2018-02-07 11:15:45 +01:00
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[BotwFPSV208] #i.e. v1.5.0
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moduleMatches = 0x6267BFD0
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#Cave
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2018-12-22 06:02:11 +01:00
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codeCaveSize = 0x30
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2018-02-08 09:49:59 +01:00
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2018-10-31 11:03:04 +01:00
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_divisor = 0x0 # the divisor is set at the next line
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0x0 = .float (30 / $targetFPS) # e.g. 30FPS / 18FPS = 1.66667
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_targetfps = 0x18 # the target fps is set at the next line
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0x18 = .float $targetFPS
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2018-02-07 11:15:45 +01:00
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2018-12-22 06:02:11 +01:00
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#Arrow projectiles fix by Epigramx:
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2018-10-31 11:03:04 +01:00
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0x1001CCAC = .float (30 * (30 / $targetFPS)) # = 30 * divisor
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0x1001CB18 = .float (0.5 / (30 / $targetFPS)) # = 0.5 / divisor
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2018-02-14 16:44:48 +01:00
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2018-12-22 06:02:11 +01:00
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#"Best fence" by Rajkosto:
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2018-02-07 11:15:45 +01:00
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_fenceNeg1 = 0x00000004
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0x00000004 = add r6, r12, r0 #orig instruction we are replacing
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0x00000008 = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
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0x0000000C = blt .+0x08 #skip subtract if less than
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0x00000010 = subi r6, r6, 1 #do the subtract
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0x00000014 = blr #return
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2018-12-22 06:02:11 +01:00
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#Simplification of FPS++ by Xalphenos:
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_arrowTimeDrain = 0x1C
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0x1C = lfs f1, 0xFC(r11)
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0x20 = lis r12, _divisor@ha
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0x24 = lfs f0, _divisor@l(r12)
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0x28 = fmuls f1, f1, f0
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0x2C = blr
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2018-02-07 11:15:45 +01:00
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0x031FA97C = nop
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0x03793328 = nop
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0x03793334 = nop
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2018-02-08 09:49:59 +01:00
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0x03793378 = lis r29, _divisor@ha
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0x03793380 = lfs f0, _divisor@L(r29)
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2018-02-07 11:15:45 +01:00
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0x0379338C = nop
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2018-02-08 09:49:59 +01:00
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0x03415C1C = lis r12, _divisor@ha
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0x03415C24 = lfs f0, _divisor@l(r12)
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2018-02-07 11:15:45 +01:00
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0x03415C2C = nop
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0x02D90D2C = lis r10, _targetfps@ha
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0x02D90D30 = lfs f11, _targetfps@l(r10)
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0x02D90D88 = lis r10, _targetfps@ha
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0x02D90D8C = lfs f11, _targetfps@l(r10)
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2018-12-22 06:02:11 +01:00
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0x02D5F760 = bla _arrowTimeDrain
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2018-12-29 12:04:51 +01:00
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0x037DC35C = lis r12, _divisor@ha #Audio fix
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0x037DC360 = lfs f13, _divisor@l(r12)
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0x037DBDF8 = lis r11, _divisor@ha
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0x037DBDFC = lfs f31, _divisor@l(r11)
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2018-02-07 11:15:45 +01:00
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#Break all forms of frame limiting
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0x031FAAFC = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
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#0x031FAAE8 = li r0, 1 #Better fence (make sure GPU is never more than 1 second? ahead)
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#0x031FAB00 = nop #skip fence (no waiting on GPU)
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0x031FACD0 = nop #disable vsync
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0x031FACF4 = nop #disable vsync loop
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#Additional vsync dropping
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0x0309D030 = nop #disable vsync
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0x0309D054 = nop #disable vsync loop
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#For testing, the original static mod lines (commented out by default):
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#0x031FB0C0 = li r0, 1
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#0x031FB104 = li r0, 1
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#Cheats
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#0x02D90CC0 = fmr f29, f1 #inf stamina
