[WWHD] Re-Organize-Pictograph - No features

This commit is contained in:
getdls 2019-02-25 23:00:06 +01:00
parent ef18ccc503
commit 0f696473a7

View File

@ -191,56 +191,42 @@ $lightSource = 2.0
$scaleShader = 1.0 $scaleShader = 1.0
$aspectRatio = (16.0/9.0) $aspectRatio = (16.0/9.0)
#[TextureRedefine] ## Colour depth increase - Didn't see any visual improvement.
#formats = 0x01a
#overwriteFormat = 0x01f
# #
#[TextureRedefine] #[TextureRedefine]
#formats = 0x001 #formats = 0x001
#overwriteFormat = 0x005 #overwriteFormat = 0x005
# #
#[TextureRedefine] #[TextureRedefine]
#formats = 0x816 #formats = 0x01a
#overwriteFormat = 0x820 #overwriteFormat = 0x01f
#
#[TextureRedefine]
#formats = 0x019
#overwriteFormat = 0x01f
# #
#[TextureRedefine] #[TextureRedefine]
#formats = 0x806 #formats = 0x806
#overwriteFormat = 0x80e #overwriteFormat = 0x80e
# #
#[TextureRedefine] #[TextureRedefine]
#formats = 0x019 #formats = 0x816
#overwriteFormat = 0x01f #overwriteFormat = 0x820
[TextureRedefine] [TextureRedefine]
width = 1920 width = 1920
height = 1088 height = 1088
#formats = 0x80e,0x019,0x001 formats = 0x80e,0x019,0x001
formatsExcluded = 0x816
overwriteWidth = ($width/$gameWidth) * 1920 overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1088 overwriteHeight = ($height/$gameHeight) * 1088
[TextureRedefine] [TextureRedefine]
width = 1920 width = 1920
height = 1080 height = 1080
#formats = 0x80e,0x019,0x001 formats = 0x80e,0x019,0x001
formatsExcluded = 0x816
overwriteWidth = ($width/$gameWidth) * 1920 overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080 overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine] #Pictograph
width = 1600
height = 912
#formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1600
overwriteHeight = ($height/$gameHeight) * 912
[TextureRedefine] #Pictograph
width = 1600
height = 900
#formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1600
overwriteHeight = ($height/$gameHeight) * 900
#[TextureRedefine] #Shadows x3 Lods #[TextureRedefine] #Shadows x3 Lods
#width = 1024 #width = 1024
#height = 1024 #height = 1024
@ -258,70 +244,49 @@ overwriteHeight = ($height/$gameHeight) * (544*$lightSource)
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
height = 544 height = 544
#formats = 0x816,0x806,0x019,0x01a,0x001,0x80e formats = 0x816,0x806,0x019,0x01a,0x001,0x80e
overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader) overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (544*$lightSource) overwriteHeight = ($height/$gameHeight) * (544*$lightSource)
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
height = 540 height = 540
#formats = 0x816,0x806,0x019,0x01a,0x001,0x80e formats = 0x816,0x806,0x019,0x01a,0x001,0x80e
overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader) overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (540*$lightSource) overwriteHeight = ($height/$gameHeight) * (540*$lightSource)
[TextureRedefine] [TextureRedefine]
width = 864 width = 864
height = 480 height = 480
#formats = 0x019,0x80e formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 864 overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480 overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] [TextureRedefine]
width = 854 width = 854
height = 480 height = 480
#formats = 0x019,0x80e formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 854 overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480 overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] #pictograph
width = 832
height = 450
formats = 0x01a,080e #,0x41a
overwriteWidth = ($width/$gameWidth) * 832
overwriteHeight = ($height/$gameHeight) * 450
[TextureRedefine] #pictograph
width = 800
height = 464
formats = 0x01a,080e #,0x41a
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 464
