cemu_graphic_packs/Resolutions/WindWakerHD_Resolution/WWHD_Readme.md

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### TLoZ Wind Waker HD
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2019-02-24 03:18:12 +01:00
### Graphic options
3840x4320 vert x2 SSAA - light res x2
3840x4320 vert x2 SSAA - Runs the game at double vertical res for balance between look and performance for super samling. Aspect is still 16:9 so run fullscreen scaling in stretched and bilinear when activating this option.
Light res x2 - Doubles resolution of light sources and mitigate light haloing around object edges.
### Nice to know when creating a custom resolution
There are some issues with AO and light sources, to mitigate this some “sub” viewports need to scale evenly. XCX uses a similar approach to get smooth shadow transitions.
Example:
[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth= 1920
$gameHeight= 1080
$lightSource = 1.5
$scaleShader = (2560.0/3440.0)
$aspectRatio = (43.0/18.0)
Base resolution is 2560x1440 -> Uw patch res 3440
AO needs to be 2160 = 1440 * $lightSource = 1.5
We then need to scale back ultrawide to original aspect for all viewports using AO / light sources
2560 = 3440 *$scaleShader (2560.0/3440.0)