cemu_graphic_packs/Quality - Gamepad/XCX_2160pGamepad/rules.txt

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[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - 2160p (Gamepad) (4K)"
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[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
width = 640
height = 360
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formatsExcluded = 0x033, 0x031 #exclude obvious textures
overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 3072
overwriteHeight = 2160
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[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 1278
overwriteHeight = 720
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[TextureRedefine] # gamepad
width = 854
height = 480
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overwriteWidth = 2560
overwriteHeight = 1440
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 768
overwriteHeight = 432
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 480
#overwriteHeight = 270
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 240
#overwriteHeight = 135