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https://github.com/cemu-project/cemu_graphic_packs.git
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Uncomment player icons
They don't scale properly, but it's something that I hope gets fixed sooner or later.
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@ -15,14 +15,14 @@ version = 2
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[TextureRedefine] # tv
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[TextureRedefine] # tv
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width = 1280
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width = 1280
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height = 720
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height = 720
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formatsExcluded = 0x00000019,0x0000001a
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formatsExcluded = 0x19,0x1a
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # tv
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[TextureRedefine] # tv
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width = 1280
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width = 1280
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height = 720
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height = 720
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formats = 0x00000019,0x0000001a
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formats = 0x19,0x1a
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overwriteFormat = 0x1f
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overwriteFormat = 0x1f
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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@ -30,7 +30,7 @@ overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # half-res alpha
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[TextureRedefine] # half-res alpha
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width = 640
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width = 640
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height = 360
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height = 360
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formatsExcluded = 0x0000041a,0x00000431 # exclude obvious textures
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formatsExcluded = 0x41a,0x431 # exclude obvious textures; 41a exclude is broken atm, stage previews don't show
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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@ -64,24 +64,24 @@ height = 252
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overwriteWidth = <?=round($scaleFactorX*448)?>
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overwriteWidth = <?=round($scaleFactorX*448)?>
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overwriteHeight = <?=round($scaleFactorY*252)?>
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overwriteHeight = <?=round($scaleFactorY*252)?>
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8; need to find format
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8; doesn't scale properly yet
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width = 128
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width = 128
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height = 128
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height = 128
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formats = 0x0000041a
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formats = 0x41a
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#overwriteWidth = <?=round($scaleFactorY*128)?>
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overwriteWidth = <?=round($scaleFactorY*128)?>
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#overwriteHeight = <?=round($scaleFactorY*128)?>
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overwriteHeight = <?=round($scaleFactorY*128)?>
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[TextureRedefine] # player icon - GL_RGBA8; doesn't scale properly yet, uncomment with caution
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[TextureRedefine] # player icon - GL_RGBA8; doesn't scale properly yet
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width = 256
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width = 256
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height = 256
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height = 256
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formats = 0x0000001a
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formats = 0x1a
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#overwriteWidth = <?=round($scaleFactorY*256)?>
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overwriteWidth = <?=round($scaleFactorY*256)?>
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#overwriteHeight = <?=round($scaleFactorY*256)?>
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overwriteHeight = <?=round($scaleFactorY*256)?>
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[TextureRedefine] # player name - GL_RGBA8
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[TextureRedefine] # player name - GL_RGBA8
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width = 128
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width = 128
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height = 32
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height = 32
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formats = 0x0000001a
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formats = 0x1a
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overwriteWidth = <?=round($scaleFactorX*128)?>
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overwriteWidth = <?=round($scaleFactorX*128)?>
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overwriteHeight = <?=round($scaleFactorY*32)?>
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overwriteHeight = <?=round($scaleFactorY*32)?>
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