[BotW] Make AF pack more customizable and effective

Please yell at me if I broke anything pls
This commit is contained in:
M&M 2020-11-21 19:46:23 -08:00
parent 31a7062b4f
commit 172026f16e

View File

@ -2,9 +2,32 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Anisotropic Filtering name = Anisotropic Filtering
path = "The Legend of Zelda: Breath of the Wild/Enhancements/Anisotropic Filtering" path = "The Legend of Zelda: Breath of the Wild/Enhancements/Anisotropic Filtering"
description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering on ground textures.|Has a minimal performance impact. description = Requires Cemu 1.21.3 or above|Allows adjustment of anisotropic filtering on geometry.|Has a minimal performance impact.|Made by Slashiee.
version = 6 version = 6
[Default]
$anisotropy = 1
[Preset]
name = 1x
[Preset]
name = 2x
$anisotropy = 2
[Preset]
name = 4x
$anisotropy = 4
[Preset]
name = 8x
$anisotropy = 8
[Preset]
name = 16x
$anisotropy = 16
[TextureRedefine] [TextureRedefine]
depth = 83 # the terrain atlas is a 1024x1024x83 texture array tileModesExcluded = 0x001 # ignore cpu processed textures (ex. videos)
overwriteAnisotropy = 16 formatsExcluded = 0x001,0x005,0x007,0x019,0x01a,0x01f,0x122,0x41a,0x806,0x80e,0x816,0x820 # ignore viewports, cubemaps, and shadows
overwriteAnisotropy = $anisotropy