Add the rest of the packs to build script

This commit is contained in:
Michael 2017-10-19 19:28:36 -07:00
parent 4026ecaabd
commit 05cd663321
241 changed files with 1278 additions and 5302 deletions

4
.gitignore vendored
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#Enthusiast Enthusiast
Performance Performance
#Quality Quality

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[Definition]
titleIds = 0005000010144000,000500001014e100
name = "Adventure Time Explore the Dungeon Because I DON'T KNOW - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

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[Definition]
titleIds = 00050000101ac700,00050000101afe00
name = "Adventure Time Finn And Jake Investigations - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 00050000101ac700,00050000101afe00
name = "Adventure Time Finn And Jake Investigations - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 00050000101ac700,00050000101afe00
name = "Adventure Time Finn And Jake Investigations - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 0005000010205f00
name = "Aqua TV - 5120x2880"
version = 2
[TextureRedefine] # tv
1
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv 2
width = 1280
height = 480
overwriteWidth = 5120
overwriteHeight = 1920
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteHeight = 1440

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[Definition]
titleIds = 0005000010205f00
name = "Aqua TV - 7680x4320"
version = 2
[TextureRedefine] # tv
1
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # tv 2
width = 1280
height = 480
overwriteWidth = 7680
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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[Definition]
titleIds = 0005000010205f00
name = "Aqua TV - 10240x5760"
version = 2
[TextureRedefine] # tv
1
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # tv 2
width = 1280
height = 480
overwriteWidth = 10240
overwriteHeight = 3840
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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[Definition]
titleIds = ffffffff0796e931
name = "Batman Arkham City Armored Edition - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = ffffffff0796e931
name = "Batman Arkham City Armored Edition - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = ffffffff0796e931
name = "Batman Arkham City Armored Edition - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 000500001010ac00,0005000010111000
name = "Ben 10 Omniverse - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 480
overwriteHeight = 361
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 000500001010ac00,0005000010111000
name = "Ben 10 Omniverse - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 000500001010ac00,0005000010111000
name = "Ben 10 Omniverse - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 000500001014dd00
name = "Chimpuzzle Pro - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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[Definition]
titleIds = 00050000101a9e00,00050000101a9c00
name = "Chompy Chomp Chomp Party - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] #o-res
width = 160
height = 90
#overwriteWidth = 720
#overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 0005000010129000,0005000010129200
name = "DuckTales Remastered - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

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[Definition]
titleIds = 0005000010197300
name = "Electronic Super Joy Groove City - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

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[Definition]
titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6
name = "Family Tennis SP - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6
name = "Family Tennis SP - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6
name = "Family Tennis SP - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 000500001017dc00,0005000010182800
name = "Frenchy Bird - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 0005000010183c00,0005000010184400
name = "Infinity Runner - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x033 #exclude intro/menu background
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 00050000101dc300,00050000101d9700
name = "Kick and Fennick - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

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[Definition]
titleIds = 00050000101a6500,00050000101aa500
name = "Kung Fu Panda Showdown of Legendary Legends - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x041a,0x433,0x431 #exclude intro/menu backgrounds
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 720
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 00050000101a6500,00050000101aa500
name = "Kung Fu Panda Showdown of Legendary Legends - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x041a,0x433,0x431 #exclude intro/menu backgrounds
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 00050000101a6500,00050000101aa500
name = "Kung Fu Panda Showdown of Legendary Legends - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x041a,0x433,0x431 #exclude intro/menu backgrounds
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 0005000010101a00,0005000010101b00
name = "LEGO City Undercover - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 000500001010da00,0005000010112f00
name = "NBA 2K13 - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 0005000010110900,0005000010110A00,0005000010110B00
name = "Ninja Gaiden 3: Razor's Edge - 5120x2880"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
tileModesExcluded = 0x001 # intro fix
overwriteWidth = 5120
overwriteHeight = 2880

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@ -1,11 +0,0 @@
[Definition]
titleIds = 0005000010110900,0005000010110A00,0005000010110B00
name = "Ninja Gaiden 3: Razor's Edge - 7680x4320"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
tileModesExcluded = 0x001 # intro fix
overwriteWidth = 7680
overwriteHeight = 4320

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@ -1,11 +0,0 @@
[Definition]
titleIds = 0005000010110900,0005000010110A00,0005000010110B00
name = "Ninja Gaiden 3: Razor's Edge - 10240x5760"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
tileModesExcluded = 0x001 # intro fix
overwriteWidth = 10240
overwriteHeight = 5760

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[Definition]
titleIds = 0005000010175400,00050000101a1300
name = "Paper Monsters Recut - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # TV 2
width = 960
height = 540
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # TV 2 half-res
width = 480
height = 270
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

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@ -1,23 +0,0 @@
[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

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@ -1,23 +0,0 @@
[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

