mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 11:34:15 +01:00
[SM3DwW] get rid of dymanic resolution
This commit is contained in:
parent
47449abb0e
commit
1cc783b315
@ -12,19 +12,19 @@ overwriteHeight = 2880
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 4512
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 4000
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overwriteHeight = 2400
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 4000
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # half-res alpha
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@ -34,6 +34,24 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # quarter-res alpha
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width = 320
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height = 180
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@ -41,48 +59,40 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 2256
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overwriteHeight = 1080
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[TextureRedefine] # q-res (zoomed in)
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width = 282
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height = 180
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 2000
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overwriteHeight = 1200
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 2000
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overwriteHeight = 1440
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[TextureRedefine] # q-res (zoom transition)
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width = 250
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height = 150
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # q-res (zoom transition 2)
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width = 250
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height = 180
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2562
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # half-res (gamepad)
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width = 427
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height = 240
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1281
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # q-res (gamepad)
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width = 214
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height = 120
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 642
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overwriteHeight = 360
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[TextureRedefine] # Shadows
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
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overwriteWidth = 2048
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overwriteHeight = 2048
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overwriteWidth = 640
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overwriteHeight = 360
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@ -12,19 +12,19 @@ overwriteHeight = 4320
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 6768
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 6000
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overwriteHeight = 3600
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 6000
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # half-res alpha
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@ -34,6 +34,24 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # quarter-res alpha
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width = 320
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height = 180
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@ -41,48 +59,40 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 3384
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overwriteHeight = 2160
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[TextureRedefine] # q-res (zoomed in)
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width = 282
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height = 180
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 3500
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overwriteHeight = 1800
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 3500
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overwriteHeight = 2160
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[TextureRedefine] # q-res (zoom transition)
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width = 250
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height = 150
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # q-res (zoom transition 2)
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width = 250
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height = 180
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2562
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # half-res (gamepad)
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width = 427
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height = 240
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1281
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # q-res (gamepad)
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width = 214
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height = 120
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 642
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overwriteHeight = 360
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[TextureRedefine] # Shadows
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
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overwriteWidth = 2048
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overwriteHeight = 2048
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overwriteWidth = 640
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overwriteHeight = 360
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@ -12,19 +12,19 @@ overwriteHeight = 5760
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 9024
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 8000
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overwriteHeight = 4800
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 8000
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # half-res alpha
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@ -34,6 +34,24 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # quarter-res alpha
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width = 320
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height = 180
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@ -41,50 +59,40 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 4512
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overwriteHeight = 2880
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 4000
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overwriteHeight = 2400
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 4000
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overwriteHeight = 2880
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[TextureRedefine] # q-res (zoomed in)
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width = 282
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height = 180
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # q-res (zoom transition)
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width = 250
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height = 150
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # q-res (zoom transition 2)
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width = 250
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height = 180
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2562
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # half-res (gamepad)
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width = 427
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height = 240
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formatsExcluded = 0x41A # exclude obvious textures1
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overwriteWidth = 1281
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # q-res (gamepad)
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width = 214
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height = 120
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 642
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overwriteHeight = 360
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[TextureRedefine] # Shadows
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
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overwriteWidth = 2048
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overwriteHeight = 2048
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overwriteWidth = 640
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overwriteHeight = 360
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@ -12,19 +12,19 @@ overwriteHeight = 1080
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 1692
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 1500
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overwriteHeight = 900
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 1500
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha
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@ -37,19 +37,19 @@ overwriteHeight = 540
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 846
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 750
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overwriteHeight = 450
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 750
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # quarter-res alpha
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@ -62,17 +62,17 @@ overwriteHeight = 270
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[TextureRedefine] # q-res (zoomed in)
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width = 282
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height = 180
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overwriteWidth = 423
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] # q-res (zoom transition)
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width = 250
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height = 150
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overwriteWidth = 375
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overwriteHeight = 225
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] # q-res (zoom transition 2)
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width = 250
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height = 180
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overwriteWidth = 375
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overwriteHeight = 270
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overwriteWidth = 480
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overwriteHeight = 270
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@ -12,19 +12,19 @@ overwriteHeight = 1440
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 2256
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 2000
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overwriteHeight = 1200
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 2000
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # half-res alpha
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@ -37,19 +37,19 @@ overwriteHeight = 720
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 1128
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 1000
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overwriteHeight = 600
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 1000
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # quarter-res alpha
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@ -62,17 +62,17 @@ overwriteHeight = 360
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[TextureRedefine] # q-res (zoomed in)
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width = 282
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height = 180
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overwriteWidth = 564
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # q-res (zoom transition)
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width = 250
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height = 150
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overwriteWidth = 500
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overwriteHeight = 300
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # q-res (zoom transition 2)
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width = 250
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height = 180
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overwriteWidth = 500
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overwriteHeight = 360
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overwriteWidth = 640
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overwriteHeight = 360
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@ -12,19 +12,19 @@ overwriteHeight = 2160
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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overwriteWidth = 3384
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # zoom transition
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width = 1000
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height = 600
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overwriteWidth = 3000
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overwriteHeight = 1800
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 3000
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
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@ -37,19 +37,19 @@ overwriteHeight = 1080
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[TextureRedefine] # half-res (zoomed in)
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width = 564
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height = 360
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overwriteWidth = 1692
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 300
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overwriteWidth = 1500
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overwriteHeight = 900
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 1500
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # quarter-res alpha
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@ -62,17 +62,17 @@ overwriteHeight = 540
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[TextureRedefine] # q-res (zoomed in)
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width = 282
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height = 180
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overwriteWidth = 846
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # q-res (zoom transition)
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width = 250
|
||||
height = 150
|
||||
overwriteWidth = 750
|
||||
overwriteHeight = 450
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] # q-res (zoom transition 2)
|
||||
width = 250
|
||||
height = 180
|
||||
overwriteWidth = 750
|
||||
overwriteHeight = 540
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 540
|
Loading…
Reference in New Issue
Block a user