cemu_graphic_packs/Mods/XenobladeX_mod_LootEquipmentsForceCount/patches.txt

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[XCX_LOOT_EQUIPMENT_COUNT]
moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
codeCaveSize = 0x30
0x00000000 = .byte $cnt3
0x00000004 = .byte $cnt2
0x00000008 = .byte $cnt1
_cnt3 = 0x00000000
_cnt2 = 0x00000004
_cnt1 = 0x00000008
_forceLot_3 = 0x0000000C
0x0000000C = lis r3, _cnt3@h
0x00000010 = lbz r3, _cnt3@l(r3)
0x00000014 = blr
_forceLot_2 = 0x00000018
0x00000018 = lis r3, _cnt2@h
0x0000001C = lbz r3, _cnt2@l(r3)
0x00000020 = blr
_forceLot_1 = 0x00000024
0x00000024 = lis r3, _cnt1@h
0x00000028 = lbz r3, _cnt1@l(r3)
0x0000002C = blr
; ----------------------------------------------------------------------------
; WHO : ItemDrop::CItemDropManager::calcItemNum((uchar))
; WHAT : Chances to loot multiples equipments (3 max)
0x021AB218 = bla _forceLot_3
0x021AB268 = bla _forceLot_2
0x021AB2B8 = bla _forceLot_1