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[Definition]
titleIds = 00050000101d0300,00050000101d0600,000500001014d200,00050000101d3f00
name = "Project Zero Maiden of Black Water - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv
width = 1278
height = 718
overwriteWidth = 5112
overwriteHeight = 2872
[TextureRedefine] # half-res alpha
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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[Definition]
titleIds = 00050000101c5f00
name = "Sanatory Hallways - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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[Definition]
titleIds = 000500001015b100,0005000010155b00,00050000101b6500
name = "Tengami - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

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@ -1,36 +0,0 @@
[Definition]
titleIds = 0005000010133900,0005000010136700
name = "Turbo Super Stunt Squad - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 #exclude intro/menu background
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

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@ -1,36 +0,0 @@
[Definition]
titleIds = 0005000010133900,0005000010136700
name = "Turbo Super Stunt Squad - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 #exclude intro/menu background
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -1,36 +0,0 @@
[Definition]
titleIds = 0005000010133900,0005000010136700
name = "Turbo Super Stunt Squad - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 #exclude intro/menu background
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2562
#overwriteHeight = 1440

View File

@ -1,35 +0,0 @@
[Definition]
titleIds = 000500001010e800
name = "Wipeout 3 - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -1,35 +0,0 @@
[Definition]
titleIds = 000500001010e800
name = "Wipeout 3 - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -1,35 +0,0 @@
[Definition]
titleIds = 000500001010e800
name = "Wipeout 3 - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -1,35 +0,0 @@
[Definition]
titleIds = 0005000010145500
name = "Wipeout Create & Crash - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -1,35 +0,0 @@
[Definition]
titleIds = 0005000010145500
name = "Wipeout Create & Crash - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -1,35 +0,0 @@
[Definition]
titleIds = 0005000010145500
name = "Wipeout Create & Crash - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

