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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
Add Nintendo Land to build script
This commit is contained in:
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commit
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[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - 5120x2880"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # gamepad
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width = 848
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height = 480
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # half-res alpha (gamepad)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 2560
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overwriteHeight = 1440
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[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - 7680x4320"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # gamepad
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width = 848
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height = 480
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # half-res alpha (gamepad)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -1,36 +0,0 @@
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[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - 10240x5760"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # gamepad
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width = 848
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height = 480
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # half-res alpha (gamepad)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 5120
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overwriteHeight = 2880
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@ -1,43 +0,0 @@
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[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - 640x360"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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[TextureRedefine] # gamepad
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width = 848
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height = 480
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overwriteWidth = 424
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overwriteHeight = 240
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # half-res alpha (gamepad)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 212
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overwriteHeight = 120
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[TextureRedefine]
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width = 2048
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height = 2048
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formats = 0x005
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overwriteWidth = 1024
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overwriteHeight = 1024
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[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - 960x540"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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[TextureRedefine] # gamepad
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width = 848
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height = 480
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overwriteWidth = 424
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overwriteHeight = 240
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[TextureRedefine] # half-res alpha
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width = 640
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height = 540
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] # half-res alpha (gamepad)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 212
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overwriteHeight = 120
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[TextureRedefine]
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width = 2048
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height = 2048
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formats = 0x005
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overwriteWidth = 1024
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overwriteHeight = 1024
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@ -1,36 +0,0 @@
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[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - 1920x1080"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 848
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # half-res alpha (gamepad)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 540
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[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - 2560x1440"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 848
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # half-res alpha (gamepad)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 720
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[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - 3200x1800"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 3200
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overwriteHeight = 1800
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3200
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overwriteHeight = 1800
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[TextureRedefine] # gamepad
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width = 848
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height = 480
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overwriteWidth = 3200
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overwriteHeight = 1800
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1600
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overwriteHeight = 900
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[TextureRedefine] # half-res alpha (gamepad)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1600
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overwriteHeight = 900
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[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - 3840x2160"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 848
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha (multiplayer)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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45
Source/NintendoLand/rules.txt
Normal file
45
Source/NintendoLand/rules.txt
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - <?=$title?>"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # gamepad
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width = 848
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] # half-res alpha (gamepad)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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1
build.sh
1
build.sh
@ -96,6 +96,7 @@ std_respack "KirbyRainbowCurse" "${res16by9[@]}"
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std_respack "MarioKart8" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "MarioTennis" "${res16by9[@]}"
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std_respack "MightyNumber9" "${res16by9[@]}"
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std_respack "NintendoLand" "${res16by9[@]}"
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std_respack "PokkenTournament" "${res16by9[@]}"
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std_respack "SonicLostWorld" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "Splatoon" "${res16by9[@]}" "${res21by9[@]}"
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