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https://github.com/cemu-project/cemu_graphic_packs.git
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[WWHD] Re-Organize-Pictograph - No features
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@ -191,56 +191,42 @@ $lightSource = 2.0
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$scaleShader = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatio = (16.0/9.0)
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#[TextureRedefine]
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## Colour depth increase - Didn't see any visual improvement.
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#
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#
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#[TextureRedefine]
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#[TextureRedefine]
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#formats = 0x001
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#formats = 0x001
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#overwriteFormat = 0x005
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#overwriteFormat = 0x005
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#
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#
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#[TextureRedefine]
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#[TextureRedefine]
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#formats = 0x816
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#formats = 0x01a
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#overwriteFormat = 0x820
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#overwriteFormat = 0x01f
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#
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#[TextureRedefine]
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#formats = 0x019
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#overwriteFormat = 0x01f
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#
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#
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#[TextureRedefine]
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#[TextureRedefine]
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#formats = 0x806
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#formats = 0x806
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#overwriteFormat = 0x80e
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#overwriteFormat = 0x80e
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#
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#
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#[TextureRedefine]
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#[TextureRedefine]
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#formats = 0x019
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#formats = 0x816
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#overwriteFormat = 0x01f
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#overwriteFormat = 0x820
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[TextureRedefine]
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[TextureRedefine]
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width = 1920
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width = 1920
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height = 1088
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height = 1088
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#formats = 0x80e,0x019,0x001
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formats = 0x80e,0x019,0x001
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formatsExcluded = 0x816
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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overwriteHeight = ($height/$gameHeight) * 1088
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[TextureRedefine]
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[TextureRedefine]
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width = 1920
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width = 1920
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height = 1080
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height = 1080
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#formats = 0x80e,0x019,0x001
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formats = 0x80e,0x019,0x001
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formatsExcluded = 0x816
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine] #Pictograph
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width = 1600
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height = 912
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#formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 1600
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overwriteHeight = ($height/$gameHeight) * 912
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[TextureRedefine] #Pictograph
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width = 1600
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height = 900
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#formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 1600
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overwriteHeight = ($height/$gameHeight) * 900
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#[TextureRedefine] #Shadows x3 Lods
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#[TextureRedefine] #Shadows x3 Lods
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#width = 1024
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#width = 1024
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#height = 1024
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#height = 1024
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@ -258,70 +244,49 @@ overwriteHeight = ($height/$gameHeight) * (544*$lightSource)
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[TextureRedefine]
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[TextureRedefine]
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width = 960
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width = 960
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height = 544
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height = 544
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#formats = 0x816,0x806,0x019,0x01a,0x001,0x80e
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formats = 0x816,0x806,0x019,0x01a,0x001,0x80e
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overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader)
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overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (544*$lightSource)
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overwriteHeight = ($height/$gameHeight) * (544*$lightSource)
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[TextureRedefine]
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[TextureRedefine]
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width = 960
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width = 960
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height = 540
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height = 540
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#formats = 0x816,0x806,0x019,0x01a,0x001,0x80e
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formats = 0x816,0x806,0x019,0x01a,0x001,0x80e
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overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader)
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overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (540*$lightSource)
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overwriteHeight = ($height/$gameHeight) * (540*$lightSource)
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[TextureRedefine]
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[TextureRedefine]
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width = 864
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width = 864
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height = 480
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height = 480
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#formats = 0x019,0x80e
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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[TextureRedefine]
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width = 854
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width = 854
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height = 480
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height = 480
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#formats = 0x019,0x80e
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formats = 0x019,0x80e
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] #pictograph
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width = 832
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height = 450
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formats = 0x01a,080e #,0x41a
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overwriteWidth = ($width/$gameWidth) * 832
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overwriteHeight = ($height/$gameHeight) * 450
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[TextureRedefine] #pictograph
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width = 800
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height = 464
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formats = 0x01a,080e #,0x41a
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overwriteWidth = ($width/$gameWidth) * 800
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overwriteHeight = ($height/$gameHeight) * 464
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[TextureRedefine] #pictograph
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width = 800
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height = 450
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#formats = 0x01a,080e,0x41a
