the pack.
|
||||
|
||||
### Requirements
|
||||
The most important requirement is of course cemuhook. All my mods have been tested and are known to work with cemuhook **0.5.7.3**.
|
||||
The most important requirement is of course Cemuhook. All my mods have been tested and are known to work with Cemuhook **0.5.7.3**.
|
||||
All mods are compatibles with Xenoblade versions **1.0.1E** and **1.0.2U** (some of them with 1.0.1U), and are not supposed to impact savegames but be sure to make save backup just in case!
|
||||
|
@ -1,12 +1,12 @@
|
||||
[Definition]
|
||||
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
|
||||
name = Field of View
|
||||
path = "ZombiU/Mods/Field of View"
|
||||
path = "ZombiU/Mods/Field of View"
|
||||
description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = Default FOV
|
||||
name = Default FOV
|
||||
$fov = 1.0
|
||||
|
||||
[Preset]
|
||||
@ -14,7 +14,7 @@ name = Match 16:9 horizontal FOV to 21:9 (1.3125)
|
||||
$fov = 1.3125
|
||||
|
||||
[Preset]
|
||||
name = Balance 48:9 (1.45)
|
||||
name = Balance 48:9 (1.45)
|
||||
$fov = 1.45
|
||||
|
||||
[Preset]
|
||||
@ -26,7 +26,7 @@ name = Match 16:10 horizontal FOV to 16:9 (0.9)
|
||||
$fov = 0.9
|
||||
|
||||
[Preset]
|
||||
name = Pc style wide FOV (0.825)
|
||||
name = PC style wide FOV (0.825)
|
||||
$fov = 0.825
|
||||
|
||||
[Preset]
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 0005000010172600,0005000010172700,000500001011B900
|
||||
name = Resolution
|
||||
path = "Bayonetta 2/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
description = Changes the resolution of the game. Made by Slashiee and getdls.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
@ -12,14 +12,7 @@ $height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
@ -35,7 +28,7 @@ $height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
@ -72,13 +65,6 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
|
||||
name = --- SSAA res Tweaks - Set scaling to Stretch
|
||||
$width = 1920
|
||||
@ -87,22 +73,21 @@ $gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1920x2160 (Vertical x2)
|
||||
name = 1920x1080 (Vertical 200%, 2160)
|
||||
$width = 1920
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x2880 (Vertical x2)
|
||||
name = 2560x1440 (Vertical 200%, 1440)
|
||||
$width = 2560
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
|
||||
[Preset] #
|
||||
name = 3840x4320 (Vertical x2)
|
||||
[Preset]
|
||||
name = 3840x2160 (Vertical 200%, 4320)
|
||||
$width = 3840
|
||||
$height = 4320
|
||||
$gameWidth = 1280
|
||||
@ -120,11 +105,11 @@ width = 640
|
||||
height = 368
|
||||
overwriteWidth = ($width / $gameWidth) * 640
|
||||
overwriteHeight = ($height / $gameHeight) * 368
|
||||
|
||||
|
||||
[TextureRedefine] # Blur Map
|
||||
width = 640
|
||||
height = 360
|
||||
tileModesExcluded = 0x001
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = ($width / $gameWidth) * 640
|
||||
overwriteHeight = ($height / $gameHeight) * 360
|
||||
|
||||
|
@ -12,14 +12,7 @@ $height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
@ -35,7 +28,7 @@ $height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
@ -72,13 +65,6 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
@ -114,7 +100,7 @@ overwriteHeight = ($height/$gameHeight) * 176
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 80
|
||||
#formats =
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 80
|
||||
|
||||
@ -135,7 +121,7 @@ overwriteHeight = ($height/$gameHeight) * 48
|
||||
[TextureRedefine]
|
||||
width = 80
|
||||
height = 48
|
||||
#formats =
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 80
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
|
||||
@ -149,7 +135,7 @@ overwriteHeight = ($height/$gameHeight) * 32
|
||||
[TextureRedefine]
|
||||
width = 48
|
||||
height = 32
|
||||
#formats =
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 48
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
@ -163,7 +149,7 @@ overwriteHeight = ($height/$gameHeight) * 32
|
||||
[TextureRedefine]
|
||||
width = 32
|
||||
height = 16
|
||||
#formats =
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 32
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Resolution
|
||||
path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution"
|
||||
description = Changes the games resolution. You cannot change resolutions on the fly.
