mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 11:34:15 +01:00
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
This commit is contained in:
commit
18d3fb4c5a
@ -222,12 +222,12 @@ height = 305
|
||||
width = 360
|
||||
height = 360
|
||||
formats = 0x005
|
||||
overwriteWidth = 900 #x2.5
|
||||
overwriteHeight = 900 #x2.5
|
||||
overwriteWidth = 1440 #x4
|
||||
overwriteHeight = 1440 #x4
|
||||
|
||||
[TextureRedefine] #shadows
|
||||
width = 720
|
||||
height = 720
|
||||
formats = 0x005
|
||||
overwriteWidth = 1800 #x2.5
|
||||
overwriteHeight = 1800 #x2.5
|
||||
overwriteWidth = 2880 #x4
|
||||
overwriteHeight = 2880 #x4
|
@ -221,12 +221,12 @@ height = 305
|
||||
width = 360
|
||||
height = 360
|
||||
formats = 0x005
|
||||
overwriteWidth = 900 #x2.5
|
||||
overwriteHeight = 900 #x2.5
|
||||
overwriteWidth = 2160 #x6
|
||||
overwriteHeight = 2160 #x6
|
||||
|
||||
[TextureRedefine] #shadows
|
||||
width = 720
|
||||
height = 720
|
||||
formats = 0x005
|
||||
overwriteWidth = 1800 #x2.5
|
||||
overwriteHeight = 1800 #x2.5
|
||||
overwriteWidth = 4320 #x6
|
||||
overwriteHeight = 4320 #x6
|
@ -221,12 +221,12 @@ height = 305
|
||||
width = 360
|
||||
height = 360
|
||||
formats = 0x005
|
||||
overwriteWidth = 900 #x2.5
|
||||
overwriteHeight = 900 #x2.5
|
||||
overwriteWidth = 2880 #x8
|
||||
overwriteHeight = 2880 #x8
|
||||
|
||||
[TextureRedefine] #shadows
|
||||
width = 720
|
||||
height = 720
|
||||
formats = 0x005
|
||||
overwriteWidth = 1800 #x2.5
|
||||
overwriteHeight = 1800 #x2.5
|
||||
overwriteWidth = 5760 #x8
|
||||
overwriteHeight = 5760 #x8
|
@ -58,10 +58,16 @@ overwriteHeight = 1008
|
||||
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
|
||||
width = 128
|
||||
height = 128
|
||||
formats = 0x41A
|
||||
#overwriteWidth = 384
|
||||
#overwriteHeight = 384 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # player icon - GL_RGBA8
|
||||
width = 256
|
||||
height = 256
|
||||
formats = 0x01a
|
||||
#overwriteWidth = 768
|
||||
#overwriteHeight = 768 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
|
@ -58,10 +58,16 @@ overwriteHeight = 1512
|
||||
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
|
||||
width = 128
|
||||
height = 128
|
||||
formats = 0x41A
|
||||
#overwriteWidth = 384
|
||||
#overwriteHeight = 384 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # player icon - GL_RGBA8
|
||||
width = 256
|
||||
height = 256
|
||||
formats = 0x01a
|
||||
#overwriteWidth = 768
|
||||
#overwriteHeight = 768 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
|
@ -58,10 +58,16 @@ overwriteHeight = 2016
|
||||
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
|
||||
width = 128
|
||||
height = 128
|
||||
formats = 0x41A
|
||||
#overwriteWidth = 384
|
||||
#overwriteHeight = 384 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # player icon - GL_RGBA8
|
||||
width = 256
|
||||
height = 256
|
||||
formats = 0x01a
|
||||
#overwriteWidth = 768
|
||||
#overwriteHeight = 768 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
|
149
Modifications/BreathOfTheWild_FPS++/patches.txt
Normal file
149
Modifications/BreathOfTheWild_FPS++/patches.txt
Normal file
@ -0,0 +1,149 @@
|
||||
[Botw60fpsv112]
|
||||
moduleMatches = 0x6FD41A61
|
||||
|
||||
#rodata constants
|
||||
|
||||
_float1 = 0x1026E518
|
||||
_float3 = 0x100005D4
|
||||
|
||||
#TestCave
|
||||
codeCaveSize = 0x9C
|
||||
|
||||
_fpsCalc = 0x00000008
|
||||
0x00000000 = .float 3 ;edit me
|
||||
_lowlimit = 0x00000000
|
||||
0x00000004 = .float 6294724
|
||||
_busSpeed = 0x00000004
|
||||
0x00000008 = stw r0, 0x78(r30)
|
||||
0x0000000C = xoris r12, r12, 0x8000
|
||||
0x00000010 = stw r12, 0x12C(r30)
|
||||
