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https://github.com/cemu-project/cemu_graphic_packs.git
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[XCX] Fix skell view, FX format conversion disabled
Breaks reflections... back to ugly sky
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@ -5,23 +5,23 @@ path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
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description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
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version = 3
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x816
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overwriteFormat = 0x820
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#[TextureRedefine]
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#width = 1280
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#height = 720
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#formats = 0x816
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#overwriteFormat = 0x820
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#
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#[TextureRedefine]
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#width = 640
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#height = 368
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#formats = 0x816
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#overwriteFormat = 0x820
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#
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#[TextureRedefine]
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#width = 640
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#height = 360
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#formats = 0x816
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#overwriteFormat = 0x820
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[Preset]
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name = 1080 -> 1440
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@ -5,6 +5,7 @@ path = "Xenoblade Chronicles X/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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@ -166,6 +167,24 @@ $scaleBlur = 1.0
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#$scaleShader = 1.0
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#$scaleBlur = 1.0
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x816
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overwriteFormat = 0x820
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#[TextureRedefine] #moved to fancy gfx for better compatibility
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#width = 1280
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#height = 720
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@ -246,7 +265,7 @@ overwriteHeight = ($height/$gameHeight) * (368*$internalRes)
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[TextureRedefine]
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x033,0x031 #dialog prompt fixes, XCX Logo NLA
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formatsExcluded = 0x033,0x031 #dialog prompt fixes, XCX Logo NLA
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tileModesExcluded = 0x001 # fmv sub colour
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overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
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@ -346,6 +365,22 @@ formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine] # skell view 8
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width = 128
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height = 80
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formats = 0x816 #,0x035,0x034,0x033,0x031
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine] # skell view
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width = 128
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height = 72
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formats = 0x816 #,0x035,0x034,0x033,0x031
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formatsExcluded = 0x431,0x035,0x034,0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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#[TextureRedefine]
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#width = 127
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#height = 127
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@ -381,6 +416,13 @@ formats = 0x816,0x806 #0x820,0x816 #,0x035,0x034,0x033,0x032,0x031
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overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (32*$internalRes)
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[TextureRedefine] #skell view
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width = 40
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height = 24
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#formats =
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overwriteWidth = ($width/$gameWidth) * (40*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (24*$internalRes)
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[TextureRedefine]
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width = 32
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height = 32
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