[MK8] Quarter-Res Alpha

QRA is used for the motion blur that is around the edges of the screen.
This effect appears when you get a major boost (ex. using a Mushroom)
This commit is contained in:
Michael 2017-03-12 15:49:22 -07:00
parent 7f398ddab1
commit 057caf08aa
10 changed files with 228 additions and 13 deletions

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 1440
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 720
# MKTV output
[TextureRedefine]
width = 960
@ -58,8 +74,16 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1074
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 537
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2160
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 2160
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 1080
# MKTV output
[TextureRedefine]
width = 960
@ -58,6 +74,13 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2880
overwriteHeight = 1608
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1440
overwriteHeight = 804
[TextureRedefine] # gamepad
width = 854

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 2880
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 1440
# MKTV output
[TextureRedefine]
width = 960
@ -56,4 +72,12 @@ width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2144
overwriteHeight = 2144
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1072

View File

@ -22,7 +22,15 @@ width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 160
overwriteHeight = 180
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 160
overwriteHeight = 90
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
@ -40,6 +48,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 180
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 120
overwriteHeight = 90
# MKTV screen
[TextureRedefine]
width = 960
@ -64,6 +80,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 134
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 120
overwriteHeight = 67
[TextureRedefine] # shadows
width = 1024
height = 1024

View File

@ -24,6 +24,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 135
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
@ -40,6 +48,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 270
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 120
overwriteHeight = 135
# MKTV screen
[TextureRedefine]
width = 960
@ -64,6 +80,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 360
overwriteHeight = 201
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 180
overwriteHeight = 100
[TextureRedefine] # shadows
width = 1024
height = 1024

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 540
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 270
# MKTV screen
[TextureRedefine]
width = 960
@ -56,4 +72,12 @@ width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 720
overwriteHeight = 402
overwriteHeight = 402
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 360
overwriteHeight = 201

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
@ -31,8 +39,16 @@ overwriteHeight = 1440
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 641
overwriteHeight = 721
overwriteWidth = 640
overwriteHeight = 720
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 360
# MKTV screen
[TextureRedefine]
@ -56,4 +72,12 @@ width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 536
overwriteHeight = 536
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 268

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 1080
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 540
# MKTV output
[TextureRedefine]
width = 960
@ -56,4 +72,12 @@ width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1440
overwriteHeight = 804
overwriteHeight = 804
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 720
overwriteHeight = 402

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteHeight = 800
overwriteHeight = 450
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 400
overwriteHeight = 225
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 400
overwriteHeight = 450
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 200
overwriteHeight = 225
# MKTV screen
[TextureRedefine]
width = 960
@ -56,4 +72,12 @@ width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 600
overwriteHeight = 335
overwriteHeight = 335
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 300
overwriteHeight = 167

View File

@ -62,17 +62,17 @@ overwriteHeight = 225
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 353
overwriteWidth = 352
overwriteHeight = 225
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 313
overwriteHeight = 188
overwriteWidth = 312
overwriteHeight = 187
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 313
overwriteWidth = 312
overwriteHeight = 225