0x00000014 = lis r12, 0x4330
|
||||
0x00000018 = stw r12, 0x128(r30)
|
||||
0x0000001C = lfd f10, 0x128(r30)
|
||||
0x00000020 = stw r12, 0x138(r30)
|
||||
0x00000024 = lis r12, 0x8000
|
||||
0x00000028 = stw r12, 0x13C(r30)
|
||||
0x0000002C = lfd f12, 0x138(r30)
|
||||
0x00000030 = fsub f10, f10, f12
|
||||
0x00000034 = frsp f10, f10
|
||||
0x00000038 = lis r12, _float1@ha
|
||||
0x0000003C = lfs f12, _float1@l(r12)
|
||||
0x00000040 = fdivs f10, f12, f10
|
||||
0x00000048 = lis r12, _busSpeed@ha
|
||||
0x0000004C = lfs f12, _busSpeed@l(r12)
|
||||
0x00000050 = fmuls f10, f12, f10
|
||||
0x00000054 = lis r12, _float3@ha
|
||||
0x00000058 = lfs f12, _float3@l(r12)
|
||||
0x0000005C = fdivs f7, f12, f10
|
||||
0x00000060 = lis r12, _lowlimit@ha
|
||||
0x00000064 = lfs f12, _lowlimit@l(r12)
|
||||
0x00000068 = fcmpu cr0, f7, f12
|
||||
0x0000006C = bge .+0x0C
|
||||
0x00000070 = stfs f7, 0x130(r30)
|
||||
0x00000074 = blr
|
||||
0x00000078 = stfs f12, 0x130(r30)
|
||||
0x0000007C = blr
|
||||
|
||||
_fullspeed = 0x00000080
|
||||
0x00000080 = lis r3, 0x1126
|
||||
0x00000084 = lis r12, 0xB42C
|
||||
0x00000088 = srawi r12, r12, 0x10
|
||||
0x0000008c = xoris r12, r12, 0xFFFF
|
||||
0x00000090 = or r3, r3, r12
|
||||
0x00000094 = lfs f0, 0x0(r3)
|
||||
0x00000098 = blr
|
||||
|
||||
#Branch
|
||||
0x030D5080 = bla _fpsCalc
|
||||
0x03653634 = nop
|
||||
0x03653640 = nop
|
||||
0x03653684 = bla _fullspeed
|
||||
0x032E4130 = bla _fullspeed
|
||||
|
||||
#break all forms of frame limiting
|
||||
0x030D5200 = nop
|
||||
0x030D53D4 = nop
|
||||
0x030D53f8 = nop
|
||||
0x030D5808 = li r0, 1
|
||||
0x030D57C4 = li r0, 1
|
||||
|
||||
#experimental
|
||||
;0x02F7ECB8 = li r3, 0
|
||||
;0x02F7ED60 = li r3, 0
|
||||
;0x02F87224 = li r7, 1
|
||||
;0x02F87474 = li r7, 1
|
||||
|
||||
[Botw60fpsv97]
|
||||
moduleMatches = 0xD71D859D
|
||||
|
||||
#rodata constants
|
||||
|
||||
_float1 = 0x10000660
|
||||
_float3 = 0x100031fC
|
||||
|
||||
#TestCave
|
||||
codeCaveSize = 0x9C
|
||||
|
||||
_fpsCalc = 0x00000008
|
||||
0x00000000 = .float 3 ;edit me
|
||||
_lowlimit = 0x00000000
|
||||
0x00000004 = .float 6294724
|
||||
_busSpeed = 0x00000004
|
||||
0x00000008 = stw r0, 0x78(r30)
|
||||
0x0000000C = xoris r12, r12, 0x8000
|
||||
0x00000010 = stw r12, 0x12C(r30)
|
||||
0x00000014 = lis r12, 0x4330
|
||||
0x00000018 = stw r12, 0x128(r30)
|
||||
0x0000001C = lfd f10, 0x128(r30)
|
||||
0x00000020 = stw r12, 0x138(r30)
|
||||
0x00000024 = lis r12, 0x8000
|
||||
0x00000028 = stw r12, 0x13C(r30)
|
||||
0x0000002C = lfd f12, 0x138(r30)
|
||||
0x00000030 = fsub f10, f10, f12
|
||||
0x00000034 = frsp f10, f10
|
||||
0x00000038 = lis r12, _float1@ha
|
||||
0x0000003C = lfs f12, _float1@l(r12)
|
||||
0x00000040 = fdivs f10, f12, f10
|
||||
0x00000048 = lis r12, _busSpeed@ha
|
||||
0x0000004C = lfs f12, _busSpeed@l(r12)
|
||||
0x00000050 = fmuls f10, f12, f10
|
||||
0x00000054 = lis r12, _float3@ha
|
||||
0x00000058 = lfs f12, _float3@l(r12)
|
||||
0x0000005C = fdivs f7, f12, f10
|
||||
0x00000060 = lis r12, _lowlimit@ha
|
||||
0x00000064 = lfs f12, _lowlimit@l(r12)
|
||||
0x00000068 = fcmpu cr0, f7, f12
|
||||
0x0000006C = bge .+0x0C
|
||||
0x00000070 = stfs f7, 0x130(r30)
|
||||
0x00000074 = blr
|
||||
0x00000078 = stfs f12, 0x130(r30)
|
||||
0x0000007C = blr
|
||||
|
||||
_fullspeed = 0x00000080
|
||||
0x00000080 = lis r3, 0x1126
|
||||
0x00000084 = lis r12, 0xA824
|
||||
0x00000088 = srawi r12, r12, 0x10
|
||||
0x0000008c = xoris r12, r12, 0xFFFF
|
||||
0x00000090 = or r3, r3, r12
|
||||
0x00000094 = lfs f0, 0x0(r3)
|
||||
0x00000098 = blr
|
||||
|
||||
#Branch
|
||||
0x030D4120 = bla _fpsCalc
|
||||
0x03652620 = nop
|
||||
0x0365262C = nop
|
||||