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#0x02D452A4 = nop #inf hearts
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#0x02EB6758 = nop #inf arrows
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[BotwFPSv176V192] #i.e. v1.4.0 and v1.4.1
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moduleMatches = 0xFD091F9F,0xD472D8A5
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#Cave
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2018-12-22 06:02:11 +01:00
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codeCaveSize = 0x30
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2018-02-08 09:49:59 +01:00
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2018-10-31 11:03:04 +01:00
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_divisor = 0x0 # the divisor is set at the next line
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0x0 = .float (30 / $targetFPS) # e.g. 30FPS / 18FPS = 1.66667
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_targetfps = 0x18 # the target fps is set at the next line
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0x18 = .float $targetFPS
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2018-02-07 11:15:45 +01:00
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2018-12-22 06:02:11 +01:00
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#Arrow projectiles fix by Epigramx:
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2018-10-31 11:03:04 +01:00
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0x1001CCAC = .float (30 * (30 / $targetFPS)) # = 30 * divisor
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0x1001CB18 = .float (0.5 / (30 / $targetFPS)) # = 0.5 / divisor
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2018-02-14 16:44:48 +01:00
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2018-12-22 06:02:11 +01:00
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#"Best fence" by Rajkosto:
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2018-02-07 11:15:45 +01:00
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_fenceNeg1 = 0x00000004
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0x00000004 = add r6, r12, r0 #orig instruction we are replacing
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0x00000008 = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
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0x0000000C = blt .+0x08 #skip subtract if less than
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0x00000010 = subi r6, r6, 1 #do the subtract
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0x00000014 = blr #return
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2018-12-22 06:02:11 +01:00
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#Simplification of FPS++ by Xalphenos:
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_arrowTimeDrain = 0x1C
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0x1C = lfs f1, 0xFC(r11)
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0x20 = lis r12, _divisor@ha
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0x24 = lfs f0, _divisor@l(r12)
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0x28 = fmuls f1, f1, f0
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0x2C = blr
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2018-02-07 11:15:45 +01:00
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#codeChanges
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0x031F9E80 = nop
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0x03792620 = nop
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0x0379262C = nop
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2018-02-08 09:49:59 +01:00
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0x03792670 = lis r29, _divisor@ha
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0x03792678 = lfs f0, _divisor@L(r29)
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2018-02-07 11:15:45 +01:00
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0x03792684 = nop
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2018-02-08 09:49:59 +01:00
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0x03414EF8 = lis r12, _divisor@ha
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0x03414F00 = lfs f0, _divisor@l(r12)
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2018-02-07 11:15:45 +01:00
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0x03414F08 = nop
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0x02D90790 = lis r10, _targetfps@ha
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0x02D90794 = lfs f11, _targetfps@l(r10)
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0x02D907EC = lis r10, _targetfps@ha
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0x02D907F0 = lfs f11, _targetfps@l(r10)
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2018-12-22 06:02:11 +01:00
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0x02D5F200 = bla _arrowTimeDrain
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2018-02-07 11:15:45 +01:00
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#Break all forms of frame limiting
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0x031FA000 = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
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#0x031F9FEC = li r0, 1 #Better fence (make sure GPU is never more than 1 second? ahead)
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#0x031FA004 = nop #skip fence (no waiting on GPU)
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0x031FA1D4 = nop #disable vsync
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0x031FA1F8 = nop #disable vsync loop
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#Additional vsync dropping
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0x0309C9A4 = nop #disable vsync
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0x0309C9C8 = nop #disable vsync loop
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#For testing, the original static mod lines (commented out by default):
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#0x031FA5C4 = li r0, 1
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#0x031FA608 = li r0, 1
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#Cheats
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#0x02D90724 = fmr f29, f1 #inf stamina
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#0x02D44D44 = nop #inf hearts
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#0x02EB61BC = nop #inf arrows
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