|
||||
description = Changes the resolution of the game. Made by Skalfate, rajkosto and NAVras.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -89,14 +89,6 @@ $gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$heightfix = 0
|
||||
|
||||
[Preset]
|
||||
name = 10240x5760 (16:9)
|
||||
$width = 10240
|
||||
$height = 5760
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$heightfix = 0
|
||||
|
||||
# Common Ultrawide Resolutions
|
||||
|
||||
[Preset]
|
||||
@ -270,7 +262,7 @@ $height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$heightfix = 0
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 8640x1620 (48:9)
|
||||
$width = 8640
|
||||
@ -278,7 +270,7 @@ $height = 1620
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$heightfix = 0
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 14400x2700 (48:9)
|
||||
$width = 14400
|
||||
@ -286,7 +278,7 @@ $height = 2700
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$heightfix = 0
|
||||
|
||||
|
||||
[Preset]
|
||||
name = 21600x4050 (48:9)
|
||||
$width = 21600
|
||||
@ -319,7 +311,7 @@ overwriteWidth = ($width/$gameWidth)* 1280
|
||||
overwriteHeight = ($height/$gameHeight)* 720
|
||||
|
||||
# Gamepad - background
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x019
|
||||
@ -340,7 +332,7 @@ overwriteHeight = ($height/$gameHeight)* 480
|
||||
# - 0x001=World Lighting - Red
|
||||
# - 0x005=Depth for Link and Objects
|
||||
# - 0x019=GUI
|
||||
# - 0x01a=Blurs and Normals
|
||||
# - 0x01a=Blurs and Normals
|
||||
# - 0x80e=World and Objects Depth 32bit
|
||||
# - 0x806=Wind/Fog
|
||||
# - 0x816=World & Weapon Bloom
|
||||
@ -356,7 +348,7 @@ overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = (($height/$gameHeight) * 368) + $heightfix
|
||||
|
||||
# Required 1/2 resolutions
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
|
||||
@ -414,14 +406,14 @@ overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 90
|
||||
|
||||
# 1/10 resolution; Break 960x540 background: ambient light, bloom
|
||||
#
|
||||
#
|
||||
# [TextureRedefine]
|
||||
# width = 128
|
||||
# height = 80
|
||||
# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
||||
# overwriteWidth = ($width/$gameWidth) * 128
|
||||
# overwriteHeight = ($height/$gameHeight) * 80
|
||||
#
|
||||
#
|
||||
# [TextureRedefine]
|
||||
# width = 120
|
||||
# height = 75
|
||||
@ -489,7 +481,7 @@ overwriteWidth = ($width/$gameWidth) * 1024
|
||||
overwriteHeight = ($height/$gameHeight) * 512
|
||||
|
||||
# Sheikah slate scope
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 512
|
||||
height = 256
|
||||
depth = 1
|
||||
@ -499,7 +491,7 @@ overwriteHeight = ($height/$gameHeight) * 256
|
||||
|
||||
# World bloom
|
||||
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 256
|
||||
height = 128
|
||||
formats = 0x816
|
||||
@ -562,7 +554,7 @@ overwriteHeight = ($height/$gameHeight) * 11
|
||||
# Great Fairy / Stable / Stores Viewports
|
||||
|
||||
# Required, Great Fairy Full Resolution Viewports
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 960
|
||||
height = 540
|
||||
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
|
||||
@ -571,7 +563,7 @@ overwriteWidth = ($width/$gameWidth) * 960
|
||||
overwriteHeight = ($height/$gameHeight) * 540
|
||||
|
||||
# Required, Great Fairy Full Resolution Viewports
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 960
|
||||
height = 544
|
||||
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
|
||||
@ -588,7 +580,7 @@ overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 272
|
||||
|
||||
# Required, Great Fairy Half Resolution Viewports
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 480
|
||||
height = 272
|
||||
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
|
||||
@ -596,7 +588,7 @@ overwriteWidth = ($width/$gameWidth) * 480
|
||||
overwriteHeight = ($height/$gameHeight) * 272
|
||||
|
||||
# Required, Great Fairy Half Resolution Viewports
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 480
|
||||
height = 270
|
||||
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
|
||||
@ -645,7 +637,7 @@ overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 400
|
||||
|
||||
# Mini-map GUI
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 192
