mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 00:41:51 +01:00
193 lines
3.5 KiB
Plaintext
193 lines
3.5 KiB
Plaintext
|
[Definition]
|
||
|
titleIds = 0005001010040000,0005001010040100,0005001010040200
|
||
|
name = Resolution
|
||
|
path = "Wii U/Menu/Graphics/Resolution"
|
||
|
description = Changes the resolution of the application.
|
||
|
version = 4
|
||
|
|
||
|
[Preset]
|
||
|
name = 1280x720 (Default)
|
||
|
$width = 1280
|
||
|
$height = 720
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
# Performance
|
||
|
|
||
|
[Preset]
|
||
|
name = 320x180
|
||
|
$width = 320
|
||
|
$height = 180
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 640x360
|
||
|
$width = 640
|
||
|
$height = 360
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 854x480
|
||
|
$width = 854
|
||
|
$height = 480
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 960x540
|
||
|
$width = 960
|
||
|
$height = 540
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
# Common HD Resolutions
|
||
|
|
||
|
[Preset]
|
||
|
name = 1600x900
|
||
|
$width = 1600
|
||
|
$height = 900
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 1920x1080
|
||
|
$width = 1920
|
||
|
$height = 1080
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 2560x1440
|
||
|
$width = 2560
|
||
|
$height = 1440
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 3200x1800
|
||
|
$width = 3200
|
||
|
$height = 1800
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 3840x2160
|
||
|
$width = 3840
|
||
|
$height = 2160
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[Preset]
|
||
|
name = 5120x2880
|
||
|
$width = 5120
|
||
|
$height = 2880
|
||
|
$gameWidth = 1280
|
||
|
$gameHeight = 720
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 1280
|
||
|
height = 720
|
||
|
formats = 0x1,0x1a,0x41a,0x80e,0x816
|
||
|
overwriteWidth = ($width / $gameWidth) * 1280
|
||
|
overwriteHeight = ($height / $gameHeight) * 720
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 640
|
||
|
height = 368
|
||
|
formats = 0x1,0x1a,0x80e,0x816
|
||
|
overwriteWidth = ($width / $gameWidth) * 640
|
||
|
overwriteHeight = ($height / $gameHeight) * 368
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 640
|
||
|
height = 360
|
||
|
formats = 0x1,0x1a,0x80e,0x816
|
||
|
overwriteWidth = ($width / $gameWidth) * 640
|
||
|
overwriteHeight = ($height / $gameHeight) * 360
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 512
|
||
|
height = 256
|
||
|
formats = 0x816
|
||
|
overwriteWidth = ($width / $gameWidth) * 512
|
||
|
overwriteHeight = ($height / $gameHeight) * 256
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 320
|
||
|
height = 192
|
||
|
formats = 0x816
|
||
|
overwriteWidth = ($width / $gameWidth) * 320
|
||
|
overwriteHeight = ($height / $gameHeight) * 192
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 320
|
||
|
height = 180
|
||
|
formats = 0x816
|
||
|
overwriteWidth = ($width / $gameWidth) * 320
|
||
|
overwriteHeight = ($height / $gameHeight) * 180
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 256
|
||
|
height = 128
|
||
|
formats = 0x816
|
||
|
overwriteWidth = ($width / $gameWidth) * 256
|
||
|
overwriteHeight = ($height / $gameHeight) * 128
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 160
|
||
|
height = 96
|
||
|
formats = 0x1a
|
||
|
overwriteWidth = ($width / $gameWidth) * 160
|
||
|
overwriteHeight = ($height / $gameHeight) * 96
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 160
|
||
|
height = 90
|
||
|
formats = 0x1a
|
||
|
overwriteWidth = ($width / $gameWidth) * 160
|
||
|
overwriteHeight = ($height / $gameHeight) * 90
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 128
|
||
|
height = 64
|
||
|
formats = 0x1a,0x816
|
||
|
overwriteWidth = ($width / $gameWidth) * 128
|
||
|
overwriteHeight = ($height / $gameHeight) * 64
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 106
|
||
|
height = 60
|
||
|
formats = 0x1a
|
||
|
overwriteWidth = ($width / $gameWidth) * 106
|
||
|
overwriteHeight = ($height / $gameHeight) * 60
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 864
|
||
|
height = 480
|
||
|
formats = 0x1a,0x41a
|
||
|
overwriteWidth = ($width / $gameWidth) * 864
|
||
|
overwriteHeight = ($height / $gameHeight) * 480
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 854
|
||
|
height = 480
|
||
|
formats = 0x1a,0x41a
|
||
|
overwriteWidth = ($width / $gameWidth) * 854
|
||
|
overwriteHeight = ($height / $gameHeight) * 480
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 448
|
||
|
height = 240
|
||
|
formats = 0x1a
|
||
|
overwriteWidth = ($width / $gameWidth) * 448
|
||
|
overwriteHeight = ($height / $gameHeight) * 240
|
||
|
|
||
|
[TextureRedefine]
|
||
|
width = 427
|
||
|
height = 240
|
||
|
formats = 0x1a
|
||
|
overwriteWidth = ($width / $gameWidth) * 427
|
||
|
overwriteHeight = ($height / $gameHeight) * 240
|