mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 11:34:15 +01:00
[MK8] Quarter-Res Alpha
QRA is used for the motion blur that is around the edges of the screen. This effect appears when you get a major boost (ex. using a Mushroom)
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@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 2560
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overwriteHeight = 1440
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# Quarter Res Alpha (motion blur effect around edges of screen)
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[TextureRedefine]
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 720
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# Multiplayer-Mode Resolution (2p)
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[TextureRedefine]
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width = 640
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@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 1440
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# Multiplayer-Mode Quarter Res Alpha (2p)
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[TextureRedefine]
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width = 160
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 640
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overwriteHeight = 720
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# MKTV output
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[TextureRedefine]
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width = 960
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@ -58,8 +74,16 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1074
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# MKTV quarter res alpha
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[TextureRedefine]
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width = 240
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height = 134
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 537
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2562
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 3840
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overwriteHeight = 2160
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# Quarter Res Alpha (motion blur effect around edges of screen)
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[TextureRedefine]
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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# Multiplayer-Mode Resolution (2p)
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[TextureRedefine]
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width = 640
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@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 2160
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# Multiplayer-Mode Quarter Res Alpha (2p)
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[TextureRedefine]
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width = 160
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 1080
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# MKTV output
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[TextureRedefine]
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width = 960
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@ -58,6 +74,13 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 2880
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overwriteHeight = 1608
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# MKTV quarter res alpha
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[TextureRedefine]
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width = 240
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height = 134
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1440
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overwriteHeight = 804
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[TextureRedefine] # gamepad
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width = 854
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@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 5120
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overwriteHeight = 2880
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# Quarter Res Alpha (motion blur effect around edges of screen)
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[TextureRedefine]
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 2560
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overwriteHeight = 1440
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# Multiplayer-Mode Resolution (2p)
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[TextureRedefine]
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width = 640
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@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 2560
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overwriteHeight = 2880
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# Multiplayer-Mode Quarter Res Alpha (2p)
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[TextureRedefine]
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width = 160
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 1440
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# MKTV output
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[TextureRedefine]
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width = 960
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@ -57,3 +73,11 @@ height = 268
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 3840
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overwriteHeight = 2144
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# MKTV quarter res alpha
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[TextureRedefine]
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width = 240
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height = 134
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1072
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@ -22,7 +22,15 @@ width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 320
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overwriteHeight = 160
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overwriteHeight = 180
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# Quarter Res Alpha (motion blur effect around edges of screen)
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[TextureRedefine]
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 160
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overwriteHeight = 90
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# Multiplayer-Mode Resolution (2p)
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[TextureRedefine]
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@ -40,6 +48,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 240
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overwriteHeight = 180
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# Multiplayer-Mode Quarter Res Alpha (2p)
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[TextureRedefine]
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width = 160
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 120
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overwriteHeight = 90
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# MKTV screen
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[TextureRedefine]
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width = 960
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@ -64,6 +80,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 240
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overwriteHeight = 134
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# MKTV quarter res alpha
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[TextureRedefine]
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width = 240
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height = 134
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 120
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overwriteHeight = 67
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[TextureRedefine] # shadows
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width = 1024
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height = 1024
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@ -24,6 +24,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 480
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overwriteHeight = 270
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# Quarter Res Alpha (motion blur effect around edges of screen)
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[TextureRedefine]
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 240
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overwriteHeight = 135
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# Multiplayer-Mode Resolution (2p)
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[TextureRedefine]
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width = 640
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@ -40,6 +48,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 240
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overwriteHeight = 270
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# Multiplayer-Mode Quarter Res Alpha (2p)
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[TextureRedefine]
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width = 160
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 120
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overwriteHeight = 135
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# MKTV screen
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[TextureRedefine]
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width = 960
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@ -64,6 +80,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 360
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overwriteHeight = 201
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# MKTV quarter res alpha
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[TextureRedefine]
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width = 240