|
||||
height = 192
|
||||
formats = 0x019
|
||||
@ -661,7 +653,7 @@ overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 912
|
||||
|
||||
# 3D Map Ganons Castle & Beasts
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 512
|
||||
height = 288
|
||||
formats = 0x01a,0x80e
|
||||
@ -687,7 +679,7 @@ overwriteFormat = 0x01f
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = (($height/$gameHeight) * 368 ) + $heightfix
|
||||
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x019
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 0005000010146800,0005000010156100,0005000010157900
|
||||
name = Resolution
|
||||
path = "Call of Duty: Ghosts/Graphics/Resolution"
|
||||
description = Changes the game's resolution.
|
||||
description = Changes the game's resolution. Made by Atom.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -82,13 +82,20 @@ $gameHeight = 720
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x0000001a,0x00000011
|
||||
formats = 0x1a,0x11
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 720
|
||||
formats = 0x0000001a,0x00000011,0x0000041a
|
||||
formats = 0x1a,0x11,0x41a
|
||||
overwriteWidth = ($width/$gameWidth) * 864
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 720
|
||||
formats = 0x1a,0x11,0x41a
|
||||
overwriteWidth = ($width/$gameWidth) * 854
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 0005000010180600,0005000010180700,0005000010180500
|
||||
name = Resolution
|
||||
path = "Captain Toad: Treasure Tracker/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
description = Changes the resolution of the game. Made by getdls.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -12,14 +12,7 @@ $height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
@ -35,7 +28,7 @@ $height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
@ -72,80 +65,22 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common Ultrawide Resolutions
|
||||
# Common Ultrawide Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 2560x1080 ("21:9")
|
||||
name = 2560x1080 (Ultrawide)
|
||||
$width = 2560
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3440x1440 ("21:9")
|
||||
name = 3440x1440 (Ultrawide)
|
||||
$width = 3440
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common 16:10 Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1440x900 (16:10)
|
||||
$width = 1440
|
||||
$height = 900
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1680x1050 (16:10)
|
||||
$width = 1680
|
||||
$height = 1050
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1920x1200 (16:10)
|
||||
$width = 1920
|
||||
$height = 1200
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x1600 (16:10)
|
||||
$width = 2560
|
||||
$height = 1600
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2880x1800 (16:10)
|
||||
$width = 2880
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3840x2400 (16:10)
|
||||
$width = 3840
|
||||
$height = 2400
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x3200 (16:10)
|
||||
$width = 5120
|
||||
$height = 3200
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
@ -174,21 +109,21 @@ formats = 0x005
|
||||
overwriteWidth = ($width/$gameWidth) * 1024
|
||||
overwriteHeight = ($height/$gameHeight) * 1024
|
||||
|
||||
[TextureRedefine] #Zoom
|
||||
[TextureRedefine] #Zoom
|
||||
width = 1024
|
||||
height = 608
|
||||
#formats = 0x80e,0x810
|
||||
overwriteWidth = ($width/$gameWidth) * 1024
|
||||
overwriteHeight = ($height/$gameHeight) * 608
|
||||
|
||||
[TextureRedefine] #Heat haze
|
||||
[TextureRedefine] #Heat haze
|
||||
width = 1024
|
||||
height = 512
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 1024
|
||||
overwriteHeight = ($height/$gameHeight) * 512
|
||||
|
||||
[TextureRedefine] #Zoom
|
||||
[TextureRedefine] #Zoom
|
||||
width = 1000
|
||||
height = 600
|
||||
#formats = 0x816
|
||||
@ -241,21 +176,21 @@ formats = 0x816 # #0x431,0x235,0x034
|
||||
overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 512
|
||||
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 512
|
||||
height = 304
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 304
|
||||
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 512
|
||||
height = 256
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 256
