1137 lines
25 KiB
Plaintext
Raw Normal View History

[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Graphics
path = "The Legend of Zelda: Breath of the Wild/Graphics"
description = Allows you to change the game resolution, shadow resolution and anti-aliasing.||Made by Kiri, Skalfate, rajkosto and NAVras.
version = 7
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
[Default]
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$aspectRatioWidth = 16
$aspectRatioHeight = 9
$showUltrawideOptions:int = 0
$ultrawideHUDMode:int = 0
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
$fxaa:int = 1
$shadowRes = 1
$subPix:int = 1.0
$edgeThreshold:int = 0.125
$edgeThresholdMin:int = 0.0156
$shadowNearbyStart = 1.0 # the starting distance should be kept at 1.0
$shadowNearbyEnd = 1.0
$shadowFarStart = 1.0
$shadowFarEnd = 1.0
# Should be set to 1 or 2 (changes verbosity of loggin) when trying to log the layout of panes while they're getting loaded for debugging purposes
$enableUltrawideDebugLogging:int = 0
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
# Aspect Ratio
[Preset]
name = 16:9 (Default)
category = Aspect Ratio
$aspectRatioWidth = 16
$aspectRatioHeight = 9
$showUltrawideOptions:int = 0
$ultrawideHUDMode:int = 0
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
[Preset]
name = 16:10
category = Aspect Ratio
$aspectRatioWidth = 16
$aspectRatioHeight = 10
$showUltrawideOptions:int = 0
$ultrawideHUDMode:int = 0
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
[Preset]
name = 21:9
category = Aspect Ratio
$aspectRatioWidth = 21
$aspectRatioHeight = 9
$showUltrawideOptions:int = 1
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
[Preset]
name = 32:9
category = Aspect Ratio
$aspectRatioWidth = 32
$aspectRatioHeight = 9
$showUltrawideOptions:int = 1
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
[Preset]
name = 32:10
category = Aspect Ratio
$aspectRatioWidth = 32
$aspectRatioHeight = 10
$showUltrawideOptions:int = 1
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
[Preset]
name = 48:9
category = Aspect Ratio
$aspectRatioWidth = 48
$aspectRatioHeight = 9
$showUltrawideOptions:int = 1
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
[Preset]
name = 4:3
category = Aspect Ratio
$aspectRatioWidth = 4
$aspectRatioHeight = 3
$showUltrawideOptions:int = 0
$ultrawideHUDMode:int = 0
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
[Preset]
name = 5:4
category = Aspect Ratio
$aspectRatioWidth = 5
$aspectRatioHeight = 4
$showUltrawideOptions:int = 0
$ultrawideHUDMode:int = 0
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
# 16:9 Resolutions
[Preset]
name = 320x180
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 320
$height = 180
[Preset]
name = 640x360
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 640
$height = 360
[Preset]
name = 960x540
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 960
$height = 540
[Preset]
name = 1280x720 (HD, Default)
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
default = 1
[Preset]
name = 1600x900 (HD+)
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 1600
$height = 900
[Preset]
name = 1920x1080 (Full HD)
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 1920
$height = 1080
[Preset]
name = 2560x1440 (2K)
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 2560
$height = 1440
[Preset]
name = 3200x1800
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 3200
$height = 1800
[Preset]
name = 3840x2160 (4K)
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 3840
$height = 2160
[Preset]
name = 5120x2880 (5K)
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 5120
$height = 2880
[Preset]
name = 7680x4320 (8K)
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 7680
$height = 4320
[Preset]
name = 10240x5760 (10K)
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 10240
$height = 5760
# 16:10 Resolutions
2022-03-09 19:26:28 -08:00
[Preset]
name = 1280x800
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
$width = 1280
$height = 800
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
[Preset]
name = 1440x900
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
$width = 1440
$height = 900
[Preset]
name = 1680x1050
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
$width = 1680
$height = 1050
[Preset]
name = 1920x1200
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
$width = 1920
$height = 1200
[Preset]
name = 2560x1600
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
$width = 2560
$height = 1600
[Preset]
name = 2880x1800
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
$width = 2880
$height = 1800
[Preset]
name = 3840x2400
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
$width = 3840
$height = 2400
[Preset]
name = 5120x3200
category = Resolution
condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