[TextureRedefine] #pictograph
width = 800
height = 450
#formats = 0x01a,080e,0x41a
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 450
[TextureRedefine] # [TextureRedefine] #
width = 512 width = 512
height = 512 height = 512
formats = 0x019,0x01a,0x806 formats = 0x019,0x01a #,0x806
overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader) overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (512*$lightSource) overwriteHeight = ($height/$gameHeight) * (512*$lightSource)
[TextureRedefine] [TextureRedefine]
width = 480 width = 480
height = 270 height = 270
#formats = 0x816 formats = 0x816
overwriteWidth = ($width/$gameWidth) * (480) overwriteWidth = ($width/$gameWidth) * (480)
overwriteHeight = ($height/$gameHeight) * (270) overwriteHeight = ($height/$gameHeight) * (270)
[TextureRedefine] [TextureRedefine]
width = 480 width = 480
height = 272 height = 272
#formats = 0x816 formats = 0x816
overwriteWidth = ($width/$gameWidth) * (480) overwriteWidth = ($width/$gameWidth) * (480)
overwriteHeight = ($height/$gameHeight) * (272) overwriteHeight = ($height/$gameHeight) * (272)
@ -335,14 +300,14 @@ overwriteHeight = ($height/$gameHeight) * (256)
[TextureRedefine] [TextureRedefine]
width = 256 width = 256
height = 144 height = 144
#formats = 0x816,0x01a formats = 0x816,0x01a
overwriteWidth = ($width/$gameWidth) * (256) overwriteWidth = ($width/$gameWidth) * (256)
overwriteHeight = ($height/$gameHeight) * (144) overwriteHeight = ($height/$gameHeight) * (144)
[TextureRedefine] [TextureRedefine]
width = 240 width = 240
height = 135 height = 135
#formats = 0x816,0x01a formats = 0x816,0x01a
overwriteWidth = ($width/$gameWidth) * (240) overwriteWidth = ($width/$gameWidth) * (240)
overwriteHeight = ($height/$gameHeight) * (135) overwriteHeight = ($height/$gameHeight) * (135)
@ -356,7 +321,7 @@ overwriteHeight = ($height/$gameHeight) * (128)
[TextureRedefine] [TextureRedefine]
width = 128 width = 128
height = 80 height = 80
#formats = 0x816 formats = 0x816
overwriteWidth = ($width/$gameWidth) * (128) overwriteWidth = ($width/$gameWidth) * (128)
overwriteHeight = ($height/$gameHeight) * (80) overwriteHeight = ($height/$gameHeight) * (80)
@ -377,7 +342,7 @@ overwriteHeight = ($height/$gameHeight) * (64)
[TextureRedefine] [TextureRedefine]
width = 64 width = 64
height = 48 height = 48
#formats = 0x816 formats = 0x816
overwriteWidth = ($width/$gameWidth) * (64) overwriteWidth = ($width/$gameWidth) * (64)
overwriteHeight = ($height/$gameHeight) * (48) overwriteHeight = ($height/$gameHeight) * (48)
@ -387,3 +352,41 @@ height = 33
#formats = #formats =
overwriteWidth = ($width/$gameWidth) * (60) overwriteWidth = ($width/$gameWidth) * (60)
overwriteHeight = ($height/$gameHeight) * (33) overwriteHeight = ($height/$gameHeight) * (33)
### pictograph. If you try to fix this, verify that saved pictures can be loaded from album.
#
#[TextureRedefine] #Pictograph
#width = 1600
#height = 912
#formats = 0x019
#overwriteWidth = ($width/$gameWidth) * 1600
#overwriteHeight = ($height/$gameHeight) * 912
#
#[TextureRedefine] #Pictograph
#width = 1600
#height = 900
#formats = 0x019
#overwriteWidth = ($width/$gameWidth) * 1600
#overwriteHeight = ($height/$gameHeight) * 900
#
#[TextureRedefine] #pictograph
#width = 832
#height = 450
#formats = 0x01a,080e,0x41a
#overwriteWidth = ($width/$gameWidth) * 832
#overwriteHeight = ($height/$gameHeight) * 450
#
#[TextureRedefine] #pictograph
#width = 800
#height = 464
#formats = 0x01a,080e,0x41a #
#overwriteWidth = ($width/$gameWidth) * 800
#overwriteHeight = ($height/$gameHeight) * 464
#
#[TextureRedefine] #pictograph
#width = 800
#height = 450
#formats = 0x01a,080e,0x41a
#overwriteWidth = ($width/$gameWidth) * 800
#overwriteHeight = ($height/$gameHeight) * 450