|
||||
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 500
|
||||
height = 300
|
||||
formats = 0x816
|
||||
@ -279,7 +214,7 @@ overwriteHeight = ($height/$gameHeight) * 270
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 192
|
||||
#formats =
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 192
|
||||
|
||||
@ -371,7 +306,7 @@ overwriteHeight = ($height/$gameHeight) * 96
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 90
|
||||
#formats =
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 90
|
||||
|
||||
@ -427,14 +362,14 @@ overwriteHeight = ($height/$gameHeight) * 67
|
||||
[TextureRedefine]
|
||||
width = 96
|
||||
height = 48
|
||||
#formats =
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 96
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
|
||||
[TextureRedefine]
|
||||
width = 80
|
||||
height = 45
|
||||
#formats =
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 80
|
||||
overwriteHeight = ($height/$gameHeight) * 45
|
||||
|
||||
@ -550,7 +485,7 @@ formats = 0x816,0x823
|
||||
overwriteWidth = ($width/$gameWidth) * 15
|
||||
overwriteHeight = ($height/$gameHeight) * 9
|
||||
|
||||
#[TextureRedefine]#
|
||||
#[TextureRedefine]#
|
||||
#width = 8
|
||||
#height = 8
|
||||
#formats = 0x816 #,0x823
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 000500001015B200,000500001016EA00,000500001016D800
|
||||
name = Resolution
|
||||
path = "Child of Light/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
description = Changes the resolution of the game. Made by Crementif.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -123,4 +123,4 @@ width = 448
|
||||
height = 240
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 448
|
||||
overwriteHeight = ($height/$gameHeight) * 240
|
||||
overwriteHeight = ($height/$gameHeight) * 240
|
||||
|
@ -12,14 +12,7 @@ $height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
@ -35,7 +28,7 @@ $height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
@ -72,13 +65,6 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine] # Game Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
|
@ -2,11 +2,9 @@
|
||||
titleIds = 00050000101FA600,00050000101F9700
|
||||
name = Resolution
|
||||
path = "Darksiders Warmastered Edition/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
description = Changes the resolution of the game. Made by theboy181.
|
||||
version = 4
|
||||
|
||||
# Made by theboy181
|
||||
|
||||
[Preset]
|
||||
name = 1280x720 (Default)
|
||||
$width = 1280
|
||||
@ -16,13 +14,6 @@ $gameHeight = 720
|
||||
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
@ -74,13 +65,6 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 0005000010177600,0005000010177700,0005000010197d00
|
||||
name = Resolution
|
||||
path = "Devil's Third/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
description = Changes the resolution of the game. Made by Crementif.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
@ -12,14 +12,7 @@ $height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
@ -35,7 +28,7 @@ $height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
@ -72,13 +65,6 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
@ -141,4 +127,4 @@ width = 322
|
||||
height = 182
|
||||
formats = 0x820
|
||||
overwriteWidth = ($width/$gameWidth) * 322
|
||||
overwriteHeight = ($height/$gameHeight) * 182
|
||||
overwriteHeight = ($height/$gameHeight) * 182
|
||||
|
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010137F00,0005000010138300,0005000010144800
|
||||
name = Resolution
|
||||
path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution"
|
||||
description = Changes the resolution of the game. Made by getdls and Skalfate.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -12,14 +12,7 @@ $height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
@ -35,7 +28,7 @@ $height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
@ -72,87 +65,29 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common Ultrawide Resolutions
|
||||
# Common Ultrawide Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 2560x1080 ("21:9")
|
||||
name = 2560x1080 (Ultrawide)
|
||||
$width = 2560
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3440x1440 ("21:9")
