mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 11:06:54 +01:00
[TPHD] Scale all GUI elements, + format conversion
This commit is contained in:
parent
5a4197dad9
commit
0ee511522f
@ -159,6 +159,29 @@ $crushContrast = 0.0
|
||||
$bleach = 0.875
|
||||
$sharp_mix = 0.00
|
||||
|
||||
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
|
||||
name = Cold contrast preserve highlights
|
||||
$redShadows = 0.98 #1.02 #0.99
|
||||
$greenShadows = 1.01 #1.05 # 1.0
|
||||
$blueSadows = 1.04 #1.0 #1.01
|
||||
$redMid = 0.97 #0.87
|
||||
$greenMid = 1.06 #0.9 #0.88
|
||||
$blueMid = 1.14
|
||||
$redHilight = 0.98
|
||||
$greenHilight = 0.97 #.86
|
||||
$blueHilight = 1.09 #1.14
|
||||
|
||||
$contrastCurve = 0.25
|
||||
$hazeFactor = 0.1
|
||||
$bloom = 0.975
|
||||
$gamma = 0.75
|
||||
$exposure = 1.125
|
||||
$vibrance = 0.35
|
||||
$crushContrast = 0.0
|
||||
$bleach = 0.875
|
||||
$sharp_mix = 0.00
|
||||
|
||||
|
||||
[Preset] # jff
|
||||
name = Skyward Swordish
|
||||
$redShadows = 0.95
|
||||
|
@ -94,3 +94,15 @@ height = 384
|
||||
###formatsExcluded =
|
||||
overwriteWidth = 768
|
||||
overwriteHeight = 768
|
||||
|
||||
[TextureRedefine]
|
||||
width = 960
|
||||
height = 544
|
||||
formats = 0x007
|
||||
overwriteFormat = 0x00f
|
||||
|
||||
[TextureRedefine]
|
||||
width = 960
|
||||
height = 540
|
||||
formats = 0x007
|
||||
overwriteFormat = 0x00f
|
||||
|
@ -195,8 +195,8 @@ $gameWidth = 1920
|
||||
$gameHeight = 1080
|
||||
$dither = 0.25
|
||||
$scaleShader = 1.0
|
||||
$scaleBlur = 0.5
|
||||
$internalRes = 0.75
|
||||
$scaleBlur = 1.0
|
||||
$internalRes = 0.5
|
||||
$aspectRatio = (16.0/9.0)
|
||||
|
||||
|
||||
@ -204,7 +204,6 @@ $aspectRatio = (16.0/9.0)
|
||||
width = 1920
|
||||
height = 1088
|
||||
#formats = 0x011,0x01a
|
||||
formatsExcluded = 0x008
|
||||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 1088
|
||||
|
||||
@ -243,27 +242,42 @@ formats = 0x011
|
||||
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
|
||||
|
||||
#[TextureRedefine]
|
||||
#width = 864
|
||||
#height = 480
|
||||
##formats =
|
||||
#overwriteWidth = ($width/$gameWidth) * 864
|
||||
#overwriteHeight = ($height/$gameHeight) * 480
|
||||
#
|
||||
#[TextureRedefine]
|
||||
#width = 854
|
||||
#height = 480
|
||||
##formats =
|
||||
#overwriteWidth = ($width/$gameWidth) * 854
|
||||
#overwriteHeight = ($height/$gameHeight) * 480
|
||||
#
|
||||
#[TextureRedefine] #shadows horsie
|
||||
#width = 768
|
||||
#height = 768
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = ($width/$gameWidth) * 768
|
||||
#overwriteHeight = ($height/$gameHeight) * 768
|
||||
#
|
||||
[TextureRedefine]
|
||||
width = 960
|
||||
height = 544
|
||||
formats = 0x007
|
||||
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0)
|
||||
|
||||
[TextureRedefine]
|
||||
width = 960
|
||||
height = 540
|
||||
formats = 0x007
|
||||
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
|
||||
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 864
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 854
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
[TextureRedefine] #shadows horsie
|
||||
width = 768
