[Hyrule Warriors] Add 1080p and 2160p

This commit is contained in:
Michael 2017-09-14 20:29:28 -07:00
parent 046bab710d
commit 0d20f5e94b
2 changed files with 141 additions and 3 deletions

View File

@ -3,16 +3,76 @@ titleIds = 000500001017D800,000500001017D900,000500001017CD00
name = "Hyrule Warriors - 1920x1080"
version = 2
[TextureRedefine]
[TextureRedefine] #Game Resolution
width = 1280
height = 720
formatsExcluded = 0x431,0x433
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
[TextureRedefine] #Only saw depth in Nsight
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
overwriteHeight = 540
[TextureRedefine] #Lighting?
width = 322
height = 182
overwriteWidth = 483
overwriteHeight = 273
[TextureRedefine] #Dupe of Main Game
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #Lighting Blur?
width = 162
height = 92
overwriteWidth = 243
overwriteHeight = 138
[TextureRedefine] #Lighting Blur?
width = 160
height = 90
overwriteWidth = 240
overwriteHeight = 135
#[TextureRedefine] #Shadows?
#width = 1024
#height = 2048
#formats = 0x005
#overwriteWidth = 2048
#overwriteHeight = 4096
#[TextureRedefine] #Dupe of Main Game?
#width = 64
#height = 64
#formats = 0x005
#overwriteWidth = 96
#overwriteHeight = 96
#[TextureRedefine] #Dupe of Main Game?
#width = 16
#height = 16
#formats = 0x005
#overwriteWidth = 24
#overwriteHeight = 24
#[TextureRedefine] #Dupe of Main Game?
#width = 4
#height = 4
#formats = 0x005
#overwriteWidth = 6
#overwriteHeight = 6
#[TextureRedefine] #Dupe of Main Game?
#width = 1
#height = 1
#formats = 0x005
#overwriteWidth = 2
#overwriteHeight = 2

View File

@ -0,0 +1,78 @@
[Definition]
titleIds = 000500001017D800,000500001017D900,000500001017CD00
name = "Hyrule Warriors - 3840x2160"
version = 2
[TextureRedefine] #Game Resolution
width = 1280
height = 720
formatsExcluded = 0x431,0x433
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] #Only saw depth in Nsight
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #Lighting?
width = 322
height = 182
overwriteWidth = 966
overwriteHeight = 546
[TextureRedefine] #Dupe of Main Game
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #Lighting Blur?
width = 162
height = 92
overwriteWidth = 486
overwriteHeight = 276
[TextureRedefine] #Lighting Blur?
width = 160
height = 90
overwriteWidth = 480
overwriteHeight = 270
#[TextureRedefine] #Shadows?
#width = 1024
#height = 2048
#formats = 0x005
#overwriteWidth = 2048
#overwriteHeight = 4096
[TextureRedefine] #Dupe of Main Game?
width = 64
height = 64
formats = 0x005
overwriteWidth = 192
overwriteHeight = 192
[TextureRedefine] #Dupe of Main Game?
width = 16
height = 16
formats = 0x005
overwriteWidth = 48
overwriteHeight = 48
[TextureRedefine] #Dupe of Main Game?
width = 4
height = 4
formats = 0x005
overwriteWidth = 12
overwriteHeight = 12
[TextureRedefine] #Dupe of Main Game?
width = 1
height = 1
formats = 0x005
overwriteWidth = 3
overwriteHeight = 3