mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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80a68ce4f1
Internet Browser, Friend List, Wii U Menu (no shader edits)
193 lines
3.5 KiB
Plaintext
193 lines
3.5 KiB
Plaintext
[Definition]
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titleIds = 0005001010040000,0005001010040100,0005001010040200
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name = Resolution
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path = "Wii U/Menu/Graphics/Resolution"
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description = Changes the resolution of the application.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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$width = 854
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x1,0x1a,0x41a,0x80e,0x816
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x1,0x1a,0x80e,0x816
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x1,0x1a,0x80e,0x816
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine]
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width = 512
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height = 256
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine]
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width = 256
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height = 128
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x1a
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x1a
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 90
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[TextureRedefine]
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width = 128
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height = 64
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formats = 0x1a,0x816
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 64
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[TextureRedefine]
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width = 106
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height = 60
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formats = 0x1a
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overwriteWidth = ($width / $gameWidth) * 106
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overwriteHeight = ($height / $gameHeight) * 60
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x1a,0x41a
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x1a,0x41a
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 448
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height = 240
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formats = 0x1a
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 240
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[TextureRedefine]
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width = 427
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height = 240
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formats = 0x1a
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overwriteWidth = ($width / $gameWidth) * 427
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overwriteHeight = ($height / $gameHeight) * 240
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