[SM3DwW] get rid of dymanic resolution

This commit is contained in:
Michael 2017-04-27 20:30:18 -07:00
parent 47449abb0e
commit 1cc783b315
6 changed files with 162 additions and 134 deletions

View File

@ -12,19 +12,19 @@ overwriteHeight = 2880
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 4512
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 4000
overwriteHeight = 2400
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 4000
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res alpha
@ -34,6 +34,24 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
@ -41,48 +59,40 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 2256
overwriteHeight = 1080
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 2000
overwriteHeight = 1200
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 2000
overwriteHeight = 1440
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1281
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 642
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # Shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048

View File

@ -12,19 +12,19 @@ overwriteHeight = 4320
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 6768
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 6000
overwriteHeight = 3600
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 6000
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
@ -34,6 +34,24 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
@ -41,48 +59,40 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 3384
overwriteHeight = 2160
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 3500
overwriteHeight = 1800
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 3500
overwriteHeight = 2160
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1281
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 642
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # Shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048

View File

@ -12,19 +12,19 @@ overwriteHeight = 5760
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 9024
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 8000
overwriteHeight = 4800
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 8000
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
@ -34,6 +34,24 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
@ -41,50 +59,40 @@ formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 4512
overwriteHeight = 2880
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 4000
overwriteHeight = 2400
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 4000
overwriteHeight = 2880
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2562
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures1
overwriteWidth = 1281
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 642
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # Shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048

View File

@ -12,19 +12,19 @@ overwriteHeight = 1080
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 1692
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 1500
overwriteHeight = 900
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 1500
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
@ -37,19 +37,19 @@ overwriteHeight = 540
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 846
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 750
overwriteHeight = 450
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 750
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # quarter-res alpha
@ -62,17 +62,17 @@ overwriteHeight = 270
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 423
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 375
overwriteHeight = 225
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 375
overwriteWidth = 480
overwriteHeight = 270

View File

@ -12,19 +12,19 @@ overwriteHeight = 1440
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 2256
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 2000
overwriteHeight = 1200
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 2000
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res alpha
@ -37,19 +37,19 @@ overwriteHeight = 720
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1128
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1000
overwriteHeight = 600
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1000
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # quarter-res alpha
@ -62,17 +62,17 @@ overwriteHeight = 360
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 564
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 500
overwriteHeight = 300
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 500
overwriteWidth = 640
overwriteHeight = 360

View File

@ -12,19 +12,19 @@ overwriteHeight = 2160
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 3384
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 3000
overwriteHeight = 1800
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 3000
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res alpha
@ -37,19 +37,19 @@ overwriteHeight = 1080
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1692
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1500
overwriteHeight = 900
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1500
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha
@ -62,17 +62,17 @@ overwriteHeight = 540
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 846
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 750
overwriteHeight = 450
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 750
overwriteWidth = 960
overwriteHeight = 540