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[Fast Racing Neo] Fix pack not working
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@ -205,21 +205,21 @@ overwriteHeight = ($height / $gameHeight) * 480
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width = 640
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height = 720
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#formats = 0x816,0x001,0x01a
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overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # 0.5.x main 8 rounding
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width = 640
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height = 592
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#formats = 0x816,0x001,0x01a
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overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 592
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[TextureRedefine] # 0.5.x main
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width = 640
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height = 580
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#formats = 0x816,0x001,0x01a
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overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 580
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[TextureRedefine] # Bloom Pass
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@ -250,7 +250,7 @@ overwriteHeight = ($height / $gameHeight) * 290
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width = 512
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height = 512
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formats = 0x1
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overwriteWidth = ($width / $gameWidth) * (512*$internalRes)
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 512
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[TextureRedefine] # Light Shafts Pass Mip
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@ -263,33 +263,33 @@ overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine] # Bloom Pass Mip
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width = 320
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height = 368
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overwriteWidth = ($width / $gameWidth) * (320*$internalRes)
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine] # Bloom Pass Mip
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width = 320
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height = 360
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overwriteWidth = ($width / $gameWidth) * (320*$internalRes)
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine] # Bloom Pass Mip
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width = 320
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height = 192
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overwriteWidth = ($width / $gameWidth) * (320*$internalRes)
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine] # Bloom Pass Mip
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width = 320
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height = 180
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formatsExcluded = 0x41a
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overwriteWidth = ($width / $gameWidth) * (320*$internalRes)
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine] # Light Shafts Pass Mip
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width = 256
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height = 256
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formats = 0x1
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overwriteWidth = ($width / $gameWidth) * (256*$internalRes)
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine] # Bloom Pass Mip
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