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[MK8] Improve descriptions, fix folder spelling, simplify presets
Since filters don't work with Vulkan (even if you try to adapt it to Vulkan) it would be smart if we made the pack OpenGL only at least, since Vulkan will crash with it if you've got it enabled. We want to keep the game breaking to a minimum. I also changed the descriptions to be more explanatory, and changed the preset names to make more sense to users. Unsure what the presets exactly entail (more specifically the preset that was originally called Smooth half original).
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Enhancements/MarioKart8_BoostBlurQuality/rules.txt
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Enhancements/MarioKart8_BoostBlurQuality/rules.txt
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[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = Motion Quality Blur
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path = "Mario Kart 8/Enhancements/Boost Blur Quality"
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description = Increases the quality of the motion blur that's used when you're boosting. Increasing the quality will increase your GPU load.
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version = 4
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[Preset]
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name = Higher quality blur, stronger intensity
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$nrOfPasses:int = 16
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$blurStart:float = 0.93
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$blurWidth:float = 0.1
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[Preset]
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name = Equal amount of blur, same intensity
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$nrOfPasses:int = 8
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$blurStart:float = 0.975
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$blurWidth:float = 0.025
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[Preset]
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name = Extreme quality blur, stronger intensity
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$nrOfPasses:int = 24
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$blurStart:float = 0.93
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$blurWidth:float = 0.1
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@ -1,9 +1,10 @@
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[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = FXAA
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path = "Mario Kart 8/Enhancements/FXAA"
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description = Local contrast based AA
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name = Add FXAA (OpenGL)
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path = "Mario Kart 8/Enhancements/Add FXAA (OpenGL)"
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description = Adds FXAA to Mario Kart 8 which doesn't have any kind of anti-aliasing normally. Will fix jagged edges but might make the game look softer. Can only be used with OpenGL.
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version = 4
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rendererFilter = opengl
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[OutputShader]
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upscaleMagFilter = Linear
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[Definition]
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = Smooth speed blur
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path = "Mario Kart 8/Enhancements/Smoother speed blur"
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description = Smoother speed blur (radial), more GPU intensive
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version = 4
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[Preset] #twice the samples
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name = Original speed feel (16 pass)
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$nrOfPasses:int = 16
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$blurStart:float = 0.93
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$blurWidth:float = 0.1
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[Preset]
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name = Smooth half original (8 pass)
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$nrOfPasses:int = 8
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$blurStart:float = 0.975
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$blurWidth:float = 0.025
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[Preset] #3 times
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name = Original speed feel smoother (24 pass)
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$nrOfPasses:int = 24
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$blurStart:float = 0.93
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$blurWidth:float = 0.1
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