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Apply vendor filters to some BotW workaround packs
The other few packs I do not have much information on, so I'm leaving them as-is for now. Rather not interfere with version 4 pack updates too much.
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Workaround for AMD crashes"
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path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD Crash"
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path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD Crash (OpenGL)"
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description = Workaround for a shader related crash on AMD drivers. Required for Cemu 1.15.8 and above.
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version = 3
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vendorFilter=amd
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rendererFilter=opengl
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version = 4
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Workaround for flipped lights on Intel GPU's with certain drivers"
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path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel: Flipped Lights"
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name = "Workaround for flipped lights on Intel GPUs with certain drivers"
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path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel Flipped Lights (OpenGL)"
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description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing flipped lighting issues. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-.
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version = 3
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vendorFilter=intel
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rendererFilter=opengl
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version = 4
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#Altros
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Remove excess bloom on Intel GPU's with certain drivers"
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path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel: Remove Excess Bloom"
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name = "Remove excess bloom on Intel GPUs with certain drivers"
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path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel Remove Excess Bloom (OpenGL)"
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description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing bloom issue. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-.
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version = 3
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vendorFilter=intel
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rendererFilter=opengl
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version = 4
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#Altros
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "NVIDIA Explosion Smoke Workaround"
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path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Nvidia: Explosion Smoke"
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path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/NVIDIA Explosion Smoke (OpenGL)"
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description = Partially fixes thin paper look explosion smoke on NVIDIA when using accurateShaderMul = true.
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version = 3
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vendorFilter=nvidia
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rendererFilter=opengl
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version = 4
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# A quick found by Rajkosto, Xalphenos, Darkemaste
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# Shaders dumped from Cemu 1.10.0f and BotW 1.3.1
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