0x03652670 = bla _fullspeed
|
||||
0x032E31D0 = bla _fullspeed
|
||||
|
||||
#break all forms of frame limiting
|
||||
0x030D42A0 = nop
|
||||
0x030D4474 = nop
|
||||
0x030D4498 = nop
|
||||
0x030D48A8 = li r0, 1
|
||||
0x030D4864 = li r0, 1
|
||||
|
||||
#experimental
|
||||
;0x02F7DD58 = li r3, 0
|
||||
;0x02F7DE00 = li r3, 0
|
||||
;0x02F862C4 = li r7, 1
|
||||
;0x02F86514 = li r7, 1
|
@ -1,4 +1,4 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - FPS++ (dummy pack, nothing here yet)"
|
||||
name = "The Legend of Zelda: Breath of the Wild - FPS++"
|
||||
version = 2
|
@ -236,12 +236,12 @@ height = 305
|
||||
width = 360
|
||||
height = 360
|
||||
formats = 0x005
|
||||
overwriteWidth = 900 #x2.5
|
||||
overwriteHeight = 900 #x2.5
|
||||
overwriteWidth = 1080 #x3
|
||||
overwriteHeight = 1080 #x3
|
||||
|
||||
[TextureRedefine] #shadows
|
||||
width = 720
|
||||
height = 720
|
||||
formats = 0x005
|
||||
overwriteWidth = 1800 #x2.5
|
||||
overwriteHeight = 1800 #x2.5
|
||||
overwriteWidth = 2160 #x3
|
||||
overwriteHeight = 2160 #x3
|
@ -50,10 +50,16 @@ overwriteHeight = 378
|
||||
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
|
||||
width = 128
|
||||
height = 128
|
||||
formats = 0x41A
|
||||
#overwriteWidth = 384
|
||||
#overwriteHeight = 384 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # player icon - GL_RGBA8
|
||||
width = 256
|
||||
height = 256
|
||||
formats = 0x01a
|
||||
#overwriteWidth = 768
|
||||
#overwriteHeight = 768 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # multiplayer
|
||||
width = 848
|
||||
|
@ -50,10 +50,16 @@ overwriteHeight = 378
|
||||
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
|
||||
width = 128
|
||||
height = 128
|
||||
formats = 0x41A
|
||||
#overwriteWidth = 384
|
||||
#overwriteHeight = 384 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # player icon - GL_RGBA8
|
||||
width = 256
|
||||
height = 256
|
||||
formats = 0x01a
|
||||
#overwriteWidth = 768
|
||||
#overwriteHeight = 768 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # multiplayer
|
||||
width = 848
|
||||
|
@ -50,10 +50,16 @@ overwriteHeight = 504
|
||||
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
|
||||
width = 128
|
||||
height = 128
|
||||
formats = 0x41A
|
||||
#overwriteWidth = 384
|
||||
#overwriteHeight = 384 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # player icon - GL_RGBA8
|
||||
width = 256
|
||||
height = 256
|
||||
formats = 0x01a
|
||||
#overwriteWidth = 768
|
||||
#overwriteHeight = 768 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # multiplayer
|
||||
width = 848
|
||||
|
@ -50,10 +50,16 @@ overwriteHeight = 630
|
||||
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
|
||||
width = 128
|
||||
height = 128
|
||||
formats = 0x41A
|
||||
#overwriteWidth = 384
|
||||
#overwriteHeight = 384 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # player icon - GL_RGBA8
|
||||
width = 256
|
||||
height = 256
|
||||
formats = 0x01a
|
||||
#overwriteWidth = 768
|
||||
#overwriteHeight = 768 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # multiplayer
|
||||
width = 848
|
||||
|
@ -53,10 +53,16 @@ overwriteHeight = 756
|
||||
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
|
||||
width = 128
|
||||
height = 128
|
||||
formats = 0x41A
|
||||
#overwriteWidth = 384
|
||||
#overwriteHeight = 384 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # player icon - GL_RGBA8
|
||||
width = 256
|
||||
height = 256
|
||||
formats = 0x01a
|
||||
#overwriteWidth = 768
|
||||
#overwriteHeight = 768 #Need to confirm on next Cemu version
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
|
Loading…
Reference in New Issue
Block a user