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ClarityGFX
Added Directions .
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{\rtf1}
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{\rtf1}
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{\rtf1}
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#version 420
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#extension GL_ARB_texture_gather : enable
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float fogFactor = 1.0;
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float fogFactor = 0.2;
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// shader 38d70ed9280bb3bc
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uniform ivec4 uf_remappedPS[1];
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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