|
||||
name = 3440x1440 (Ultrawide)
|
||||
$width = 3440
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common 16:10 Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1440x900 (16:10)
|
||||
$width = 1440
|
||||
$height = 900
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1680x1050 (16:10)
|
||||
$width = 1680
|
||||
$height = 1050
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1920x1200 (16:10)
|
||||
$width = 1920
|
||||
$height = 1200
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x1600 (16:10)
|
||||
$width = 2560
|
||||
$height = 1600
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2880x1800 (16:10)
|
||||
$width = 2880
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3840x2400 (16:10)
|
||||
$width = 3840
|
||||
$height = 2400
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x3200 (16:10)
|
||||
$width = 5120
|
||||
$height = 3200
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Format Textures:
|
||||
# - 0x001=Color-Red8
|
||||
# - 0x011=Depth24_Stencil8
|
||||
# - 0x01a=Color-RGBA8
|
||||
# - 0x80e=Depth32
|
||||
|
||||
# Main Game Renderer
|
||||
# Main Game Renderer
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 0005000010150300,0005000010152A00,0005000010152B00
|
||||
name = Resolution
|
||||
path = "Dr. Luigi/Graphics/Resolution"
|
||||
description = Changes the resolution of the game. Anti-aliasing is disabled by default.
|
||||
description = Changes the resolution of the game. Anti-aliasing is disabled by default. Made by Slashiee.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
@ -14,13 +14,6 @@ $gameHeight = 720
|
||||
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
@ -72,13 +65,6 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 0005000010129000,0005000010129200
|
||||
name = Resolution
|
||||
path = "DuckTales: Remastered/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
description = Changes the resolution of the game. Made by Crementif.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
@ -72,14 +72,6 @@ $height = 2160
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
|
||||
[TextureRedefine] # TV Resolution
|
||||
width = 1920
|
||||
height = 1080
|
||||
@ -114,4 +106,4 @@ width = 480
|
||||
height = 270
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 480
|
||||
overwriteHeight = ($height/$gameHeight) * 270
|
||||
overwriteHeight = ($height/$gameHeight) * 270
|
||||
|
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
titleIds = 000500001012f000,00050000101d6000,00050000101e4100,00050000101FED00
|
||||
name = Resolution
|
||||
path = "Fast Racing Neo/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
path = "FAST Racing NEO/Graphics/Resolution"
|
||||
description = Changes the resolution of the game. Made by Slashiee and getdls.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -15,17 +15,7 @@ $internalRes = 1.0
|
||||
$scaleShader = 1.0
|
||||
$textureFormat = 0x01a
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$scaleShader = 1.0
|
||||
$textureFormat = 0x01a
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
@ -47,7 +37,7 @@ $internalRes = 1.0
|
||||
$scaleShader = 1.0
|
||||
$textureFormat = 0x01a
|
||||
|
||||
// Common HD Resolutions
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
@ -99,32 +89,6 @@ $internalRes = 1.0
|
||||
$scaleShader = 1.0
|
||||
$textureFormat = 0x01a
|
||||
|
||||
#[Preset]
|
||||
#name = 3840x2160 (experimental res, format)
|
||||
#$width = 3840 #5760
|
||||
#$height = 2160
|
||||
#$gameWidth = 1280
|
||||
#$gameHeight = 720
|
||||
#$internalRes = 2.0
|
||||
#$scaleShader = 1.0
|
||||
#$textureFormat = 0x01f
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 1.0
|
||||
$scaleShader = 1.0
|
||||
$textureFormat = 0x01a
|
||||
|
||||
#[TextureRedefine]
|
||||
#width = 1280
|
||||
#height = 720
|
||||
#formats = 0x01a
|
||||
#overwriteFormat = $textureFormat
|
||||
|
||||
[TextureRedefine] # Game Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 00050000101D0600,00050000101D0300,000500001014D200,00050000101D3F00
|
||||
name = Resolution
|
||||
path = "Fatal Frame - Project Zero: Maiden of Black Water/Graphics/Resolution"
|
||||
description = Changes the games resolution. You cannot change resolutions on the fly.
