[MK8] Improve descriptions, fix folder spelling, simplify presets

Since filters don't work with Vulkan (even if you try to adapt it to Vulkan) it would be smart if we made the pack OpenGL only at least, since Vulkan will crash with it if you've got it enabled. We want to keep the game breaking to a minimum.

I also changed the descriptions to be more explanatory, and changed the preset names to make more sense to users. Unsure what the presets exactly entail (more specifically the preset that was originally called Smooth half original).
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Crementif 2020-01-19 20:26:38 +01:00
parent f78a92e5c2
commit 142ed07b27
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4 changed files with 28 additions and 27 deletions

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[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Motion Quality Blur
path = "Mario Kart 8/Enhancements/Boost Blur Quality"
description = Increases the quality of the motion blur that's used when you're boosting. Increasing the quality will increase your GPU load.
version = 4
[Preset]
name = Higher quality blur, stronger intensity
$nrOfPasses:int = 16
$blurStart:float = 0.93
$blurWidth:float = 0.1
[Preset]
name = Equal amount of blur, same intensity
$nrOfPasses:int = 8
$blurStart:float = 0.975
$blurWidth:float = 0.025
[Preset]
name = Extreme quality blur, stronger intensity
$nrOfPasses:int = 24
$blurStart:float = 0.93
$blurWidth:float = 0.1

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@ -1,9 +1,10 @@
[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = FXAA
path = "Mario Kart 8/Enhancements/FXAA"
description = Local contrast based AA
name = Add FXAA (OpenGL)
path = "Mario Kart 8/Enhancements/Add FXAA (OpenGL)"
description = Adds FXAA to Mario Kart 8 which doesn't have any kind of anti-aliasing normally. Will fix jagged edges but might make the game look softer. Can only be used with OpenGL.
version = 4
rendererFilter = opengl
[OutputShader]
upscaleMagFilter = Linear

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[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Smooth speed blur
path = "Mario Kart 8/Enhancements/Smoother speed blur"
description = Smoother speed blur (radial), more GPU intensive
version = 4
[Preset] #twice the samples
name = Original speed feel (16 pass)
$nrOfPasses:int = 16
$blurStart:float = 0.93
$blurWidth:float = 0.1
[Preset]
name = Smooth half original (8 pass)
$nrOfPasses:int = 8
$blurStart:float = 0.975
$blurWidth:float = 0.025
[Preset] #3 times
name = Original speed feel smoother (24 pass)
$nrOfPasses:int = 24
$blurStart:float = 0.93
$blurWidth:float = 0.1