mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
68 lines
1.5 KiB
Plaintext
68 lines
1.5 KiB
Plaintext
|
[Definition]
|
||
|
titleIds = 000500001010B300,0005000010111F00,00050000-10111f00
|
||
|
name = Resolution
|
||
|
path = "Sonic & All-Stars Racing Transformed/Graphics/Resolution"
|
||
|
description = Changes the resolution of the game. Made by DragonZord & Niko
|
||
|
version = 4
|
||
|
|
||
|
[Preset]
|
||
|
name = 1280x720 (Default)
|
||
|
$width = 1280
|
||
|
$height = 720
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 1920x1080
|
||
|
$width = 1920
|
||
|
$height = 1080
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 2560x1440
|
||
|
$width = 2560
|
||
|
$height = 1440
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 3840x2160
|
||
|
$width = 3840
|
||
|
$height = 2160
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 5120x2880
|
||
|
$width = 3840
|
||
|
$height = 2160
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
#Final target is 1280x720 by default
|
||
|
[TextureRedefine]
|
||
|
width = 1280
|
||
|
height = 720
|
||
|
formatsExcluded = 0x31
|
||
|
tileModesExcluded = 0x1
|
||
|
overwriteWidth = ($width/1280) * 1280
|
||
|
overwriteHeight = ($height/720) * 720
|
||
|
|
||
|
#Deferred targets are 1024x576 by default. Scaling with most resolutions cause an edge flickering on one or multiple sides of the screen
|
||
|
[TextureRedefine]
|
||
|
width = 1024
|
||
|
height = 576
|
||
|
formatsExcluded = 0x31
|
||
|
tileModesExcluded = 0x1
|
||
|
overwriteWidth = ($width/$gameWidth) * 680
|
||
|
overwriteHeight = ($height/$gameHeight) * 382.5
|
||
|
|
||
|
#We want to retain a high image quality so we apply a neat layer on top
|
||
|
[TextureRedefine]
|
||
|
width = 1280
|
||
|
height = 720
|
||
|
#formats = 0x80e,0x01a,0x001
|
||
|
tileModesExcluded = 0x001
|
||
|
overwriteWidth = ($width/$gameWidth) * 1280
|
||
|
overwriteHeight = ($height/$gameHeight) * 720
|