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overwriteWidth = ($width/$gameWidth) * 800
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overwriteHeight = ($height/$gameHeight) * 450
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[TextureRedefine] #
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[TextureRedefine] #
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width = 512
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width = 512
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height = 512
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height = 512
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formats = 0x019,0x01a,0x806
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formats = 0x019,0x01a #,0x806
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overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader)
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overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (512*$lightSource)
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overwriteHeight = ($height/$gameHeight) * (512*$lightSource)
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[TextureRedefine]
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[TextureRedefine]
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width = 480
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width = 480
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height = 270
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height = 270
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#formats = 0x816
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (480)
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overwriteWidth = ($width/$gameWidth) * (480)
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overwriteHeight = ($height/$gameHeight) * (270)
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overwriteHeight = ($height/$gameHeight) * (270)
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[TextureRedefine]
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[TextureRedefine]
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width = 480
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width = 480
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height = 272
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height = 272
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#formats = 0x816
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (480)
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overwriteWidth = ($width/$gameWidth) * (480)
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overwriteHeight = ($height/$gameHeight) * (272)
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overwriteHeight = ($height/$gameHeight) * (272)
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@ -335,14 +300,14 @@ overwriteHeight = ($height/$gameHeight) * (256)
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[TextureRedefine]
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[TextureRedefine]
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width = 256
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width = 256
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height = 144
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height = 144
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#formats = 0x816,0x01a
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formats = 0x816,0x01a
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overwriteWidth = ($width/$gameWidth) * (256)
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overwriteWidth = ($width/$gameWidth) * (256)
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overwriteHeight = ($height/$gameHeight) * (144)
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overwriteHeight = ($height/$gameHeight) * (144)
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[TextureRedefine]
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[TextureRedefine]
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width = 240
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width = 240
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height = 135
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height = 135
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#formats = 0x816,0x01a
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formats = 0x816,0x01a
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overwriteWidth = ($width/$gameWidth) * (240)
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overwriteWidth = ($width/$gameWidth) * (240)
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overwriteHeight = ($height/$gameHeight) * (135)
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overwriteHeight = ($height/$gameHeight) * (135)
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@ -356,7 +321,7 @@ overwriteHeight = ($height/$gameHeight) * (128)
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[TextureRedefine]
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[TextureRedefine]
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width = 128
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width = 128
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height = 80
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height = 80
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#formats = 0x816
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (128)
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overwriteWidth = ($width/$gameWidth) * (128)
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overwriteHeight = ($height/$gameHeight) * (80)
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overwriteHeight = ($height/$gameHeight) * (80)
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@ -377,7 +342,7 @@ overwriteHeight = ($height/$gameHeight) * (64)
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[TextureRedefine]
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[TextureRedefine]
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width = 64
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width = 64
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height = 48
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height = 48
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#formats = 0x816
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (64)
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overwriteWidth = ($width/$gameWidth) * (64)
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overwriteHeight = ($height/$gameHeight) * (48)
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overwriteHeight = ($height/$gameHeight) * (48)
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@ -387,3 +352,41 @@ height = 33
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#formats =
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#formats =
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overwriteWidth = ($width/$gameWidth) * (60)
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overwriteWidth = ($width/$gameWidth) * (60)
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overwriteHeight = ($height/$gameHeight) * (33)
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overwriteHeight = ($height/$gameHeight) * (33)
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### pictograph. If you try to fix this, verify that saved pictures can be loaded from album.
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#
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#[TextureRedefine] #Pictograph
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#width = 1600
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#height = 912
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#formats = 0x019
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#overwriteWidth = ($width/$gameWidth) * 1600
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#overwriteHeight = ($height/$gameHeight) * 912
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#
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#[TextureRedefine] #Pictograph
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#width = 1600
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#height = 900
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#formats = 0x019
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#overwriteWidth = ($width/$gameWidth) * 1600
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#overwriteHeight = ($height/$gameHeight) * 900
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#
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#[TextureRedefine] #pictograph
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#width = 832
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#height = 450
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#formats = 0x01a,080e,0x41a
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#overwriteWidth = ($width/$gameWidth) * 832
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#overwriteHeight = ($height/$gameHeight) * 450
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#
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#[TextureRedefine] #pictograph
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#width = 800
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#height = 464
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#formats = 0x01a,080e,0x41a #
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#overwriteWidth = ($width/$gameWidth) * 800
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#overwriteHeight = ($height/$gameHeight) * 464
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#
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#[TextureRedefine] #pictograph
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#width = 800
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#height = 450
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#formats = 0x01a,080e,0x41a
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#overwriteWidth = ($width/$gameWidth) * 800
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#overwriteHeight = ($height/$gameHeight) * 450
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