2019-02-24 03:15:03 +01:00
[Definition]
2019-05-27 16:37:03 +02:00
titleIds = 0005000010143400,0005000010143600,0005000010143500
2020-01-09 00:06:10 +01:00
name = Shadow Resolution
path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow Resolution"
2019-02-24 03:15:03 +01:00
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
2019-11-17 08:56:07 +01:00
version = 4
2019-02-24 03:15:03 +01:00
[Preset]
2020-01-09 00:06:10 +01:00
name = Medium (100%, Default)
2019-02-24 03:15:03 +01:00
$shadowRes = 1
[Preset]
2020-01-09 00:06:10 +01:00
name = Low (50%)
2019-02-24 03:15:03 +01:00
$shadowRes = 0.5
[Preset]
2020-01-09 00:06:10 +01:00
name = High (200%)
2019-02-24 03:15:03 +01:00
$shadowRes = 2
[Preset]
2020-01-09 00:06:10 +01:00
name = Ultra (300%)
$shadowRes = 3
[Preset]
name = Extreme (400%, Unstable)
2019-02-24 03:15:03 +01:00
$shadowRes = 4
2020-01-09 00:06:10 +01:00
[TextureRedefine] # Shadows x3 Lods
2019-02-24 03:15:03 +01:00
width = 1024
height = 1024
2020-01-09 00:06:10 +01:00
formats = 0x005
2019-02-24 03:15:03 +01:00
overwriteWidth = $shadowRes * 1024
overwriteHeight = $shadowRes * 1024