[SM3DwW] get rid of dymanic resolution

This commit is contained in:
Michael 2017-04-27 20:30:18 -07:00
parent 47449abb0e
commit 1cc783b315
6 changed files with 162 additions and 134 deletions

View File

@ -12,19 +12,19 @@ overwriteHeight = 2880
[TextureRedefine] # zoomed in [TextureRedefine] # zoomed in
width = 1128 width = 1128
height = 720 height = 720
overwriteWidth = 4512 overwriteWidth = 5120
overwriteHeight = 2880 overwriteHeight = 2880
[TextureRedefine] # zoom transition [TextureRedefine] # zoom transition
width = 1000 width = 1000
height = 600 height = 600
overwriteWidth = 4000 overwriteWidth = 5120
overwriteHeight = 2400 overwriteHeight = 2880
[TextureRedefine] # zoom transition 2 [TextureRedefine] # zoom transition 2
width = 1000 width = 1000
height = 720 height = 720
overwriteWidth = 4000 overwriteWidth = 5120
overwriteHeight = 2880 overwriteHeight = 2880
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
@ -34,6 +34,24 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
@ -41,48 +59,40 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # half-res (zoomed in) [TextureRedefine] # q-res (zoomed in)
width = 564 width = 282
height = 360 height = 180
overwriteWidth = 2256 overwriteWidth = 1280
overwriteHeight = 1080 overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition) [TextureRedefine] # q-res (zoom transition)
width = 500 width = 250
height = 300 height = 150
overwriteWidth = 2000 overwriteWidth = 1280
overwriteHeight = 1200 overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 2000
overwriteHeight = 1440
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2562 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad) [TextureRedefine] # half-res (gamepad)
width = 427 width = 427
height = 240 height = 240
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1281 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # q-res (gamepad) [TextureRedefine] # q-res (gamepad)
width = 214 width = 214
height = 120 height = 120
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 642 overwriteWidth = 640
overwriteHeight = 360 overwriteHeight = 360
[TextureRedefine] # Shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048

View File

@ -12,19 +12,19 @@ overwriteHeight = 4320
[TextureRedefine] # zoomed in [TextureRedefine] # zoomed in
width = 1128 width = 1128
height = 720 height = 720
overwriteWidth = 6768 overwriteWidth = 7680
overwriteHeight = 4320 overwriteHeight = 4320
[TextureRedefine] # zoom transition [TextureRedefine] # zoom transition
width = 1000 width = 1000
height = 600 height = 600
overwriteWidth = 6000 overwriteWidth = 7680
overwriteHeight = 3600 overwriteHeight = 4320
[TextureRedefine] # zoom transition 2 [TextureRedefine] # zoom transition 2
width = 1000 width = 1000
height = 720 height = 720
overwriteWidth = 6000 overwriteWidth = 7680
overwriteHeight = 4320 overwriteHeight = 4320
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
@ -34,6 +34,24 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
@ -41,48 +59,40 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # half-res (zoomed in) [TextureRedefine] # q-res (zoomed in)
width = 564 width = 282
height = 360 height = 180
overwriteWidth = 3384 overwriteWidth = 1920
overwriteHeight = 2160 overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition) [TextureRedefine] # q-res (zoom transition)
width = 500 width = 250
height = 300 height = 150
overwriteWidth = 3500 overwriteWidth = 1920
overwriteHeight = 1800 overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 3500
overwriteHeight = 2160
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2562 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad) [TextureRedefine] # half-res (gamepad)
width = 427 width = 427
height = 240 height = 240
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1281 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # q-res (gamepad) [TextureRedefine] # q-res (gamepad)
width = 214 width = 214
height = 120 height = 120
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 642 overwriteWidth = 640
overwriteHeight = 360 overwriteHeight = 360
[TextureRedefine] # Shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048

