cemu_graphic_packs/Source/XenobladeX/rules.txt

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<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
if ($fullWidth == 1280 && $fullHeight == 720)
exit(1);
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Xenoblade Chronicles X - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = <?=round($scaleFactorX*1024)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = <?=round($scaleFactorX*426)?>
overwriteHeight = <?=round($scaleFactorY*240)?>
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = <?=round($scaleFactorX*512)?>
overwriteHeight = <?=round($scaleFactorY*288)?>
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = <?=round($scaleFactorX*256)?>
overwriteHeight = <?=round($scaleFactorY*144)?>
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = <?=round($scaleFactorX*160)?>
#overwriteHeight = <?=round($scaleFactorY*90)?>
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = <?=round($scaleFactorX*80)?>
#overwriteHeight = <?=round($scaleFactorY*46)?>