2018-01-03 12:47:00 +01:00
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune V0.2"
2017-11-05 22:42:04 +01:00
version = 2
2018-01-03 12:47:00 +01:00
# Use prohud+ to disable hearts. Affects nothing (afaik) besides text and some bugs(seen on the main menu).
# The selfie view isn't working correctly (yet) and shows blue squares as I don't know a way to disable this yet.
# This pack is doomed to have bugs, so only enable it when you want to make high-res screenshots.
# Reporting bugs is helpful to improve this pack (although there's no magic, so it might stay unfixed) and can be done on github or via discord (you'll know where).
# >>> Camera UI <<<
[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp
width = 200
height = 200
formats = 0x034
tilemodes = 4
#overwriteHeight = 1
#overwriteWidth = 1
# Affects leaves (and maybe more)!
[TextureRedefine] # Disable Sheikah Opening Animation # 238dd000_fmt0034_mip00_314x358_tm04_sw00000700.bmp
width = 314
height = 358
formats = 0x034
tilemodes = 4
overwriteHeight = 1
overwriteWidth = 1
[TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp
width = 24
height = 24
formats = 0x001a
tilemodes = 4
overwriteHeight = 1
overwriteWidth = 1
[TextureRedefine] # Removes most text! Also only removes a single element... # 20340000_fmt0001_mip00_1024x1024_tm04_sw00000000.bmp
width = 1024
height = 1024
formats = 0x001
tilemodes = 4
overwriteWidth = 1
overwriteHeight = 1
[TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
width = 75
height = 75
formats = 0x034
tilemodes = 4
overwriteWidth = 1
overwriteHeight = 1
[TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp
width = 8
height = 8
formats = 0x034
tilemodes = 2
overwriteWidth = 1
overwriteHeight = 1
[TextureRedefine] # Remove the orange # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
width = 26
height = 26
formats = 0x034
tilemodes = 2
overwriteWidth = 1
overwriteHeight = 1
# >>> MISC <<<
[TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp
width = 242
height = 162
formats = 0x034
tilemodes = 4
overwriteHeight = 1
overwriteWidth = 1
[TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp
width = 13
height = 305
formats = 0x034
tilemodes = 4
overwriteHeight = 1
overwriteWidth = 1
[TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp
width = 32
height = 1024
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp
width = 512
height = 512
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp
width = 1278
height = 387
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp
width = 128
height = 128
formats = 0x035
#overwriteHeight = 1
#overwriteWidth = 1
tilemodes = 4
# >>> Frame Decoration <<<
[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
width = 97
height = 156
formats = 0x433
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp
width = 179
height = 40
formats = 0x433
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp
width = 855
height = 30
formats = 0x433
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp
width = 151
height = 139
formats = 0x433
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp
width = 88
height = 77
formats = 0x433
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp
width = 908
height = 26
formats = 0x433
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp
width = 57
height = 171
formats = 0x433
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp
width = 79
height = 187
formats = 0x433
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp
width = 96
height = 69
formats = 0x433
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp
width = 107
height = 47
formats = 0x433
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 2
[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
width = 97
height = 156
formats = 0x433
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
# >>> Frame Glow <<<
[TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp
width = 92
height = 157
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp
width = 135
height = 188
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp
width = 58
height = 171
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp
width = 148
height = 140
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp
width = 159
height = 152
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
# >>> Frame Decoration Edges <<<
[TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp
width = 108
height = 47
formats = 0x033
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 2
[TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp
width = 97
height = 69
formats = 0x033
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp
width = 1086
height = 41
formats = 0x033
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp
width = 110
height = 77
formats = 0x033
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp
width = 110
height = 77
formats = 0x033
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp
width = 151
height = 149
formats = 0x033
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp
width = 97
height = 157
formats = 0x033
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp
width = 57
height = 160
formats = 0x033
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp
width = 79
height = 187
formats = 0x033
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
# >>> Frame Decoration Blur <<<
[TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp
width = 97
height = 80
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp
width = 68
height = 174
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp
width = 157
height = 148
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp
width = 101
height = 168
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp
width = 144
height = 199
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
# >>> Frame Decoration Edges <<<
[TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp
width = 182
height = 152
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp
width = 126
height = 153
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
width = 52
height = 133
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp
width = 279
height = 54
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
width = 52
height = 133
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
width = 292
height = 42
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
width = 292
height = 42
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp
width = 90
height = 69
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp
width = 1098
height = 58
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4
[TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp
width = 997
height = 58
formats = 0x034
overwriteHeight = 1
overwriteWidth = 1
tilemodes = 4