[Fast Racing Neo] Fix pack not working

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M&M 2020-05-12 20:47:29 -07:00 committed by GitHub
parent 4afffc6e5f
commit 0b0cd6fe92
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@ -205,21 +205,21 @@ overwriteHeight = ($height / $gameHeight) * 480
width = 640 width = 640
height = 720 height = 720
#formats = 0x816,0x001,0x01a #formats = 0x816,0x001,0x01a
overwriteWidth = ($width/$gameWidth) * (640*$internalRes) overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 720 overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # 0.5.x main 8 rounding [TextureRedefine] # 0.5.x main 8 rounding
width = 640 width = 640
height = 592 height = 592
#formats = 0x816,0x001,0x01a #formats = 0x816,0x001,0x01a
overwriteWidth = ($width/$gameWidth) * (640*$internalRes) overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 592 overwriteHeight = ($height/$gameHeight) * 592
[TextureRedefine] # 0.5.x main [TextureRedefine] # 0.5.x main
width = 640 width = 640
height = 580 height = 580
#formats = 0x816,0x001,0x01a #formats = 0x816,0x001,0x01a
overwriteWidth = ($width/$gameWidth) * (640*$internalRes) overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 580 overwriteHeight = ($height/$gameHeight) * 580
[TextureRedefine] # Bloom Pass [TextureRedefine] # Bloom Pass
@ -250,7 +250,7 @@ overwriteHeight = ($height / $gameHeight) * 290
width = 512 width = 512
height = 512 height = 512
formats = 0x1 formats = 0x1
overwriteWidth = ($width / $gameWidth) * (512*$internalRes) overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 512 overwriteHeight = ($height / $gameHeight) * 512
[TextureRedefine] # Light Shafts Pass Mip [TextureRedefine] # Light Shafts Pass Mip
@ -263,33 +263,33 @@ overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine] # Bloom Pass Mip [TextureRedefine] # Bloom Pass Mip
width = 320 width = 320
height = 368 height = 368
overwriteWidth = ($width / $gameWidth) * (320*$internalRes) overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 368 overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine] # Bloom Pass Mip [TextureRedefine] # Bloom Pass Mip
width = 320 width = 320
height = 360 height = 360
overwriteWidth = ($width / $gameWidth) * (320*$internalRes) overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 360 overwriteHeight = ($height / $gameHeight) * 360
[TextureRedefine] # Bloom Pass Mip [TextureRedefine] # Bloom Pass Mip
width = 320 width = 320
height = 192 height = 192
overwriteWidth = ($width / $gameWidth) * (320*$internalRes) overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192 overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine] # Bloom Pass Mip [TextureRedefine] # Bloom Pass Mip
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x41a formatsExcluded = 0x41a
overwriteWidth = ($width / $gameWidth) * (320*$internalRes) overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180 overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine] # Light Shafts Pass Mip [TextureRedefine] # Light Shafts Pass Mip
width = 256 width = 256
height = 256 height = 256
formats = 0x1 formats = 0x1
overwriteWidth = ($width / $gameWidth) * (256*$internalRes) overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256 overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine] # Bloom Pass Mip [TextureRedefine] # Bloom Pass Mip