View File

@ -1,25 +0,0 @@
[Definition]
titleIds = 0005000010144000,000500001014e100
name = "Adventure Time Explore the Dungeon Because I DON'T KNOW - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,21 +0,0 @@
[Definition]
titleIds = 0005000010144000,000500001014e100
name = "Adventure Time Explore the Dungeon Because I DON'T KNOW - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,22 +0,0 @@
[Definition]
titleIds = 0005000010144000,000500001014e100
name = "Adventure Time Explore the Dungeon Because I DON'T KNOW - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,31 +0,0 @@
[Definition]
titleIds = 00050000101ac700,00050000101afe00
name = "Adventure Time Finn And Jake Investigations - 1920x1080"
version = 2
extureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,31 +0,0 @@
[Definition]
titleIds = 00050000101ac700,00050000101afe00
name = "Adventure Time Finn And Jake Investigations - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,29 +0,0 @@
[Definition]
titleIds = 00050000101ac700,00050000101afe00
name = "Adventure Time Finn And Jake Investigations - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,31 +0,0 @@
[Definition]
titleIds = 00050000101ac700,00050000101afe00
name = "Adventure Time Finn And Jake Investigations - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,30 +0,0 @@
[Definition]
titleIds = 0005000010205f00
name = "Aqua TV - 1920x1080"
version = 2
[TextureRedefine] # tv
1
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # tv 2
width = 1280
height = 480
overwriteWidth = 1920
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,22 +0,0 @@
[Definition]
titleIds = 0005000010205f00
name = "Aqua TV - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv 2
width = 1280
height = 480
overwriteWidth = 2560
overwriteHeight = 960
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,29 +0,0 @@
[Definition]
titleIds = 0005000010205f00
name = "Aqua TV - 3200x1800"
version = 2
[TextureRedefine] # tv
1
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # tv 2
width = 1280
height = 480
overwriteWidth = 3200
overwriteHeight = 1200
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,30 +0,0 @@
[Definition]
titleIds = 0005000010205f00
name = "Aqua TV - 3840x2160"
version = 2
[TextureRedefine] # tv
1
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv 2
width = 1280
height = 480
overwriteWidth = 3840
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,18 +0,0 @@
[Definition]
titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00
name = "Batman Arkham City Armored Edition - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,18 +0,0 @@
[Definition]
titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00
name = "Batman Arkham City Armored Edition - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,18 +0,0 @@
[Definition]
titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00
name = "Batman Arkham City Armored Edition - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,18 +0,0 @@
[Definition]
titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00
name = "Batman Arkham City Armored Edition - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,43 +0,0 @@
[Definition]
titleIds = 000500001010ac00,0005000010111000
name = "Ben 10 Omniverse - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,44 +0,0 @@
[Definition]
titleIds = 000500001010ac00,0005000010111000
name = "Ben 10 Omniverse - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 640
overwriteHeight = 361
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 320
overwriteHeight = 181
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,42 +0,0 @@
[Definition]
titleIds = 000500001010ac00,0005000010111000
name = "Ben 10 Omniverse - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,43 +0,0 @@
[Definition]
titleIds = 000500001010ac00,0005000010111000
name = "Ben 10 Omniverse - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]# q-res
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #o-res
width = 160
height = 90
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,26 +0,0 @@
[Definition]
titleIds = 000500001014dd00
name = "Chimpuzzle Pro - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,24 +0,0 @@
[Definition]
titleIds = 000500001014dd00
name = "Chimpuzzle Pro - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,25 +0,0 @@
[Definition]
titleIds = 000500001014dd00
name = "Chimpuzzle Pro - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -1,38 +0,0 @@
[Definition]
titleIds = 00050000101a9e00,00050000101a9c00
name = "Chompy Chomp Chomp Party - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,39 +0,0 @@
[Definition]
titleIds = 00050000101a9e00,00050000101a9c00
name = "Chompy Chomp Chomp Party - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] # q-res
width = 320
height = 180
overwriteWidth = 640
overwriteHeight = 361
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,37 +0,0 @@
[Definition]
titleIds = 00050000101a9e00,00050000101a9c00
name = "Chompy Chomp Chomp Party - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine]# q-res
width = 320
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,38 +0,0 @@
[Definition]
titleIds = 00050000101a9e00,00050000101a9c00
name = "Chompy Chomp Chomp Party - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]# q-res
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 0005000010180b00,0005000010177200
name = "Citizens Of Earth - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 0005000010180b00,0005000010177200
name = "Citizens Of Earth - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 0005000010180b00,0005000010177200
name = "Citizens Of Earth - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 0005000010180b00,0005000010177200
name = "Citizens Of Earth - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,23 +0,0 @@
[Definition]
titleIds = 0005000010129000,0005000010129200
name = "DuckTales Remastered - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,23 +0,0 @@
[Definition]
titleIds = 0005000010129000,0005000010129200
name = "DuckTales Remastered - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,23 +0,0 @@
[Definition]
titleIds = 0005000010129000,0005000010129200
name = "DuckTales Remastered - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,24 +0,0 @@
[Definition]
titleIds = 0005000010197300
name = "Electronic Super Joy Groove City - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,24 +0,0 @@
[Definition]
titleIds = 0005000010197300
name = "Electronic Super Joy Groove City - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,25 +0,0 @@
[Definition]
titleIds = 0005000010197300
name = "Electronic Super Joy Groove City - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,42 +0,0 @@
[Definition]
titleIds = 500001012f000,ffffffff057b4449
name = "FAST Racing NEO - 1920x1080"
version = 2
[TextureRedefine] # TV
width = 1280
height = 720
formatsExcluded = 0x433
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # Half-width 1
width = 640
height = 720
overwriteWidth = 960
overwriteHeight = 1080
[TextureRedefine] # Half-res
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # Half-width 2
width = 320
height = 360
overwriteWidth = 480
overwriteHeight = 540
[TextureRedefine] # Q-res
width = 160
height = 180
overwriteWidth = 240
overwriteHeight = 270
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,42 +0,0 @@
[Definition]
titleIds = 500001012f000,ffffffff057b4449
name = "FAST Racing NEO - 2560x1440"
version = 2
[TextureRedefine] # TV
width = 1280
height = 720
formatsExcluded = 0x433
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # Half-width 1
width = 640
height = 720
overwriteWidth = 1280
overwriteHeight = 1440
[TextureRedefine] # Half-res
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # Half-width 2
width = 320
height = 360
overwriteWidth = 640
overwriteHeight = 722
[TextureRedefine] # Q-res
width = 160
height = 180
overwriteWidth = 320
overwriteHeight = 362
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,42 +0,0 @@
[Definition]
titleIds = 500001012f000,ffffffff057b4449
name = "FAST Racing NEO - 3200x1800"
version = 2
[TextureRedefine] # TV
width = 1280
height = 720
formatsExcluded = 0x433
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # Half-width 1
width = 640
height = 720
overwriteWidth = 1600
overwriteHeight = 1800
[TextureRedefine] # Half-res
width = 640
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # Half-width 2
width = 320
height = 360
overwriteWidth = 800
overwriteHeight = 900
[TextureRedefine] # Q-res
width = 160
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,42 +0,0 @@
[Definition]
titleIds = 500001012f000,ffffffff057b4449
name = "FAST Racing NEO - 3840x2160"
version = 2
[TextureRedefine] # TV
width = 1280
height = 720
formatsExcluded = 0x433
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # Half-width 1
width = 640
height = 720
overwriteWidth = 1920
overwriteHeight = 2160
[TextureRedefine] # Half-res
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # Half-width 2
width = 320
height = 360
overwriteWidth = 960
overwriteHeight = 1080
[TextureRedefine] # Q-res
width = 160
height = 180
overwriteWidth = 480
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 000500001019ae00,00050000101a2c00
name = "Family Tennis SP - 1920x1080"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 000500001019ae00,00050000101a2c00
name = "Family Tennis SP - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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