|
||||
description = Changes the resolution of the game.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -12,14 +12,7 @@ $height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
@ -35,7 +28,7 @@ $height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
@ -72,14 +65,6 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
||||
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
# All Formats- 0x001,0x011,0x01a,0x41a,0x816,0x80e,0x81e,0x820,0x806
|
||||
@ -94,7 +79,7 @@ $gameHeight = 720
|
||||
# 0x820=(RGBA16)
|
||||
|
||||
# Depth/Geometry/Shading Rendering
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x001,0x011,0x01a,0x41a,0x816
|
||||
@ -103,7 +88,7 @@ overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
# Gamepad - background
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x41a
|
||||
@ -130,7 +115,7 @@ overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 368
|
||||
|
||||
# 1/2 - Resolutions
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x011,0x01a,0x41a,0x816,0x820
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 000500001012B800,000500001012B900,0005000010116600
|
||||
name = Resolution
|
||||
path = "Fist of the North Star: Ken's Rage 2/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
description = Changes the resolution of the game. Made by Crementif.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
@ -12,14 +12,7 @@ $height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
@ -35,7 +28,7 @@ $height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
@ -72,13 +65,6 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine] # TV Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
@ -143,4 +129,4 @@ width = 160
|
||||
height = 90
|
||||
formats = 0x41a
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 90
|
||||
overwriteHeight = ($height/$gameHeight) * 90
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 000500001014CA00
|
||||
name = Resolution
|
||||
path = "Hyrule Historia/Graphics/Resolution"
|
||||
description = Changes the games resolution.
|
||||
description = Changes the resolution of the game. Made by Morph.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -12,6 +12,38 @@ $height = 1080
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 1280x720
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
@ -19,6 +51,13 @@ $height = 1440
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
@ -26,28 +65,6 @@ $height = 2160
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 7680x4320
|
||||
$width = 7680
|
||||
$height = 4320
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
[Preset]
|
||||
name = 10240x5760
|
||||
$width = 10240
|
||||
$height = 5760
|
||||
$gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
|
||||
|
||||
[TextureRedefine] # TV Resolution
|
||||
width = 1920
|
||||
height = 1080
|
||||
@ -74,4 +91,4 @@ width = 854
|
||||
height = 480
|
||||
formats = 0x41a
|
||||
overwriteWidth = ($width/$gameWidth) * 854
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
||||
name = Resolution
|
||||
path = "Hyrule Warriors/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
description = Changes the resolution of the game. Made by getdls.
|
||||
version = 3
|
||||
|
||||
#Resolutions |Aspect ratio
|
||||
@ -444,7 +444,7 @@ $scaleBlur = 1.0
|
||||
$2pScaling = 2.0
|
||||
$aspectRatio = (16.0/9.0)
|
||||
|
||||
#[TextureRedefine]
|
||||
#[TextureRedefine]
|
||||
#width = 1280
|
||||
#height = 720
|
||||
#formats = 0x816
|
||||
@ -477,7 +477,7 @@ width = 864
|
||||
height = 480
|
||||
#formats = 0x41a
|
||||
overwriteWidth = ($width/$gameWidth) * 1296 # #864
|
||||
overwriteHeight = ($height/$gameHeight) * 720 #480
|
||||
overwriteHeight = ($height/$gameHeight) * 720 #480
|
||||
|
||||
[TextureRedefine] #2p 3d res
|
||||
width = 672
|
||||
@ -518,18 +518,18 @@ overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
|
||||
#[TextureRedefine] ##
|
||||
#width = 583
|
||||
#height = 320
|
||||
##formats =
|
||||
##formats =
|
||||
#overwriteWidth = ($width/$gameWidth) * 583
|
||||
#overwriteHeight = ($height/$gameHeight) * 320
|
||||
#
|
||||
#[TextureRedefine] ##
|
||||
#width = 512
|
||||
#height = 511
|
||||
##formats =
|
||||
##formats =
|
||||
#overwriteWidth = ($width/$gameWidth) * 512
|
||||
#overwriteHeight = ($height/$gameHeight) * 511
|
||||
|
||||
