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https://github.com/cemu-project/cemu_graphic_packs.git
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[BotW] Make AF pack more customizable and effective
Please yell at me if I broke anything pls
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Anisotropic Filtering
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name = Anisotropic Filtering
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/Anisotropic Filtering"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/Anisotropic Filtering"
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description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering on ground textures.|Has a minimal performance impact.
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description = Requires Cemu 1.21.3 or above|Allows adjustment of anisotropic filtering on geometry.|Has a minimal performance impact.|Made by Slashiee.
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version = 6
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version = 6
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[Default]
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$anisotropy = 1
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[Preset]
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name = 1x
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[Preset]
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name = 2x
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$anisotropy = 2
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[Preset]
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name = 4x
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$anisotropy = 4
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[Preset]
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name = 8x
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$anisotropy = 8
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[Preset]
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name = 16x
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$anisotropy = 16
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[TextureRedefine]
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[TextureRedefine]
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depth = 83 # the terrain atlas is a 1024x1024x83 texture array
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tileModesExcluded = 0x001 # ignore cpu processed textures (ex. videos)
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overwriteAnisotropy = 16
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formatsExcluded = 0x001,0x005,0x007,0x019,0x01a,0x01f,0x122,0x41a,0x806,0x80e,0x816,0x820 # ignore viewports, cubemaps, and shadows
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overwriteAnisotropy = $anisotropy
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