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Hyrule warriors - Shadow draw distance
To be more precise, improves the fade distance. Is still limited by projection area and hard-coded sequences.
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@ -19,6 +19,10 @@ moduleMatches = 0xE159AE91
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0x100FF060 = .float 0.99 # force high mip / texture lod
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0x100FF060 = .float 0.99 # force high mip / texture lod
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0x100DD8C4 = .float 9900.0 # some smoke / particles
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0x100DD8C4 = .float 9900.0 # some smoke / particles
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# shadow draw distance (more like boundary)
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0x10000B20 = .float 8000.0
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0x10000B24 = .float 20000.0
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#fov
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#fov
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#0x10006FD0 = .float 0.015 #fov .float 0.017453292 # DATA XREF: CActFunc::GetViewParameter((PLAYER_ID,S_VIEW_PARAM &,uint))+194o
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#0x10006FD0 = .float 0.015 #fov .float 0.017453292 # DATA XREF: CActFunc::GetViewParameter((PLAYER_ID,S_VIEW_PARAM &,uint))+194o
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# scatter light (fog)
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# scatter light (fog)
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