$width = 5120
$height = 3200
# 21:9 Resolutions
[Preset]
name = 1720x720
category = Resolution
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 1720
$height = 720
[Preset]
name = 2100x900
category = Resolution
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 2100
$height = 900
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
[Preset]
name = 2560x1080
category = Resolution
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 2560
$height = 1080
[Preset]
name = 3440x1440
category = Resolution
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 3440
$height = 1440
[Preset]
name = 3840x1600
category = Resolution
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 3840
$height = 1600
[Preset]
name = 4300x1800
category = Resolution
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 4300
$height = 1800
[Preset]
name = 5120x2160
category = Resolution
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 5120
$height = 2160
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
[Preset]
name = 6880x2880
category = Resolution
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 6880
$height = 2880
[Preset]
name = 10240x4320
category = Resolution
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 10240
$height = 4320
# 32:9 Resolutions
[Preset]
name = 3840x1080
category = Resolution
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 3840
$height = 1080
[Preset]
name = 5120x1440
category = Resolution
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 5120
$height = 1440
[Preset]
name = 7680x2160
category = Resolution
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 7680
$height = 2160
[Preset]
name = 10240x2880
category = Resolution
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 10240
$height = 2880
# 31:10 Resolutions
[Preset]
name = 3840x1200
category = Resolution
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
$width = 3840
$height = 1200
[Preset]
2021-05-21 17:49:43 +02:00
name = 5760x1800
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
category = Resolution
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
$width = 5760
$height = 1800
[Preset]
name = 7680x2400
category = Resolution
condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2
$width = 7680
$height = 2400
# 48:9 Resolutions
[Preset]
name = 5760x1080
category = Resolution
condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 5760
$height = 1080
[Preset]
name = 7680x1440
category = Resolution
condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 7680
$height = 1440
[Preset]
name = 11520x2160
category = Resolution
condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 11520
$height = 2160
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
# 4:3 Resolutions
[Preset]
name = 800x600
category = Resolution
condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
$width = 800
$height = 600
[Preset]
name = 1024x768
category = Resolution
condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
$width = 1024
$height = 768
[Preset]
name = 1280x960
category = Resolution
condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
$width = 1280
$height = 960
[Preset]
name = 1600x1200
category = Resolution
condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
$width = 1600
$height = 1200
[Preset]
name = 1920x1440
category = Resolution
condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2
$width = 1920
$height = 1440
# 5:4 Resolutions
[Preset]
name = 1280x1024
category = Resolution
condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2
$width = 1280
$height = 1024
[Preset]
name = 5760x1080 (3 Full HD )
category = Resolution
condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2
$width = 5760
$height = 1080
[Preset]
name = 8640x1620
category = Resolution
condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2
$width = 8640
$height = 1620
[Preset]
name = 14400x2700
category = Resolution
condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2
$width = 14400
$height = 2700
# Ultrawide Mode Options
[Preset]
name = Edge HUD (Default)
category = Ultrawide HUD Mode
condition = $showUltrawideOptions == 1
$ultrawideHUDMode:int = 1
default = 1
[Preset]
name = Centered HUD
category = Ultrawide HUD Mode
condition = $showUltrawideOptions == 1
$ultrawideHUDMode:int = 2
[Preset]
name = No HUD Fixes (stretched HUD)
condition = $showUltrawideOptions == 1
category = Ultrawide HUD Mode
$ultrawideHUDMode:int = 0
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
# Anti-Aliasing
[Preset]
name = Normal FXAA (Default)
category = Anti-Aliasing
default = 1
[Preset]
name = NVIDIA FXAA
category = Anti-Aliasing
$fxaa:int = 2
[Preset]
name = None
category = Anti-Aliasing
$fxaa:int = 0
# Shadow Graphics Pack
[Preset]
name = Low (50%)
category = Shadows
$shadowRes = 0.5
[Preset]
