cemu_graphic_packs/Resolutions/RacingTransformed_Resolution/rules.txt
UltraDragonZord f08678e29a
Add Sonic & All-Stars Racing Transformed resolution pack (#547)
Thanks to @UltraDragonZord and Niko for creating this graphic pack!
2022-03-29 14:31:21 +02:00

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[Definition]
titleIds = 000500001010B300,0005000010111F00,00050000-10111f00
name = Resolution
path = "Sonic & All-Stars Racing Transformed/Graphics/Resolution"
description = Changes the resolution of the game. Made by DragonZord & Niko
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
#Final target is 1280x720 by default
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x31
tileModesExcluded = 0x1
overwriteWidth = ($width/1280) * 1280
overwriteHeight = ($height/720) * 720
#Deferred targets are 1024x576 by default. Scaling with most resolutions cause an edge flickering on one or multiple sides of the screen
[TextureRedefine]
width = 1024
height = 576
formatsExcluded = 0x31
tileModesExcluded = 0x1
overwriteWidth = ($width/$gameWidth) * 680
overwriteHeight = ($height/$gameHeight) * 382.5
#We want to retain a high image quality so we apply a neat layer on top
[TextureRedefine]
width = 1280
height = 720
#formats = 0x80e,0x01a,0x001
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720