[WWHD] [XCX] [MK8] 21:9 shadow flicker fix

[WWHD] [XCX] [MK8]  21:9 shadows should still scale to pow2  or they
will flicker. Fixed by scaling both X and Y to Y value.
[XCX] further 21:9 late game fixes
This commit is contained in:
getdls 2018-02-19 23:13:55 +01:00
parent eae6d02914
commit 0eff3cf278
4 changed files with 1398 additions and 4 deletions

File diff suppressed because it is too large Load Diff

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@ -35,7 +35,7 @@ overwriteHeight = <?=round($scaleFactorY*720)?>
width = 1024
height = 1024
formats = 0x005 #shadows 2 lod slices
overwriteWidth = <?=round($scaleFactorX*1024)?>
overwriteWidth = <?=round($scaleFactorY*1024)?>
overwriteHeight = <?=round($scaleFactorY*1024)?>
#[TextureRedefine] ##gloss, reflections, don't scale

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@ -66,5 +66,5 @@ overwriteHeight = <?=round($scaleFactorY*33*2)?>
width = 1024
height = 1024
formats = 0x005
overwriteWidth = <?=round($scaleFactorX*1024*2)?>
overwriteWidth = <?=round($scaleFactorY*1024*2)?>
overwriteHeight = <?=round($scaleFactorY*1024*2)?>

View File

@ -60,7 +60,7 @@ overwriteHeight = <?=round($scaleFactorY*720)?>
width = 1024
height = 1024
formats = 0x005
overwriteWidth = <?=round($scaleFactorX*1024)?>
overwriteWidth = <?=round($scaleFactorY*1024)?>
overwriteHeight = <?=round($scaleFactorY*1024)?>
[TextureRedefine] # Gear menu
@ -88,7 +88,7 @@ overwriteHeight = <?=round($scaleFactorY*360)?>
width = 512
height = 512
formats = 0x005
overwriteWidth = <?=round($scaleFactorX*1024)?>
overwriteWidth = <?=round($scaleFactorY*1024)?>
overwriteHeight = <?=round($scaleFactorY*1024)?>
[TextureRedefine] # Sun, Light Sources (plants, armor etc)