name = Medium (100%, Default)
default = 1
category = Shadows
[Preset]
name = High (200%)
category = Shadows
$shadowRes = 2
[Preset]
name = Ultra (300%)
category = Shadows
$shadowRes = 3
[Preset]
name = Extreme (400%, Unstable)
category = Shadows
$shadowRes = 4
# Shadow Draw Distance
[Preset]
category = Shadow Draw Distance
name = Low (Low Draw Distance, Sharp Shadows)
$shadowNearbyEnd = 0.6
$shadowFarStart = 0.6
$shadowFarEnd = 0.75
[Preset]
name = Medium (Lower Draw Distance, Sharper Shadows)
category = Shadow Draw Distance
$shadowNearbyEnd = 0.8
$shadowFarStart = 0.8
$shadowFarEnd = 0.9
[Preset]
name = High (Default)
category = Shadow Draw Distance
default = 1
[Preset]
name = Very High (Recommended)
category = Shadow Draw Distance
$shadowNearbyEnd = 1.25
$shadowFarStart = 1.25
$shadowFarEnd = 1.30
[Preset]
name = Ultra (Higher Draw Distance, Slightly Blurrier Shadows)
category = Shadow Draw Distance
$shadowNearbyEnd = 1.3
$shadowFarStart = 1.3
$shadowFarEnd = 1.5
[Preset]
name = Extreme (Higher Draw Distance, Blurry Shadows)
category = Shadow Draw Distance
$shadowNearbyEnd = 1.4
$shadowFarStart = 1.4
$shadowFarEnd = 1.55
# Texture Changes
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
# All 720p textures:
# - 0x001=World Lighting Red8
# - 0x005=Link and Objects Depth
# - 0x007=World Lighting Red-Green Texture
# - 0x019=Menu Interface/GUI
# - 0x01a=Normals
# - 0x41a=Geometry rendering
# - 0x806=Wind/Fog
# - 0x80e=Depth stencil buffer
# - 0x816=Weapon and Objects Bloom
# - 0x820=Field Fog
# Depth/Geometry/Shading Rendering
[TextureRedefine]
width = 1280
height = 720
formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
# formatsExcluded = 0x008 # Game Load Opening Background Image
tileModesExcluded = 0x001 # For Video Playback
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
# Gamepad - background
[TextureRedefine]
width = 864
height = 480
formats = 0x019
# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
# Gamepad - game render size
[TextureRedefine]
width = 854
height = 480
formats = 0x019
# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
# All 1/2, 1/4 textures:
# - 0x001=World Lighting - Red
# - 0x005=Depth for Link and Objects
# - 0x019=GUI
# - 0x01a=Blurs and Normals
# - 0x80e=World and Objects Depth 32bit
# - 0x806=Wind/Fog
# - 0x816=World & Weapon Bloom
# - 0x820=Fog
# Required 1/2 resolutions
[TextureRedefine]
width = 640
height = 368
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
# formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = (($height/$gameHeight) * 368) + 0.49
# Required 1/2 resolutions
[TextureRedefine]
width = 640
height = 360
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
# formatsExcluded = 0x431
tileModesExcluded = 0x001 # For Video Playback
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
# Required 1/3 resolutions
[TextureRedefine]
width = 384
height = 192
formats = 0x001 # World lighting - Red
overwriteWidth = ($width/$gameWidth) * 384
overwriteHeight = ($height/$gameHeight) * 192
# Required 1/4 resolutions
[TextureRedefine]
width = 320
height = 192
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
# Required 1/4 resolutions
[TextureRedefine]
width = 320
height = 180
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
# Required 1/6 resolution
[TextureRedefine]
width = 192
height = 96
formats = 0x007,0x806 # Used for Fog
overwriteWidth = ($width/$gameWidth) * 192
overwriteHeight = ($height/$gameHeight) * 96
# Required 1/8 resolution
[TextureRedefine]
width = 160
height = 96
formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
# Required 1/8 resolution
[TextureRedefine]
width = 160
height = 90
formats = 0x001,0x005,0x007,0x806,0x80e,0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
# 1/10 resolution; Break 960x540 background: ambient light, bloom
#
# [TextureRedefine]
# width = 128
# height = 80
# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
# overwriteWidth = ($width/$gameWidth) * 128
# overwriteHeight = ($height/$gameHeight) * 80
#
# [TextureRedefine]
# width = 120
# height = 75
# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
# overwriteWidth = ($width/$gameWidth) * 120
# overwriteHeight = ($height/$gameHeight) * 75
# Required Fogs and Dust
[TextureRedefine]
width = 128
height = 48
formats = 0x806,0x816,0x005,0x007,0x820
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 48
# Required 1/13 resolution
[TextureRedefine]
width = 96
height = 48
formats = 0x816,0x80e # Used for bloom/depth
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
# Required 1/16 resolution
[TextureRedefine]
width = 80
height = 45
formats = 0x816,0x806,0x007 # Used for bloom/fog
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
# Required 1/16 resolution
[TextureRedefine]
width = 64
height = 64
formats = 0x80e # Used for depth
