[MK8] Quarter-Res Alpha

QRA is used for the motion blur that is around the edges of the screen.
This effect appears when you get a major boost (ex. using a Mushroom)
This commit is contained in:
Michael 2017-03-12 15:49:22 -07:00
parent 7f398ddab1
commit 057caf08aa
10 changed files with 228 additions and 13 deletions

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
# Multiplayer-Mode Resolution (2p) # Multiplayer-Mode Resolution (2p)
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 1440 overwriteHeight = 1440
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 720
# MKTV output # MKTV output
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
@ -58,8 +74,16 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1074 overwriteHeight = 1074
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 537
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2562 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
# Multiplayer-Mode Resolution (2p) # Multiplayer-Mode Resolution (2p)
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 2160 overwriteHeight = 2160
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 1080
# MKTV output # MKTV output
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
@ -58,6 +74,13 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2880 overwriteWidth = 2880
overwriteHeight = 1608 overwriteHeight = 1608
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1440
overwriteHeight = 804
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5120 overwriteWidth = 5120
overwriteHeight = 2880 overwriteHeight = 2880
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
# Multiplayer-Mode Resolution (2p) # Multiplayer-Mode Resolution (2p)
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 2880 overwriteHeight = 2880
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 1440
# MKTV output # MKTV output
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
@ -57,3 +73,11 @@ height = 268
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2144 overwriteHeight = 2144
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1072

View File

@ -22,7 +22,15 @@ width = 640
height = 360 height = 360
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 320 overwriteWidth = 320
overwriteHeight = 160 overwriteHeight = 180
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 160
overwriteHeight = 90
# Multiplayer-Mode Resolution (2p) # Multiplayer-Mode Resolution (2p)
[TextureRedefine] [TextureRedefine]
@ -40,6 +48,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240 overwriteWidth = 240
overwriteHeight = 180 overwriteHeight = 180
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 120
overwriteHeight = 90
# MKTV screen # MKTV screen
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
@ -64,6 +80,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240 overwriteWidth = 240
overwriteHeight = 134 overwriteHeight = 134
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 120
overwriteHeight = 67
[TextureRedefine] # shadows [TextureRedefine] # shadows
width = 1024 width = 1024
height = 1024 height = 1024

View File

@ -24,6 +24,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480 overwriteWidth = 480
overwriteHeight = 270 overwriteHeight = 270
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 135
# Multiplayer-Mode Resolution (2p) # Multiplayer-Mode Resolution (2p)
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
@ -40,6 +48,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240 overwriteWidth = 240
overwriteHeight = 270 overwriteHeight = 270
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 120
overwriteHeight = 135
# MKTV screen # MKTV screen
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
@ -64,6 +80,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 360 overwriteWidth = 360
overwriteHeight = 201 overwriteHeight = 201
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 180
overwriteHeight = 100
[TextureRedefine] # shadows [TextureRedefine] # shadows
width = 1024 width = 1024
height = 1024 height = 1024

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
# Multiplayer-Mode Resolution (2p) # Multiplayer-Mode Resolution (2p)
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480 overwriteWidth = 480
overwriteHeight = 540 overwriteHeight = 540
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 270
# MKTV screen # MKTV screen
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
@ -57,3 +73,11 @@ height = 268
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 720 overwriteWidth = 720
overwriteHeight = 402 overwriteHeight = 402
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 360
overwriteHeight = 201

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
# Multiplayer-Mode Resolution (2p) # Multiplayer-Mode Resolution (2p)
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
@ -31,8 +39,16 @@ overwriteHeight = 1440
width = 320 width = 320
height = 360 height = 360
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 641 overwriteWidth = 640
overwriteHeight = 721 overwriteHeight = 720
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 360
# MKTV screen # MKTV screen
[TextureRedefine] [TextureRedefine]
@ -57,3 +73,11 @@ height = 268
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 536 overwriteHeight = 536
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 268

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
# Multiplayer-Mode Resolution (2p) # Multiplayer-Mode Resolution (2p)
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 1080 overwriteHeight = 1080
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 540
# MKTV output # MKTV output
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
@ -57,3 +73,11 @@ height = 268
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1440 overwriteWidth = 1440
overwriteHeight = 804 overwriteHeight = 804
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 720
overwriteHeight = 402

View File

@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteHeight = 800 overwriteHeight = 800
overwriteHeight = 450 overwriteHeight = 450
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 400
overwriteHeight = 225
# Multiplayer-Mode Resolution (2p) # Multiplayer-Mode Resolution (2p)
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 400 overwriteWidth = 400
overwriteHeight = 450 overwriteHeight = 450
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 200
overwriteHeight = 225
# MKTV screen # MKTV screen
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
@ -57,3 +73,11 @@ height = 268
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 600 overwriteWidth = 600
overwriteHeight = 335 overwriteHeight = 335
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 300
overwriteHeight = 167

View File

@ -62,17 +62,17 @@ overwriteHeight = 225
[TextureRedefine] # q-res (zoomed in) [TextureRedefine] # q-res (zoomed in)
width = 282 width = 282
height = 180 height = 180
overwriteWidth = 353 overwriteWidth = 352
overwriteHeight = 225 overwriteHeight = 225
[TextureRedefine] # q-res (zoom transition) [TextureRedefine] # q-res (zoom transition)
width = 250 width = 250
height = 150 height = 150
overwriteWidth = 313 overwriteWidth = 312
overwriteHeight = 188 overwriteHeight = 187
[TextureRedefine] # q-res (zoom transition 2) [TextureRedefine] # q-res (zoom transition 2)
width = 250 width = 250
height = 180 height = 180
overwriteWidth = 313 overwriteWidth = 312
overwriteHeight = 225 overwriteHeight = 225