cemu_graphic_packs/Source/BreathOfTheWild/rules.txt

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2017-10-17 23:38:23 +02:00
<?php
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = $fullWidth . "x" . $fullHeight;
$aspect = $fullWidth / (float)$fullHeight;
if (round($aspect*10) == 23 || round($aspect*10) == 24)
$title = $title . " (21:9)";
?>
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - <?=$title?>"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*721)?>
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*608)?>
[TextureRedefine] #TV4 #Scale to TV, not performance target
width = 1152
height = 648
overwriteWidth = <?=$fullWidth?>
overwriteHeight = <?=$fullHeight?>
[TextureRedefine] #half-res1
width = 640
height = 360
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*290)?>
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*288)?>
[TextureRedefine] #half-res4
width = 640
height = 361
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*361)?>
[TextureRedefine] #q-res1, main bloom, AO
width = 320
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = <?=round($scaleFactorX*320)?>
#overwriteHeight = <?=round($scaleFactorY*145)?>
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = <?=round($scaleFactorX*320)?>
#overwriteHeight = <?=round($scaleFactorY*144)?>
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = <?=round($scaleFactorX*80)?>
overwriteHeight = <?=round($scaleFactorY*45)?>
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = <?=round($scaleFactorX*80)?>
overwriteHeight = <?=round($scaleFactorY*44)?>
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = <?=round($scaleFactorX*40)?>
overwriteHeight = <?=round($scaleFactorY*22)?>
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = <?=round($scaleFactorX*720)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] #dyeing inventory
width = 1280
height = 400
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*400)?>
[TextureRedefine] #blur behind stable and shop menu
width = 960
height = 540
tileModesExcluded = 0x001 #for 1080p video
overwriteWidth = <?=round($scaleFactorX*960)?>
overwriteHeight = <?=round($scaleFactorY*540)?>
[TextureRedefine] #dialog box
width = 612
height = 128
overwriteWidth = <?=round($scaleFactorX*612)?>
overwriteHeight = <?=round($scaleFactorY*128)?>
[TextureRedefine] #campfire ui box
width = 564
height = 128
overwriteWidth = <?=round($scaleFactorX*564)?>
overwriteHeight = <?=round($scaleFactorY*128)?>
[TextureRedefine] #selection boxes
width = 247
height = 52
overwriteWidth = <?=round($scaleFactorX*247)?>
overwriteHeight = <?=round($scaleFactorY*52)?>
[TextureRedefine] #new item box
width = 566
height = 216
overwriteWidth = <?=round($scaleFactorX*566)?>
overwriteHeight = <?=round($scaleFactorY*216)?>
[TextureRedefine] #some blur related shit
width = 480
height = 270
formatsExcluded = 0x431
overwriteWidth = <?=round($scaleFactorX*480)?>
overwriteHeight = <?=round($scaleFactorY*270)?>
[TextureRedefine] #divine beast 3d minimap
width = 512
height = 288
overwriteWidth = <?=round($scaleFactorX*512)?>
overwriteHeight = <?=round($scaleFactorY*288)?>
[TextureRedefine] #minimap
width = 192
height = 192
formats = 0x019
overwriteWidth = <?=round($scaleFactorX*192)?>
overwriteHeight = <?=round($scaleFactorY*192)?>
[TextureRedefine] #map
width = 1500
height = 720
overwriteWidth = <?=round($scaleFactorX*1500)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] #hero mode path
width = 1920
height = 912
overwriteWidth = <?=round($scaleFactorX*1920)?>
overwriteHeight = <?=round($scaleFactorY*912)?>
[TextureRedefine] #open inventory and use weapon boxes
width = 495
height = 355
overwriteWidth = <?=round($scaleFactorX*495)?>
overwriteHeight = <?=round($scaleFactorY*355)?>
[TextureRedefine] #choose weapon box
width = 555
height = 355
overwriteWidth = <?=round($scaleFactorX*555)?>
overwriteHeight = <?=round($scaleFactorY*355)?>
[TextureRedefine] #choose bow box
width = 675
height = 355
overwriteWidth = <?=round($scaleFactorX*675)?>
overwriteHeight = <?=round($scaleFactorY*355)?>
[TextureRedefine] #action blur
width = 416
height = 233
overwriteWidth = <?=round($scaleFactorX*416)?>
overwriteHeight = <?=round($scaleFactorY*233)?>
[TextureRedefine] #inventory background blur
width = 320
height = 180
formats = 0x19
overwriteFormat = 0x823
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] #title menu background bloom
width = 320
height = 180
formats = 0x1a
overwriteFormat = 0x823
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] #lines on map
width = 13
height = 305
#overwriteFormat = 0x234
[TextureRedefine] #shadows
width = 360
height = 360
formats = 0x005
overwriteWidth = <?=round($scaleFactorY*360)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] #shadows
width = 720
height = 720
formats = 0x005
overwriteWidth = <?=round($scaleFactorY*720)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] #gamepad. optional
width = 854
height = 480
#overwriteWidth = <?=$fullWidth?>
#overwriteHeight = <?=$fullHeight?>