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64
# 0x019 - GUI Requirements
[TextureRedefine]
width = 128
height = 720
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 110
height = 720
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 110
overwriteHeight = ($height/$gameHeight) * 720
# 0x816 - Blooms & Effects
# Heat wave effect
[TextureRedefine]
width = 1024
height = 512
depth = 1
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 512
# Sheikah slate scope
[TextureRedefine]
width = 512
height = 256
depth = 1
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256
# World bloom
[TextureRedefine]
width = 256
height = 128
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 128
height = 64
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 64
height = 32
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine] # catches cubemap! 32x32, 16x16
width = 32
height = 16
depth = 1
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 24
height = 16
depth = 1
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 24
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 40
height = 22
depth = 1
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22
[TextureRedefine]
width = 20
height = 11
depth = 1
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 20
overwriteHeight = ($height/$gameHeight) * 11
# Great Fairy / Stable / Stores Viewports
# Required, Great Fairy Full Resolution Viewports
[TextureRedefine]
width = 960
height = 540
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
tileModesExcluded = 0x001 # For Video Playback
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 540
# Required, Great Fairy Full Resolution Viewports
[TextureRedefine]
width = 960
height = 544
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 544
# Required Great Fairy Red Viewport and Depth port of the same size
[TextureRedefine]
width = 512
height = 272
depth = 1
formats = 0x001,0x005 # Red Viewport / Depth
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 272
# Required, Great Fairy Half Resolution Viewports
[TextureRedefine]
width = 480
height = 272
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
# Required, Great Fairy Half Resolution Viewports
[TextureRedefine]
width = 480
height = 270
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270
# Required - Great Fairy background heatwave effect
[TextureRedefine]
width = 512
height = 512
depth = 1
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 512
# Select-Menu Map
[TextureRedefine]
width = 1504
height = 720
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1504
overwriteHeight = ($height/$gameHeight) * 720
# Select-Menu Map
[TextureRedefine]
width = 1500
height = 720
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1500
overwriteHeight = ($height/$gameHeight) * 720
# Select-Menu Map Overlay
[TextureRedefine]
width = 1280
height = 608
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 608
# Dyeing background: inventory fading border
[TextureRedefine]
width = 1280
height = 400
formats = 0x19
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 400
# Mini-map GUI
[TextureRedefine]
width = 192
height = 192
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 192
overwriteHeight = ($height/$gameHeight) * 192
# Red Viewport
[TextureRedefine]
width = 1920
height = 912
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 912
# 3D Map Ganons Castle & Beasts
[TextureRedefine]
width = 512
height = 288
formats = 0x01a,0x80e
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 288
# Improve Color Banding for GUI Format 0x019
# 0x019 - R10_G10_B10_A2_UNORM ------> 0x01f - R16_G16_B16_A16_UNORM
[TextureRedefine]
width = 1280
height = 720
formats = 0x019
overwriteFormat = 0x01f
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 640
height = 368
formats = 0x019
overwriteFormat = 0x01f
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = (($height/$gameHeight) * 368) + 0.49
[TextureRedefine]
width = 640
height = 360
formats = 0x019
overwriteFormat = 0x01f
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 320
height = 192
formats = 0x019
overwriteFormat = 0x01f
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
formats = 0x019
overwriteFormat = 0x01f
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 128
height = 720
formats = 0x019
overwriteFormat = 0x01f
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 110
height = 720
formats = 0x019
overwriteFormat = 0x01f
overwriteWidth = ($width/$gameWidth) * 110
overwriteHeight = ($height/$gameHeight) * 720
# Fix texture cache's mismatch warnings
[TextureRedefine] # 1280x720; Map: travel confirm menu background blur
width = 1280
height = 288
depth = 1
formats = 0x19
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 288
[TextureRedefine] # same as above
width = 1280
height = 278
depth = 1
