cemu_graphic_packs/Resolutions/VCNES_Resolution/rules.txt

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[Definition]
titleIds = 500001012A100,500001012DF00,500001012DE00,500001012E000,500001012E100,500001012E300,500001012E200,500001012E400,500001012E700,500001012E600,500001012E800,500001012F400,500001012F300,500001012F500,500001012F700,500001012F600,500001012F800,5000010106D00,5000010106C00,5000010106E00,5000010107000,5000010106F00,5000010107100,5000010107500,5000010107200,5000010107600,5000010107800,5000010107700,5000010107900,5000010107C00,5000010107B00,5000010107D00,5000010107F00,5000010107E00,5000010108000,5000010108200,5000010108100,5000010108300,5000010108500,5000010108400,5000010108600,5000010108800,5000010108700,5000010108900,5000010108B00,5000010108A00,5000010108C00,5000010113F00,5000010113E00,5000010114000,5000010114200,5000010114100,5000010114300,5000010114500,5000010114400,5000010114600,5000010114800,5000010114700,5000010114900,5000010114A00,5000010119200,5000010119100,5000010119300,500001011A900,5000010119400,500001011AA00,500001011AE00,5000010119500,5000010119700,5000010119800,500001011AC00,500001011AB00,500001011AD00,5000010129800,5000010129700,5000010129900,5000010129A00,5000010129C00,5000010129B00,5000010129D00,5000010129F00,5000010129E00,500001012A000
name = "Resolution"
2019-06-10 05:19:17 +02:00
path = Virtual Console/NES/Graphics/Resolution
description = Changes the resolution of the game.
version = 4
[Preset]
name = 1920x1080 (Default)
$width = 1920
$height = 1080
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
SNES Resolutions-----------------------------
[Preset]
name = ~~~Original NES Resolutions~~~
$width = 427
$height = 240
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
[Preset]
name = 256x240 (Original NES)
$width = 427
$height = 240
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
[Preset]
name = 512x480 2x (480p)
$width = 853
$height = 480
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
[Preset]
name = 768x720 3x (720p)
$width = 1280
$height = 720
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
[Preset]
name = 1024x960 4x
$width = 1707
$height = 960
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
[Preset]
name = 1280x1200 5x (1080p)
$width = 2133
$height = 1200
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
[Preset]
name = 1536x1440 6x (1440p)
$width = 2560
$height = 1440
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
[Preset]
name = 1792x1680 7x
$width = 2987
$height = 1680
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
[Preset]
name = 2048x1920 8x (1800p)
$width = 3413
$height = 1920
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
[Preset]
name = 2304x2106 9x
$width = 3840
$height = 2106
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
#TV Viewports-----------------------------------------
[TextureRedefine]
width = 1920
height = 1080
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine]
width = 1920
height = 1088
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1088
#Gamepad Viewports-------------------------------------
[TextureRedefine]
width = 864
height = 480
formats = 0x01a
overwriteWidth = ($width/$GPgameWidth) * 864
overwriteHeight = ($height/$GPgameHeight) * 480
[TextureRedefine]
width = 854
height = 480
formats = 0x01a
overwriteWidth = ($width/$GPgameWidth) * 854
overwriteHeight = ($height/$GPgameHeight) * 480
#VC Menu
#please add it here if you figure out how to scale the menu seperate, so it can look good at low res