View File

@ -12,19 +12,19 @@ overwriteHeight = 5760
[TextureRedefine] # zoomed in [TextureRedefine] # zoomed in
width = 1128 width = 1128
height = 720 height = 720
overwriteWidth = 9024 overwriteWidth = 10240
overwriteHeight = 5760 overwriteHeight = 5760
[TextureRedefine] # zoom transition [TextureRedefine] # zoom transition
width = 1000 width = 1000
height = 600 height = 600
overwriteWidth = 8000 overwriteWidth = 10240
overwriteHeight = 4800 overwriteHeight = 5760
[TextureRedefine] # zoom transition 2 [TextureRedefine] # zoom transition 2
width = 1000 width = 1000
height = 720 height = 720
overwriteWidth = 8000 overwriteWidth = 10240
overwriteHeight = 5760 overwriteHeight = 5760
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
@ -34,6 +34,24 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5120 overwriteWidth = 5120
overwriteHeight = 2880 overwriteHeight = 2880
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
width = 320 width = 320
height = 180 height = 180
@ -41,50 +59,40 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # half-res (zoomed in) [TextureRedefine] # q-res (zoomed in)
width = 564 width = 282
height = 360 height = 180
overwriteWidth = 4512 overwriteWidth = 2560
overwriteHeight = 2880 overwriteHeight = 1440
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 4000
overwriteHeight = 2400
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 4000
overwriteHeight = 2880
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad [TextureRedefine] # gamepad
width = 854 width = 854
height = 480 height = 480
overwriteWidth = 2562 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad) [TextureRedefine] # half-res (gamepad)
width = 427 width = 427
height = 240 height = 240
formatsExcluded = 0x41A # exclude obvious textures1 formatsExcluded = 0x41A # exclude obvious textures1
overwriteWidth = 1281 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # q-res (gamepad) [TextureRedefine] # q-res (gamepad)
width = 214 width = 214
height = 120 height = 120
formatsExcluded = 0x41A # exclude obvious textures formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 642 overwriteWidth = 640
overwriteHeight = 360 overwriteHeight = 360
[TextureRedefine] # Shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048

View File

@ -12,19 +12,19 @@ overwriteHeight = 1080
[TextureRedefine] # zoomed in [TextureRedefine] # zoomed in
width = 1128 width = 1128
height = 720 height = 720
overwriteWidth = 1692 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # zoom transition [TextureRedefine] # zoom transition
width = 1000 width = 1000
height = 600 height = 600
overwriteWidth = 1500 overwriteWidth = 1920
overwriteHeight = 900 overwriteHeight = 1080
[TextureRedefine] # zoom transition 2 [TextureRedefine] # zoom transition 2
width = 1000 width = 1000
height = 720 height = 720
overwriteWidth = 1500 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
@ -37,19 +37,19 @@ overwriteHeight = 540
[TextureRedefine] # half-res (zoomed in) [TextureRedefine] # half-res (zoomed in)
width = 564 width = 564
height = 360 height = 360
overwriteWidth = 846 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition) [TextureRedefine] # half-res (zoom transition)
width = 500 width = 500
height = 300 height = 300
overwriteWidth = 750 overwriteWidth = 960
overwriteHeight = 450 overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition 2) [TextureRedefine] # half-res (zoom transition 2)
width = 500 width = 500
height = 360 height = 360
overwriteWidth = 750 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
@ -62,17 +62,17 @@ overwriteHeight = 270
[TextureRedefine] # q-res (zoomed in) [TextureRedefine] # q-res (zoomed in)
width = 282 width = 282
height = 180 height = 180
overwriteWidth = 423 overwriteWidth = 480
overwriteHeight = 270 overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition) [TextureRedefine] # q-res (zoom transition)
width = 250 width = 250
height = 150 height = 150
overwriteWidth = 375 overwriteWidth = 480
overwriteHeight = 225 overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition 2) [TextureRedefine] # q-res (zoom transition 2)
width = 250 width = 250
height = 180 height = 180
overwriteWidth = 375 overwriteWidth = 480
overwriteHeight = 270 overwriteHeight = 270

