Hyrule warriors - Shadow draw distance

To be more precise, improves  the fade distance. Is still limited by projection area and hard-coded sequences.
This commit is contained in:
getdls 2020-05-25 19:27:19 +02:00
parent 8fc9510474
commit 03cfbd5024

View File

@ -19,6 +19,10 @@ moduleMatches = 0xE159AE91
0x100FF060 = .float 0.99 # force high mip / texture lod 0x100FF060 = .float 0.99 # force high mip / texture lod
0x100DD8C4 = .float 9900.0 # some smoke / particles 0x100DD8C4 = .float 9900.0 # some smoke / particles
# shadow draw distance (more like boundary)
0x10000B20 = .float 8000.0
0x10000B24 = .float 20000.0
#fov #fov
#0x10006FD0 = .float 0.015 #fov .float 0.017453292 # DATA XREF: CActFunc::GetViewParameter((PLAYER_ID,S_VIEW_PARAM &,uint))+194o #0x10006FD0 = .float 0.015 #fov .float 0.017453292 # DATA XREF: CActFunc::GetViewParameter((PLAYER_ID,S_VIEW_PARAM &,uint))+194o
# scatter light (fog) # scatter light (fog)