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height = 134
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 180
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overwriteHeight = 100
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[TextureRedefine] # shadows
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width = 1024
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height = 1024
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@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 540
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# Quarter Res Alpha (motion blur effect around edges of screen)
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[TextureRedefine]
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 480
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overwriteHeight = 270
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# Multiplayer-Mode Resolution (2p)
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[TextureRedefine]
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width = 640
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@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 480
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overwriteHeight = 540
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# Multiplayer-Mode Quarter Res Alpha (2p)
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[TextureRedefine]
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width = 160
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 240
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overwriteHeight = 270
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# MKTV screen
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[TextureRedefine]
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width = 960
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@ -57,3 +73,11 @@ height = 268
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 720
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overwriteHeight = 402
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# MKTV quarter res alpha
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[TextureRedefine]
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width = 240
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height = 134
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 360
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overwriteHeight = 201
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@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 720
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# Quarter Res Alpha (motion blur effect around edges of screen)
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[TextureRedefine]
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 640
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overwriteHeight = 360
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# Multiplayer-Mode Resolution (2p)
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[TextureRedefine]
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width = 640
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@ -31,8 +39,16 @@ overwriteHeight = 1440
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width = 320
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 641
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overwriteHeight = 721
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overwriteWidth = 640
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overwriteHeight = 720
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# Multiplayer-Mode Quarter Res Alpha (2p)
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[TextureRedefine]
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width = 160
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 320
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overwriteHeight = 360
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# MKTV screen
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[TextureRedefine]
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@ -57,3 +73,11 @@ height = 268
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 536
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# MKTV quarter res alpha
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[TextureRedefine]
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width = 240
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height = 134
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 480
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overwriteHeight = 268
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@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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# Quarter Res Alpha (motion blur effect around edges of screen)
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[TextureRedefine]
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 540
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# Multiplayer-Mode Resolution (2p)
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[TextureRedefine]
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width = 640
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@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 1080
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# Multiplayer-Mode Quarter Res Alpha (2p)
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[TextureRedefine]
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width = 160
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 480
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overwriteHeight = 540
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# MKTV output
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[TextureRedefine]
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width = 960
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@ -57,3 +73,11 @@ height = 268
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1440
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overwriteHeight = 804
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# MKTV quarter res alpha
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[TextureRedefine]
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width = 240
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height = 134
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 720
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overwriteHeight = 402
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@ -18,6 +18,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteHeight = 800
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overwriteHeight = 450
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# Quarter Res Alpha (motion blur effect around edges of screen)
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[TextureRedefine]
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width = 320
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 400
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overwriteHeight = 225
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# Multiplayer-Mode Resolution (2p)
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[TextureRedefine]
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width = 640
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@ -34,6 +42,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 400
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overwriteHeight = 450
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# Multiplayer-Mode Quarter Res Alpha (2p)
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[TextureRedefine]
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width = 160
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height = 180
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 200
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overwriteHeight = 225
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# MKTV screen
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[TextureRedefine]
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width = 960
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@ -57,3 +73,11 @@ height = 268
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 600
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overwriteHeight = 335
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# MKTV quarter res alpha
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[TextureRedefine]
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width = 240
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height = 134
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 300
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overwriteHeight = 167
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@ -62,17 +62,17 @@ overwriteHeight = 225
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[TextureRedefine] # q-res (zoomed in)
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width = 282
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height = 180
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overwriteWidth = 353
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overwriteWidth = 352
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overwriteHeight = 225
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[TextureRedefine] # q-res (zoom transition)
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width = 250
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height = 150
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overwriteWidth = 313
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overwriteHeight = 188
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overwriteWidth = 312
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overwriteHeight = 187
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[TextureRedefine] # q-res (zoom transition 2)
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width = 250
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height = 180
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overwriteWidth = 313
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overwriteWidth = 312
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overwriteHeight = 225
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