|
||||
height = 768
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 768
|
||||
overwriteHeight = ($height/$gameHeight) * 768
|
||||
|
||||
[TextureRedefine] # bloom n cutscene
|
||||
width = 480
|
||||
height = 272
|
||||
@ -278,44 +292,58 @@ height = 270
|
||||
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
|
||||
#
|
||||
##[TextureRedefine] #Dont scale
|
||||
##width = 448
|
||||
##height = 384
|
||||
###formats =
|
||||
##overwriteWidth = ($width/$gameWidth) * 448
|
||||
##overwriteHeight = ($height/$gameHeight) * 384
|
||||
#
|
||||
##[TextureRedefine] # Dont scale
|
||||
##width = 435
|
||||
##height = 381
|
||||
###formats =
|
||||
##overwriteWidth = ($width/$gameWidth) * 435
|
||||
##overwriteHeight = ($height/$gameHeight) * 381
|
||||
#
|
||||
#[TextureRedefine] #Wolf shadows
|
||||
#width = 384
|
||||
#height = 384
|
||||
####formatsExcluded =
|
||||
#overwriteWidth = ($width/$gameWidth) * 384
|
||||
#overwriteHeight = ($height/$gameHeight) * 384
|
||||
#
|
||||
##[TextureRedefine] #Dont scale
|
||||
##width = 320
|
||||
##height = 288
|
||||
###formats = 0x01a
|
||||
##overwriteWidth = ($width/$gameWidth) * 320
|
||||
##overwriteHeight = ($height/$gameHeight) * 288
|
||||
#
|
||||
##[TextureRedefine] #Dont scale
|
||||
##width = 290
|
||||
##height = 280
|
||||
###formats =
|
||||
##overwriteWidth = ($width/$gameWidth) * 290
|
||||
##overwriteHeight = ($height/$gameHeight) * 280
|
||||
#
|
||||
##[TextureRedefine] # Dont scale
|
||||
##width = 282
|
||||
##height = 272
|
||||
###formats =
|
||||
##overwriteWidth = ($width/$gameWidth) * 282
|
||||
##overwriteHeight = ($height/$gameHeight) * 272
|
||||
[TextureRedefine] #
|
||||
width = 448
|
||||
height = 384
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 448
|
||||
overwriteHeight = ($height/$gameHeight) * 384
|
||||
|
||||
[TextureRedefine] # Map
|
||||
width = 442
|
||||
height = 383
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 442
|
||||
overwriteHeight = ($height/$gameHeight) * 383
|
||||
|
||||
[TextureRedefine]
|
||||
width = 435
|
||||
height = 381
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 435
|
||||
overwriteHeight = ($height/$gameHeight) * 381
|
||||
|
||||
[TextureRedefine] #Wolf shadows
|
||||
width = 384
|
||||
height = 384
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 384
|
||||
overwriteHeight = ($height/$gameHeight) * 384
|
||||
|
||||
[TextureRedefine] #GUI map +8
|
||||
width = 320
|
||||
height = 288
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 288
|
||||
|
||||
[TextureRedefine] # map
|
||||
width = 290
|
||||
height = 280
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 290
|
||||
overwriteHeight = ($height/$gameHeight) * 280
|
||||
|
||||
[TextureRedefine] #
|
||||
width = 290
|
||||
height = 280
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 290
|
||||
overwriteHeight = ($height/$gameHeight) * 280
|
||||
|
||||
[TextureRedefine] # Gui
|
||||
width = 282
|
||||
height = 272
|
||||
#formats =
|
||||
overwriteWidth = ($width/$gameWidth) * 282
|
||||
overwriteHeight = ($height/$gameHeight) * 272
|
||||
|
Loading…
Reference in New Issue
Block a user