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[XCX] Add AF pack
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Enhancements/XenobladeX_AnisotropicFiltering/rules.txt
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Enhancements/XenobladeX_AnisotropicFiltering/rules.txt
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Anisotropic Filtering
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path = "Xenoblade Chronicles X/Enhancements/Anisotropic Filtering"
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description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering for ground, wall and vegetation textures.|Has a minimal performance impact.
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version = 6
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[TextureRedefine] # Mountain Textures
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width = 2048
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height = 1024
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formats = 0x031
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overwriteAnisotropy = 16
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[TextureRedefine] # Ground/Rock Textures
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width = 1024
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height = 1024
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formats = 0x031
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overwriteAnisotropy = 16
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[TextureRedefine] # Ground/Sand Textures
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width = 512
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height = 512
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formats = 0x031
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overwriteAnisotropy = 16
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[TextureRedefine] # Tree Textures
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width = 128
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height = 512
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formats = 0x031
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overwriteAnisotropy = 16
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[TextureRedefine] # Ground/Sand/Plant Textures
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width = 256
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height = 256
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formats = 0x031
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overwriteAnisotropy = 16
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[TextureRedefine] # Grass/Plant Textures
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width = 256
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height = 128
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formats = 0x031
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overwriteAnisotropy = 16
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[TextureRedefine] # Grass/Plant Textures
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width = 128
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height = 128
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formats = 0x033
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overwriteAnisotropy = 16
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