2018-11-08 02:30:40 +01:00
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "Level Of Detail Bias"
path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias"
2019-11-12 18:58:56 +01:00
description = Setting your Level Of Detail bias changes the detail level of the textures that are used. Using a preset with a negative value will use higher resolution textures whereas choosing a preset with a positive value decreases the resolution of the textures that are used.
2019-11-16 04:54:26 +01:00
version = 4
2018-11-08 02:30:40 +01:00
[Preset]
2019-11-12 18:58:56 +01:00
name = Normal texture detail (Default)
2018-11-08 02:30:40 +01:00
$lodBias = 0
[Preset]
2019-11-12 18:58:56 +01:00
name = Lowest texture detail (+16)
2018-11-08 02:30:40 +01:00
$lodBias = +16
[Preset]
2019-11-12 18:58:56 +01:00
name = Extremely low texture detail (+8)
2018-11-08 02:30:40 +01:00
$lodBias = +8
[Preset]
2019-11-12 18:58:56 +01:00
name = Very low texture detail (+4)
2018-11-08 02:30:40 +01:00
$lodBias = +4
[Preset]
2019-11-12 18:58:56 +01:00
name = Much lower texture detail (+3)
$lodBias = +3
[Preset]
name = Lower texture detail (+2)
$lodBias = +2
[Preset]
name = Slightly lower texture detail (+1)
$lodBias = +1
[Preset]
name = Slightly higher texture detail (-1)
$lodBias = -1
[Preset]
name = Higher texture detail (-2)
$lodBias = -2
[Preset]
name = Much higher texture detail (-3)
$lodBias = -3
[Preset]
name = Very high texture detail (-4)
2018-11-08 02:30:40 +01:00
$lodBias = -4
[Preset]
2019-11-12 18:58:56 +01:00
name = Extremely high texture detail (-8)
2018-11-08 02:30:40 +01:00
$lodBias = -8
[Preset]
2019-11-12 18:58:56 +01:00
name = Highest texture detail (-16)
2018-11-08 02:30:40 +01:00
$lodBias = -16
[TextureRedefine]
formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
overwriteRelativeLodBias = $lodBias