[TextureRedefine]
|
||||
[TextureRedefine]
|
||||
width = 512
|
||||
height = 512
|
||||
formats = 0x005
|
||||
@ -565,10 +565,10 @@ height = 180
|
||||
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
|
||||
|
||||
#[TextureRedefine]
|
||||
#[TextureRedefine]
|
||||
#width = 224
|
||||
#height = 224
|
||||
#formatsExcluded =
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = ($width/$gameWidth) * (224*$internalRes)
|
||||
#overwriteHeight = ($height/$gameHeight) * (224*$internalRes)
|
||||
|
||||
@ -589,7 +589,7 @@ overwriteHeight = ($height/$gameHeight) * (92*$internalRes)
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 180
|
||||
#formats =
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
|
||||
|
||||
@ -607,28 +607,28 @@ height = 90
|
||||
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight) * (90*$internalRes)
|
||||
|
||||
#[TextureRedefine]
|
||||
#[TextureRedefine]
|
||||
#width = 64
|
||||
#height = 64
|
||||
#formatsExcluded = 0x01a,0x820,0x816,0x433,0x035,0x034,0x033,0x032,0x031
|
||||
#overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
|
||||
#overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
|
||||
|
||||
#[TextureRedefine]
|
||||
#[TextureRedefine]
|
||||
#width = 16
|
||||
#height = 16
|
||||
#formatsExcluded = 0x01a,0x034,0x41a,0x033,0x031,0x01a
|
||||
#overwriteWidth = ($width/$gameWidth) * (16*$internalRes)
|
||||
#overwriteHeight = ($height/$gameHeight) * (16*$internalRes)
|
||||
|
||||
#[TextureRedefine]
|
||||
#[TextureRedefine]
|
||||
#width = 4
|
||||
#height = 4
|
||||
#formatsExcluded = 0x81e,0x80e
|
||||
#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
|
||||
#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
|
||||
|
||||
#[TextureRedefine]
|
||||
#[TextureRedefine]
|
||||
#width = 1
|
||||
#height = 1
|
||||
#formatsExcluded = 0x81e,0x80e,0x008,0x01a
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 00050000101ABC00,00050000101B5100
|
||||
name = Resolution
|
||||
path = "Kirby and the Rainbow Curse & Paintbrush/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
description = Changes the resolution of the game. Made by Crementif.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
@ -12,14 +12,7 @@ $height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
@ -35,7 +28,7 @@ $height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
@ -72,14 +65,6 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
|
||||
[TextureRedefine] # TV Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 5000010194200, 0005000010195d00
|
||||
name = "Resolution"
|
||||
path = "Lego Dimensions/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
description = Changes the resolution of the game. Made by bloodmc and Xalphenos.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
@ -14,13 +14,6 @@ $gameHeight = 720
|
||||
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
@ -72,36 +65,22 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
# Common Ultrawide Resolution
|
||||
# Common Ultrawide Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 2560x1080 ("21:9")
|
||||
name = 2560x1080 (Ultrawide)
|
||||
$width = 2560
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3440x1440 ("21:9")
|
||||
name = 3440x1440 (Ultrawide)
|
||||
$width = 3440
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2160 ("21:9")
|
||||
$width = 5120
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
|
@ -12,14 +12,7 @@ $height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
@ -35,7 +28,7 @@ $height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
@ -72,14 +65,6 @@ $height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
|
||||
[TextureRedefine] # TV Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
@ -237,4 +222,4 @@ width = 64
|
||||
height = 1024
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 1024
|
||||
overwriteHeight = ($height/$gameHeight) * 1024
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 0005000010190300,00050000101E5300,00050000101E5400
|
||||
name = Resolution
|
||||
path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics/Resolution"
|
||||
description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits.
|
||||
description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits. Made by Slashiee.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user