cemu_graphic_packs/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "NVIDIA Explosion Smoke Workaround"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/NVIDIA Explosion Smoke (OpenGL)"
2018-11-09 05:09:37 +01:00
description = Partially fixes thin paper look explosion smoke on NVIDIA when using accurateShaderMul = true.
vendorFilter=nvidia
rendererFilter=opengl
version = 4
# A quick found by Rajkosto, Xalphenos, Darkemaste
# Shaders dumped from Cemu 1.10.0f and BotW 1.3.1