cemu_graphic_packs/Source/NintendoLand/rules.txt

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2017-10-19 06:53:26 +02:00
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010101F00,0005000010102000,0005000010102100
name = "Nintendo Land - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # gamepad
width = 848
height = 480
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # half-res alpha (gamepad)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] #shadows
width = 856
height = 856
formats = 0x005
overwriteWidth = <?=round($scaleFactorY*856)?>
overwriteHeight = <?=round($scaleFactorY*856)?>
[TextureRedefine] #shadows
width = 2048
height = 2048
formats = 0x005
overwriteWidth = <?=round($scaleFactorY*2048)?>
overwriteHeight = <?=round($scaleFactorY*2048)?>