[XCX] Fix skell view, FX format conversion disabled

Breaks reflections... back to ugly sky
This commit is contained in:
getdls 2019-01-06 15:52:04 +01:00
parent 7086361a56
commit 047fa1e861
2 changed files with 60 additions and 18 deletions

View File

@ -5,23 +5,23 @@ path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
version = 3
[TextureRedefine]
width = 1280
height = 720
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 640
height = 368
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 640
height = 360
formats = 0x816
overwriteFormat = 0x820
#[TextureRedefine]
#width = 1280
#height = 720
#formats = 0x816
#overwriteFormat = 0x820
#
#[TextureRedefine]
#width = 640
#height = 368
#formats = 0x816
#overwriteFormat = 0x820
#
#[TextureRedefine]
#width = 640
#height = 360
#formats = 0x816
#overwriteFormat = 0x820
[Preset]
name = 1080 -> 1440

View File

@ -5,6 +5,7 @@ path = "Xenoblade Chronicles X/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
@ -166,6 +167,24 @@ $scaleBlur = 1.0
#$scaleShader = 1.0
#$scaleBlur = 1.0
[TextureRedefine]
width = 1280
height = 720
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 640
height = 368
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 640
height = 360
formats = 0x816
overwriteFormat = 0x820
#[TextureRedefine] #moved to fancy gfx for better compatibility
#width = 1280
#height = 720
@ -246,7 +265,7 @@ overwriteHeight = ($height/$gameHeight) * (368*$internalRes)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A,0x033,0x031 #dialog prompt fixes, XCX Logo NLA
formatsExcluded = 0x033,0x031 #dialog prompt fixes, XCX Logo NLA
tileModesExcluded = 0x001 # fmv sub colour
overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
@ -346,6 +365,22 @@ formatsExcluded = 0x431,0x035,0x034,0x033,0x031
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine] # skell view 8
width = 128
height = 80
formats = 0x816 #,0x035,0x034,0x033,0x031
formatsExcluded = 0x431,0x035,0x034,0x033,0x031
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine] # skell view
width = 128
height = 72
formats = 0x816 #,0x035,0x034,0x033,0x031
formatsExcluded = 0x431,0x035,0x034,0x033,0x031
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
#[TextureRedefine]
#width = 127
#height = 127
@ -381,6 +416,13 @@ formats = 0x816,0x806 #0x820,0x816 #,0x035,0x034,0x033,0x032,0x031
overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
overwriteHeight = ($height/$gameHeight) * (32*$internalRes)
[TextureRedefine] #skell view
width = 40
height = 24
#formats =
overwriteWidth = ($width/$gameWidth) * (40*$internalRes)
overwriteHeight = ($height/$gameHeight) * (24*$internalRes)
[TextureRedefine]
width = 32
height = 32