View File

@ -12,19 +12,19 @@ overwriteHeight = 1440
[TextureRedefine] # zoomed in [TextureRedefine] # zoomed in
width = 1128 width = 1128
height = 720 height = 720
overwriteWidth = 2256 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # zoom transition [TextureRedefine] # zoom transition
width = 1000 width = 1000
height = 600 height = 600
overwriteWidth = 2000 overwriteWidth = 2560
overwriteHeight = 1200 overwriteHeight = 1440
[TextureRedefine] # zoom transition 2 [TextureRedefine] # zoom transition 2
width = 1000 width = 1000
height = 720 height = 720
overwriteWidth = 2000 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
@ -37,19 +37,19 @@ overwriteHeight = 720
[TextureRedefine] # half-res (zoomed in) [TextureRedefine] # half-res (zoomed in)
width = 564 width = 564
height = 360 height = 360
overwriteWidth = 1128 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition) [TextureRedefine] # half-res (zoom transition)
width = 500 width = 500
height = 300 height = 300
overwriteWidth = 1000 overwriteWidth = 1280
overwriteHeight = 600 overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition 2) [TextureRedefine] # half-res (zoom transition 2)
width = 500 width = 500
height = 360 height = 360
overwriteWidth = 1000 overwriteWidth = 1280
overwriteHeight = 720 overwriteHeight = 720
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
@ -62,17 +62,17 @@ overwriteHeight = 360
[TextureRedefine] # q-res (zoomed in) [TextureRedefine] # q-res (zoomed in)
width = 282 width = 282
height = 180 height = 180
overwriteWidth = 564 overwriteWidth = 640
overwriteHeight = 360 overwriteHeight = 360
[TextureRedefine] # q-res (zoom transition) [TextureRedefine] # q-res (zoom transition)
width = 250 width = 250
height = 150 height = 150
overwriteWidth = 500 overwriteWidth = 640
overwriteHeight = 300 overwriteHeight = 360
[TextureRedefine] # q-res (zoom transition 2) [TextureRedefine] # q-res (zoom transition 2)
width = 250 width = 250
height = 180 height = 180
overwriteWidth = 500 overwriteWidth = 640
overwriteHeight = 360 overwriteHeight = 360

View File

@ -12,19 +12,19 @@ overwriteHeight = 2160
[TextureRedefine] # zoomed in [TextureRedefine] # zoomed in
width = 1128 width = 1128
height = 720 height = 720
overwriteWidth = 3384 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # zoom transition [TextureRedefine] # zoom transition
width = 1000 width = 1000
height = 600 height = 600
overwriteWidth = 3000 overwriteWidth = 3840
overwriteHeight = 1800 overwriteHeight = 2160
[TextureRedefine] # zoom transition 2 [TextureRedefine] # zoom transition 2
width = 1000 width = 1000
height = 720 height = 720
overwriteWidth = 3000 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # half-res alpha [TextureRedefine] # half-res alpha
@ -37,19 +37,19 @@ overwriteHeight = 1080
[TextureRedefine] # half-res (zoomed in) [TextureRedefine] # half-res (zoomed in)
width = 564 width = 564
height = 360 height = 360
overwriteWidth = 1692 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition) [TextureRedefine] # half-res (zoom transition)
width = 500 width = 500
height = 300 height = 300
overwriteWidth = 1500 overwriteWidth = 1920
overwriteHeight = 900 overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition 2) [TextureRedefine] # half-res (zoom transition 2)
width = 500 width = 500
height = 360 height = 360
overwriteWidth = 1500 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha [TextureRedefine] # quarter-res alpha
@ -62,17 +62,17 @@ overwriteHeight = 540
[TextureRedefine] # q-res (zoomed in) [TextureRedefine] # q-res (zoomed in)
width = 282 width = 282
height = 180 height = 180
overwriteWidth = 846 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine] # q-res (zoom transition) [TextureRedefine] # q-res (zoom transition)
width = 250 width = 250
height = 150 height = 150
overwriteWidth = 750 overwriteWidth = 960
overwriteHeight = 450 overwriteHeight = 540
[TextureRedefine] # q-res (zoom transition 2) [TextureRedefine] # q-res (zoom transition 2)
width = 250 width = 250
height = 180 height = 180
overwriteWidth = 750 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540