2018-10-07 18:13:26 +02:00
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[XCX_DROPONLYEQUIPMENT]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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; ----------------------------------------------------------------------------
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; WHO : ItemDrop::CItemDropManager::calcRank((unsigned short, int))
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; WHAT : Affect the chance of chests
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0x021AADB8 = li r3, 1 ; always GOLD chests
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0x021AADBC = blr
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; ----------------------------------------------------------------------------
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; WHO : __CPR90__calcItemBronze__Q2_8ItemDrop16CItemDropManagerFRQ3_J19JJ28J9SDropInfoUc
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; WHAT : Affect the drop ratio of materials
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0x021AF5D8 = li r31, 0
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0x021AF5F4 = li r31, 0
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0x021AF610 = li r31, 0
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; ----------------------------------------------------------------------------
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; WHO : ItemDrop::CItemDropManager::calcItemNum((uchar))
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; WHAT : Chances to loot multiples equipments (3 max)
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0x021AB238 = li r11, 100 ; DRP_ItemNumTable - Lot_3
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; ----------------------------------------------------------------------------
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; WHO : __CPR98__calcItemTableID__Q2_8ItemDrop16CItemDropManagerFUcRCQ3_J20JJ29J11SCreateInfoRUs
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; WHAT : Force some kind of equipment to be looted in Gold chests
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; 2 = Ground weapons
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; 4 = Ground armors
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; 6 = Skell weapons
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; 8 = Skell armors
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0x021AEB88 = li r4, 6
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0x021AEB5C = li r27, 6
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; ----------------------------------------------------------------------------
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; WHO : __CPR98__calcItemTableID__Q2_8ItemDrop16CItemDropManagerFUcRCQ3_J20JJ29J11SCreateInfoRUs
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; WHAT : Always best equipment looted (X6X)
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0x021AD710 = nop ; ground weapons ?
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0x021ADA6C = nop ; ground armors
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0x021ADDE8 = nop ; skell weapons
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0x021AE164 = nop ; skell armors
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2018-10-12 23:30:02 +02:00
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; ----------------------------------------------------------------------------
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2018-10-07 18:13:26 +02:00
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; WHO : ItemDrop::CItemDropManager::calcAfxSltNum((unsigned short))
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2018-10-12 23:30:02 +02:00
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; WHAT : Control of the loot quality (always orange/yellow)
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2018-10-07 18:13:26 +02:00
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0x021AB380 = li r28, 100
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0x021AB394 = li r29, 100
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0x021AB3AC = li r30, 100
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