formats = 0x19
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 278
[TextureRedefine] # 640x360 mip 1; Scope dof close-up depth
width = 512
height = 256
depth = 1
formats = 0x1
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine] # 640x360 mip 2; same as above
width = 256
height = 128
depth = 1
formats = 0x001
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128
# Uncomment if HUD setting is Pro
# [TextureRedefine] # 640x360 mip 3; Designated level for dof processing. breaks sound wave HUD
# width = 128
# height = 64
# depth = 1
# formats = 0x001
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
# tilemodes = 4
# overwriteWidth = ($width/$gameWidth) * 128
# overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine] # 320x180; Blur on center piece of the map. not used at the moment of the capture
width = 293
height = 185
depth = 1
formats = 0x01a
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 293
overwriteHeight = ($height/$gameHeight) * 185
# [TextureRedefine] # 128x64; Fix sound HUD, breaks icons and teleport strips
# width = 64
# height = 64
# depth = 1
# formats = 0x1
# tilemodes = 4
# overwriteWidth = ($width/$gameWidth) * 64
# overwriteHeight = ($height/$gameHeight) * 64
# Uncomment if HUD setting is Pro
# [TextureRedefine] # 128x64; Mini-game count down number fade
# width = 40
# height = 50
# depth = 1
# formats = 0x1
# tilemodes = 4
# overwriteWidth = ($width/$gameWidth) * 40
# overwriteHeight = ($height/$gameHeight) * 50
# Resize letters box: Subtitle
[TextureRedefine]
width = 512
height = 96
depth = 1
formats = 0x1a
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 500
height = 94
depth = 1
formats = 0x01a
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 500
overwriteHeight = ($height/$gameHeight) * 94
# Resize letters box: pop up message
[TextureRedefine]
width = 480
height = 32
depth = 1
formats = 0x01a
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 464
height = 28
depth = 1
formats = 0x01a
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 464
overwriteHeight = ($height/$gameHeight) * 28
# Shadows Graphic Pack
[TextureRedefine]
width = 768
height = 720
formats = 0x005
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
overwriteWidth = $shadowRes * 768
overwriteHeight = $shadowRes * 720
[TextureRedefine]
width = 720
height = 720
formats = 0x005
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
overwriteWidth = $shadowRes * 720
overwriteHeight = $shadowRes * 720
[TextureRedefine]
width = 384
height = 368
formats = 0x005
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
overwriteWidth = $shadowRes * 384
overwriteHeight = $shadowRes * 368
[TextureRedefine]
width = 384
height = 360
formats = 0x005
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
overwriteWidth = $shadowRes * 384
overwriteHeight = $shadowRes * 360
[TextureRedefine]
width = 360
height = 360
formats = 0x005
[BotW] Major improvements and update all packs to V6 This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are: General Changes: * Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here! * All graphic packs have had their descriptions, names and folder structure improved. * Updating all packs to use native Cemu patches! Should just mean better compatibility in the future. Graphic Pack Improvements: * Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus. * Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail. * Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either! * Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)! * Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool! * Added a Camera Sensitivity pack, made by FakeMichau and theboy181. * Cel Shading pack is refactored and should be less confusing to enable. * Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool! Major FPS++ Improvements: * Fixed shield surfing, thanks to @Xalphenos! * Fixed flurry rushes not connecting sometimes at higher FPS! * Fixed Thunderblight Ganon flying off in the distance while fighting him! * Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting. Is this FPS++ 2.0?! * Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about! * Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS). * Made FPS++ able to be changed while running the game. * Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings. Random Improvements: * Fixed fog graphic pack, which now does Ganon's castle smoke again. * Added more resolutions and aspect ratios! Other packs also have much more options added! * Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics. * Refactored folder structure to the new model. * Many other changes that I forgot! Based on https://github.com/MrPigglet/gfx_pack Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
overwriteWidth = $shadowRes * 360
overwriteHeight = $shadowRes * 360